Star Citizen Drama

In an exchange on the Roberts Space Industries Forums over the failure to deliver a feature to Star Citizen promised four years ago, Chris Roberts responds by detailing how the system in question works and promising the gameplay he describes is not a "pipe dream" and that it will not "take 10 or 20 years to deliver" (thanks IGN). In other drama related to the crowdfunded space game(s), there's a post on Reddit from a user who claims to have datamined the Spectrum database on the RSI Website to discover it does not appear to have as many backers as claimed (thanks Dougie Bubalowe). There's' a Google Doc with the data this supposedly uncovered. The website says there are over three million Star Citizens, and the Reddit post includes speculation about possible reasons they allegedly found only 600K registrations, theories that range from the innocent to the sinister. Back to the forum post from the beginning of this story, here's part of Chris' post with his outlook about progress on the project:
I sense from your reply to me that it's the time taken and priorities that you're frustrated with, as you feel like we're focusing on the wrong things. I can see that point of view, but you're looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen above everything else. This is the game I've dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it's potential because it is taking longer than I originally envisioned. What I will commit to, and what is an internal priority is to improve the current gameplay and quality of life as we go, as Star Citizen is already fun in many ways, even if more buggy and not as stable as I would like, and just finishing off and polishing the basics will make it play as well or better than most other games.

I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver. I described systems we either have working, or are working on; we've even shown early versions of some of this like fire on Inside Star Citizen. I can't promise you exactly what quarter it will come together but once the new Road Map web work is done you'll be able to see the teams progress to achieving what I describe in real time.
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82.
 
Re: Star Citizen Drama
Sep 19, 2020, 14:38
82.
Re: Star Citizen Drama Sep 19, 2020, 14:38
Sep 19, 2020, 14:38
 
Razumen wrote on Sep 18, 2020, 20:43:
theyarecomingforyou wrote on Sep 18, 2020, 12:26:
Razumen wrote on Sep 18, 2020, 11:13:
Honestly no one knows, not even you, how much time they spend optimizing, or how inneficient their pipeline is, it's just one more made up hypothetical so you can complain about it.
I'm in Evocati and get access to new releases 1-2 months prior to it going to PTU and Live. Plus we can expect there is a level of optimisation prior to this.

There are so few features being added each release that there really isn't any need for the frequency of patches we're seeing. If CIG halved the number of feature releases each year and spent the same amount of time optimising patches it would halve the amount of time spent optimising the game, time which could be used on other aspects of development. We also know that every time there is a branch from the game dev channel that any fixes and optimisations need to be merged back, which is also time consuming and a real problem when those merges are taking place around the time the next patch is being branched.

Yeah. okay, you're a glorified early playtester, you don't have anymore real info into their dev process than anyone else.

Optimization is going to need to happen regardless, devs need to run and playtest the game as well. And even if there was no public release, fixes and optimization would need to be merged into working releases for them to test internally as well. Very little would change.

Yes it would. For starters they could be doing their internal play testing with true white box level graphics, and making sure they get their systems and gameplay feels right before putting in all the effort polishing them to a release level - only for them to then redo them all again in two years.

Some released internet spaceships have been redone nearly half a dozen times to that level, and they are now all supposedly having their cockpits redone again.

Same with the flight model - it's been changed so many times and is still not finished, and each time they have done all that work on all the in alpha demo ships instead of working it out correctly very early (IT'S A FUCKING SPACESHIP GAME FOR FUCK SAKE!!) on a few ships of different sizes in a white box state and getting it right so then they would know how the base tenet of the project feels, and then design around that.

Chris Roberts Star Citizen is a poorly designed game, with no consistent and coherent design document - just Chris dream.txt (Death of a Spaceman is lame as and is not even anywhere near being in the early alpha, just like his 'room' system post.). That has been very poorly managed and by Chris' own words is very much past the point of being stale.

Chris is so out of his depth it would take James Cameron to use his best submarine to even stand a chance of rescuing him.

What Chris has succeeded in doing is undeservedly enriching himself, his friends and family with money from his backers buy selling things that don't, and will not ever exist.

Chris Roberts is a scummy conman.
81.
 
Re: Star Citizen Drama
Sep 18, 2020, 20:43
81.
Re: Star Citizen Drama Sep 18, 2020, 20:43
Sep 18, 2020, 20:43
 
theyarecomingforyou wrote on Sep 18, 2020, 12:26:
Razumen wrote on Sep 18, 2020, 11:13:
Honestly no one knows, not even you, how much time they spend optimizing, or how inneficient their pipeline is, it's just one more made up hypothetical so you can complain about it.
I'm in Evocati and get access to new releases 1-2 months prior to it going to PTU and Live. Plus we can expect there is a level of optimisation prior to this.

