Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Sep 30, 2020, 20:25
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Re: Cyberpunk 2077 Crunch Follow-up Sep 30, 2020, 20:25
Sep 30, 2020, 20:25
 
IgWannA wrote on Sep 30, 2020, 19:59:
wtf_man wrote on Sep 30, 2020, 18:27:
Most game developers are on Salary... not Hourly... which is why there is not OT pay available. However, they are usually promised some "bonus"... but we've seen how that goes, like with Gearbox.

Honestly, taking any IT Professional job for Salary instead of Hourly is kind of a dumb move ...unless the salary is way above the industry average. There's almost always "Off Hours" work to be done at some point... might as well get paid for it. Now, where I work, we mainly flex "off hours" work to avoid OT as much as possible... but if it's over 40 hours for the week, we go into OT.

I'm on a salary but I get paid overtime if I book it, so I don't see your point. A salaried position does not preclude you from claiming OT.

In the U.S. software engineers are exempt from overtime regulations. The company can pay it but it's not law. I've been in the industry many years, don't know of anyone around here that gets paid OT. But frankly I appreciate being able to work whenever I want and not keeping my time or punchclocking whatever. My particular company can get really busy if there is a hard deadline coming up but crunch is mostly not a thing for us thankfully. But you submit your own estimates for work, so if you're way over what you thought it would be you better have a good explanation or be willing to work some late nights to catch yourself up. Not required, but I'm sure it reflects on your performance if you never get anything done when you say you will.
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    Re: Cyberpunk 2077 Crunch Follow-up
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