These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
MrBone wrote on Oct 1, 2020, 07:24:Scheherazade wrote on Sep 30, 2020, 19:46:
I worked on a project where I crunched for well over half a year. The last 2 months were 16 hour days, which was especially annoying since the company didn't allow you to log more then 12 hours per day [ because of some legal limit to daily hours IIRC ].
What did I get in the end? A reprimand for looking bad on security review for working odd hours... by the same person assigning me the daily tasks... who would leave at 5 and give me a full days work to do by next morning (we all started at 9 daily).
Lesson learned : don't do overtime.
If they demand it, demand compensation.
Another thing I noticed was that when management leaves at 5, they don't see people working anymore, and they act like as if everyone is done working at the same time.
By not doing overtime simply by request (which is quickly out of mind) they are forced to be aware of it by authorizing the compensation.
I don't mean onesey twosey rare and incidental overtime, I mean the 'this is how things are' overtime.
-scheherazade
When you woke up from this nightmare, did you have a hankering for some cookies??