There are so few features being added each release that there really isn't any need for the frequency of patches we're seeing. If CIG halved the number of feature releases each year and spent the same amount of time optimising patches it would halve the amount of time spent optimising the game, time which could be used on other aspects of development. We also know that every time there is a branch from the game dev channel that any fixes and optimisations need to be merged back, which is also time consuming and a real problem when those merges are taking place around the time the next patch is being branched.

Yeah. okay, you're a glorified early playtester, you don't have anymore real info into their dev process than anyone else.

Optimization is going to need to happen regardless, devs need to run and playtest the game as well. And even if there was no public release, fixes and optimization would need to be merged into working releases for them to test internally as well. Very little would change.
80.
 
Re: Star Citizen Drama
Sep 18, 2020, 12:26
80.
Re: Star Citizen Drama Sep 18, 2020, 12:26
Sep 18, 2020, 12:26
 
Razumen wrote on Sep 18, 2020, 11:13:
Honestly no one knows, not even you, how much time they spend optimizing, or how inneficient their pipeline is, it's just one more made up hypothetical so you can complain about it.
I'm in Evocati and get access to new releases 1-2 months prior to it going to PTU and Live. Plus we can expect there is a level of optimisation prior to this.

There are so few features being added each release that there really isn't any need for the frequency of patches we're seeing. If CIG halved the number of feature releases each year and spent the same amount of time optimising patches it would halve the amount of time spent optimising the game, time which could be used on other aspects of development. We also know that every time there is a branch from the game dev channel that any fixes and optimisations need to be merged back, which is also time consuming and a real problem when those merges are taking place around the time the next patch is being branched.
"The price of freedom is eternal vigilance."
Avatar 22891
79.
 
Re: Star Citizen Drama
Sep 18, 2020, 11:13
79.
Re: Star Citizen Drama Sep 18, 2020, 11:13
Sep 18, 2020, 11:13
 
theyarecomingforyou wrote on Sep 18, 2020, 04:40:
Razumen wrote on Sep 18, 2020, 02:28:
EVERY game in early access releases public alphas! What are you smoking?

'but they're doing some unnecessary optimization that they have to redo once they add a new feature."

That's not necessarily true. Once something is optimized, it stays optimized unless that new feature changes it somehow. That's obviously not true for all new features, and for many things like assets, it's often not true at all for it's entire life, post optimization.

The polishing they do it's lost work either, it carries on in future releases.

It's so ironic that people will complain about it not being optimized enough, and then others turn around and complain that they're spending too much time optimizing! Just shows that people just want to criticize them with no real sense to it.
If CIG moved to a semi-annual release schedule they'd add more features per patch and still have more time for optimisation over the course of a year. Having to constantly branch and merge the game code is inefficient.

CIG could have a patch that adds features one quarter and then the next quarter could be balance changes and more assets (ships, armours, etc). Even that would free up resources to focus on longer term goals. By constantly trying to optimise each release development is taking an eternity and there is little to show for it. The only thing CIG is good at putting out is art assets (ships, armour, locations, etc).

Honestly no one knows, not even you, how much time they spend optimizing, or how inneficient their pipeline is, it's just one more made up hypothetical so you can complain about it.
78.
 
Re: Star Citizen Drama
Sep 18, 2020, 04:40
78.
Re: Star Citizen Drama Sep 18, 2020, 04:40
Sep 18, 2020, 04:40
 
Razumen wrote on Sep 18, 2020, 02:28:
EVERY game in early access releases public alphas! What are you smoking?

'but they're doing some unnecessary optimization that they have to redo once they add a new feature."

That's not necessarily true. Once something is optimized, it stays optimized unless that new feature changes it somehow. That's obviously not true for all new features, and for many things like assets, it's often not true at all for it's entire life, post optimization.

The polishing they do it's lost work either, it carries on in future releases.

It's so ironic that people will complain about it not being optimized enough, and then others turn around and complain that they're spending too much time optimizing! Just shows that people just want to criticize them with no real sense to it.
If CIG moved to a semi-annual release schedule they'd add more features per patch and still have more time for optimisation over the course of a year. Having to constantly branch and merge the game code is inefficient.

