Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Oct 1, 2020, 05:19
21.
Re: Cyberpunk 2077 Crunch Follow-up Oct 1, 2020, 05:19
Oct 1, 2020, 05:19
 
VaranDragon wrote on Oct 1, 2020, 02:26:
Sepharo wrote on Sep 30, 2020, 20:25:

In the U.S. software engineers are exempt from overtime regulations. The company can pay it but it's not law.

That is seriously fucked up.

Also, did everyone miss that 10% profit margin bonus? In the EU these kinds of things are usually stipulated by contract, or addendum to a contract. So that's not an empty promise.

It's only fucked up if they force you to work the overtime. I think everywhere in the world there will be employees who work extra hours unpaid because they think it'll help their career in the long run. It really depends on the company ethos, and how nice your boss is feeling, whether you can get paid for overtime. As I understand it, workers in America do a lot of unpaid overtime, and even work through their annual leave, which is crazy because you get so little to begin with - just 10 days on average.... I get 35 days and can buy more, or carry unused days into next year.
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      Re: Cyberpunk 2077 Crunch Follow-up
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