Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Oct 1, 2020, 02:23
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Re: Cyberpunk 2077 Crunch Follow-up Oct 1, 2020, 02:23
Oct 1, 2020, 02:23
 
Cutter wrote on Sep 30, 2020, 23:27:
I wonder what constitutes "the team" for that profit sharing exactly? QA? Support staff - cleaners, receptionists, et al.?


My guess would be all non-outsourced game team members (engineers, producers, art leads, directors). QA/Artists gets the short straw like always as they are usually contracted but they also avoid crunch as their contract usually stipulates the work they will deliver and the hours they have allotted. Support staff usually aren’t involved in crunch.

Basically anyone on salary paid by the company itself.
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 Re: Cyberpunk 2077 Crunch Follow-up