CIG could have a patch that adds features one quarter and then the next quarter could be balance changes and more assets (ships, armours, etc). Even that would free up resources to focus on longer term goals. By constantly trying to optimise each release development is taking an eternity and there is little to show for it. The only thing CIG is good at putting out is art assets (ships, armour, locations, etc).
"The price of freedom is eternal vigilance."
Avatar 22891
77.
 
Re: Star Citizen Drama
Sep 18, 2020, 02:28
77.
Re: Star Citizen Drama Sep 18, 2020, 02:28
Sep 18, 2020, 02:28
 
jdreyer wrote on Sep 17, 2020, 16:27:
Razumen wrote on Sep 17, 2020, 04:51:
theyarecomingforyou wrote on Sep 17, 2020, 04:30:
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Razumen wrote on Sep 17, 2020, 00:35:
It also provides them with invaluable feedback, a huge amount of testers, and telemetry on people's systems and how well the game runs on them. They can easily see how changes they make affect a wide range of configurations. And if you're a player, they have a full interactive chart that tells you how well your system will run the game. And once it gets closer to release, this info will help them optimize the game to certain specs easier.
All that information is meaningless when it tells the blindly obvious - that the game is poorly optimised and unstable. CIG's telemetry page reveals that a 10900K / 2080Ti setup cannot even average 60fps at 1080p, whereas older patches were hitting over 80fps. You claim it can offer a benefit yet objectively it is not delivering that benefit.

Only in a thread about SC would people say that public alphas are bad. There is nothing at all wrong with them releasing public builds regularly, I'm sure they've looked at the release schedules and picked one that works the best for them.

ALL games are poorly optimized in development. Major optimization does not happen until AFTER the majority of development is done. It is also not unusual for FPS to take a hit as a game progresses and new features are added. The very fact that they can see those hits across the board do in fact help them realize what's causing the performance hits after each update.

What other game has run 5 years of quarterly released public alphas? Almost nobody releases alphas publicly. It distracts from development. It's an anti-pattern.

Yes, final optimization happens after the game is feature complete. However, SC is constantly doing "final optimization" for its quarterly releases. Maybe not as much as they'd do for a production release, but they're doing some unnecessary optimization that they have to redo once they add a new feature. This is a waste of resources that they wouldn't have if they didn't release "polished" alphas every quarter.

EVERY game in early access releases public alphas! What are you smoking?

'but they're doing some unnecessary optimization that they have to redo once they add a new feature."

That's not necessarily true. Once something is optimized, it stays optimized unless that new feature changes it somehow. That's obviously not true for all new features, and for many things like assets, it's often not true at all for it's entire life, post optimization.

The polishing they do it's lost work either, it carries on in future releases.

It's so ironic that people will complain about it not being optimized enough, and then others turn around and complain that they're spending too much time optimizing! Just shows that people just want to criticize them with no real sense to it.
76.
 
Re: Star Citizen Drama
Sep 17, 2020, 16:30
76.
Re: Star Citizen Drama Sep 17, 2020, 16:30
Sep 17, 2020, 16:30
 
Kxmode wrote on Sep 17, 2020, 05:23:
theyarecomingforyou wrote on Sep 17, 2020, 04:30:
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Is game development in 1-2 months considered Agile/SCRUM? I work in web engineering, so I'm not privy to what constitutes a conventional CI/CD period for game development.

Agile is a methodology not a release schedule.
You can implement it, participate in sprints, work closely with the customer, iterate frequently... and still only release once a year if you'd like.
Avatar 17249
75.
 
Re: Star Citizen Drama
Sep 17, 2020, 16:27
75.
Re: Star Citizen Drama Sep 17, 2020, 16:27
Sep 17, 2020, 16:27
 
Razumen wrote on Sep 17, 2020, 04:51:
theyarecomingforyou wrote on Sep 17, 2020, 04:30:
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Razumen wrote on Sep 17, 2020, 00:35:
It also provides them with invaluable feedback, a huge amount of testers, and telemetry on people's systems and how well the game runs on them. They can easily see how changes they make affect a wide range of configurations. And if you're a player, they have a full interactive chart that tells you how well your system will run the game. And once it gets closer to release, this info will help them optimize the game to certain specs easier.
All that information is meaningless when it tells the blindly obvious - that the game is poorly optimised and unstable. CIG's telemetry page reveals that a 10900K / 2080Ti setup cannot even average 60fps at 1080p, whereas older patches were hitting over 80fps. You claim it can offer a benefit yet objectively it is not delivering that benefit.

Only in a thread about SC would people say that public alphas are bad. There is nothing at all wrong with them releasing public builds regularly, I'm sure they've looked at the release schedules and picked one that works the best for them.

