Cyberpunk 2077 Crunch Follow-up

In this tweet CD PROJEKT RED studio head Adam Badowski responds to the report that the developer has gone back on their commitment to avoid putting their staff through crunch to complete Cyberpunk 2077:
These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team.
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Re: Cyberpunk 2077 Crunch Follow-up
Sep 30, 2020, 18:27
11.
Re: Cyberpunk 2077 Crunch Follow-up Sep 30, 2020, 18:27
Sep 30, 2020, 18:27
 
GothicWizard wrote on Sep 30, 2020, 17:07:
Please, I've seen some studios, games end up in crunch that last 4+ months of development with no OT. Clearly the industry is much better then it was 5+ yrs ago. As long as they are getting paid for the OT this is a non-issue and story.

Most game developers are on Salary... not Hourly... which is why there is not OT pay available. However, they are usually promised some "bonus"... but we've seen how that goes, like with Gearbox.

Honestly, taking any IT Professional job for Salary instead of Hourly is kind of a dumb move ...unless the salary is way above the industry average. There's almost always "Off Hours" work to be done at some point... might as well get paid for it. Now, where I work, we mainly flex "off hours" work to avoid OT as much as possible... but if it's over 40 hours for the week, we go into OT.
Get your games from GOG DAMMIT!
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