Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Oct 1, 2020, 09:49
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Re: Cyberpunk 2077 Crunch Follow-up Oct 1, 2020, 09:49
Oct 1, 2020, 09:49
 
Sepharo wrote on Sep 30, 2020, 20:25:
In the U.S. software engineers are exempt from overtime regulations. The company can pay it but it's not law. I've been in the industry many years, don't know of anyone around here that gets paid OT. But frankly I appreciate being able to work whenever I want and not keeping my time or punchclocking whatever. My particular company can get really busy if there is a hard deadline coming up but crunch is mostly not a thing for us thankfully. But you submit your own estimates for work, so if you're way over what you thought it would be you better have a good explanation or be willing to work some late nights to catch yourself up. Not required, but I'm sure it reflects on your performance if you never get anything done when you say you will.

Right.

As far as I know that exemption not restricted to just software engineers, but any salaried employee vs. hourly in the US. No Overtime pay for Salaried Employees.
That may have changed but I haven't had a Salary type job in well over 25 years.

VaranDragon wrote on Oct 1, 2020, 02:26:

That is seriously fucked up.

Also, did everyone miss that 10% profit margin bonus? In the EU these kinds of things are usually stipulated by contract, or addendum to a contract. So that's not an empty promise.

As far as I can remember, the way Salary was supposed to work in the US is that you're supposed to be getting better pay than you would for 40 hour weeks, and if tasks take over 40 hours, so be it (No Overtime Pay). That's why a lot of US companies abuse Salary vs. Hourly.
Which brings me back to my original comment that working for a Salary (At least in the US from the looks of it) is a dumb thing to do.

This comment was edited on Oct 1, 2020, 10:04.
Get your games from GOG DAMMIT!
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