ALL games are poorly optimized in development. Major optimization does not happen until AFTER the majority of development is done. It is also not unusual for FPS to take a hit as a game progresses and new features are added. The very fact that they can see those hits across the board do in fact help them realize what's causing the performance hits after each update.

What other game has run 5 years of quarterly released public alphas? Almost nobody releases alphas publicly. It distracts from development. It's an anti-pattern.

Yes, final optimization happens after the game is feature complete. However, SC is constantly doing "final optimization" for its quarterly releases. Maybe not as much as they'd do for a production release, but they're doing some unnecessary optimization that they have to redo once they add a new feature. This is a waste of resources that they wouldn't have if they didn't release "polished" alphas every quarter.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
74.
 
Re: Star Citizen Drama
Sep 17, 2020, 07:42
74.
Re: Star Citizen Drama Sep 17, 2020, 07:42
Sep 17, 2020, 07:42
 
Razumen wrote on Sep 17, 2020, 04:51:
Only in a thread about SC would people say that public alphas are bad. There is nothing at all wrong with them releasing public builds regularly, I'm sure they've looked at the release schedules and picked one that works the best for them.
Nobody is saying that public alphas are bad. The issue is that the quarterly release cycle has resulted in very few features being added and large amounts of time being required to stabilise them - often to the point that by the time they get one released to Live they're starting the early test window for Evocati testers. All of the major features on the schedule have been removed due to constant delays.

Razumen wrote on Sep 17, 2020, 04:51:
ALL games are poorly optimized in development. Major optimization does not happen until AFTER the majority of development is done. It is also not unusual for FPS to take a hit as a game progresses and new features are added. The very fact that they can see those hits across the board do in fact help them realize what's causing the performance hits after each update.
That would be fine is CIG was able to stick to its roadmaps, as S42 and SC should both have been released years ago and had all the polish and optimisation. S42 was due out in 2016 and will be delayed again from its 2020 release. You can't just say "alpha" and avoid any criticism.
"The price of freedom is eternal vigilance."
Avatar 22891
73.
 
Re: Star Citizen Drama
Sep 17, 2020, 05:23
Kxmode
 
73.
Re: Star Citizen Drama Sep 17, 2020, 05:23
Sep 17, 2020, 05:23
 Kxmode
 
theyarecomingforyou wrote on Sep 17, 2020, 04:30:
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Is game development in 1-2 months considered Agile/SCRUM? I work in web engineering, so I'm not privy to what constitutes a conventional CI/CD period for game development.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
72.
 
Re: Star Citizen Drama
Sep 17, 2020, 04:51
72.
Re: Star Citizen Drama Sep 17, 2020, 04:51
Sep 17, 2020, 04:51
 
theyarecomingforyou wrote on Sep 17, 2020, 04:30:
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Razumen wrote on Sep 17, 2020, 00:35:
It also provides them with invaluable feedback, a huge amount of testers, and telemetry on people's systems and how well the game runs on them. They can easily see how changes they make affect a wide range of configurations. And if you're a player, they have a full interactive chart that tells you how well your system will run the game. And once it gets closer to release, this info will help them optimize the game to certain specs easier.
All that information is meaningless when it tells the blindly obvious - that the game is poorly optimised and unstable. CIG's telemetry page reveals that a 10900K / 2080Ti setup cannot even average 60fps at 1080p, whereas older patches were hitting over 80fps. You claim it can offer a benefit yet objectively it is not delivering that benefit.

Only in a thread about SC would people say that public alphas are bad. There is nothing at all wrong with them releasing public builds regularly, I'm sure they've looked at the release schedules and picked one that works the best for them.

ALL games are poorly optimized in development. Major optimization does not happen until AFTER the majority of development is done. It is also not unusual for FPS to take a hit as a game progresses and new features are added. The very fact that they can see those hits across the board do in fact help them realize what's causing the performance hits after each update.

This comment was edited on Sep 17, 2020, 05:44.
71.
 
Re: Star Citizen Drama
Sep 17, 2020, 04:30
71.
Re: Star Citizen Drama Sep 17, 2020, 04:30
Sep 17, 2020, 04:30
 
Razumen wrote on Sep 17, 2020, 00:35:
Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.
CIG is releasing quarterly patches, with each patch being put through 1-2 months of polishing prior to release. That is a massively level of inefficiency. Even moving to a twice a semi annual release schedule would significant reduce the amount of wasted development time. Barely any meaningful features are being added each release.

Razumen wrote on Sep 17, 2020, 00:35:
It also provides them with invaluable feedback, a huge amount of testers, and telemetry on people's systems and how well the game runs on them. They can easily see how changes they make affect a wide range of configurations. And if you're a player, they have a full interactive chart that tells you how well your system will run the game. And once it gets closer to release, this info will help them optimize the game to certain specs easier.
All that information is meaningless when it tells the blindly obvious - that the game is poorly optimised and unstable. CIG's telemetry page reveals that a 10900K / 2080Ti setup cannot even average 60fps at 1080p, whereas older patches were hitting over 80fps. You claim it can offer a benefit yet objectively it is not delivering that benefit.
"The price of freedom is eternal vigilance."
Avatar 22891
70.
 
Re: Star Citizen Drama
Sep 17, 2020, 00:35
70.
Re: Star Citizen Drama Sep 17, 2020, 00:35
Sep 17, 2020, 00:35
 
RedEye9 wrote on Sep 17, 2020, 00:01:
Razumen wrote on Sep 16, 2020, 23:01:
Kxmode wrote on Sep 16, 2020, 14:05:
Razumen wrote on Sep 16, 2020, 10:01:
VaranDragon wrote on Sep 16, 2020, 08:38:
How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

l dunno, you tell me. You must know all the times, you seem sure enough of it.

The correct answer to "How many times has he missed a deadline?" is Yes.

Most games miss deadlines. The reality is that no one really know how long it takes to create any given game, even professionals who have been in the industry for decades.
And continually releasing playable versions does not do anything to speed up the iterative process. It has had to easily add a year or more to the development cycle.

Pretty much false, every game in development continually has playable builds, the only difference is that it's now available to the public. They'll have a slight amount of more overhead required for the delivery of these builds, but it's not a huge amount, and it certainly doesn't hamper iteration, as that can still be done normally in development builds.

It also provides them with invaluable feedback, a huge amount of testers, and telemetry on people's systems and how well the game runs on them. They can easily see how changes they make affect a wide range of configurations. And if you're a player, they have a full interactive chart that tells you how well your system will run the game. And once it gets closer to release, this info will help them optimize the game to certain specs easier.
69.
 
Re: Star Citizen Drama
Sep 17, 2020, 00:01
69.
Re: Star Citizen Drama Sep 17, 2020, 00:01
Sep 17, 2020, 00:01
 
Razumen wrote on Sep 16, 2020, 23:01:
Kxmode wrote on Sep 16, 2020, 14:05:
Razumen wrote on Sep 16, 2020, 10:01:
VaranDragon wrote on Sep 16, 2020, 08:38:
How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

l dunno, you tell me. You must know all the times, you seem sure enough of it.

The correct answer to "How many times has he missed a deadline?" is Yes.

Most games miss deadlines. The reality is that no one really know how long it takes to create any given game, even professionals who have been in the industry for decades.
And continually releasing playable versions does not do anything to speed up the iterative process. It has had to easily add a year or more to the development cycle.
A mask is not a political statement. It's an IQ test.
Avatar 58135
68.
 
Re: Star Citizen Drama
Sep 16, 2020, 23:01
68.
Re: Star Citizen Drama Sep 16, 2020, 23:01
Sep 16, 2020, 23:01
 
Kxmode wrote on Sep 16, 2020, 14:05:
Razumen wrote on Sep 16, 2020, 10:01:
VaranDragon wrote on Sep 16, 2020, 08:38:
How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

l dunno, you tell me. You must know all the times, you seem sure enough of it.

The correct answer to "How many times has he missed a deadline?" is Yes.

Most games miss deadlines. The reality is that no one really know how long it takes to create any given game, even professionals who have been in the industry for decades.
67.
 
Re: Star Citizen Drama
Sep 16, 2020, 14:05
Kxmode
 
67.
Re: Star Citizen Drama Sep 16, 2020, 14:05
Sep 16, 2020, 14:05
 Kxmode
 
Razumen wrote on Sep 16, 2020, 10:01:
VaranDragon wrote on Sep 16, 2020, 08:38:
How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

l dunno, you tell me. You must know all the times, you seem sure enough of it.

The correct answer to "How many times has he missed a deadline?" is Yes.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
66.
 
Re: Star Citizen Drama
Sep 16, 2020, 10:01
66.
Re: Star Citizen Drama Sep 16, 2020, 10:01
Sep 16, 2020, 10:01
 
VaranDragon wrote on Sep 16, 2020, 08:38:
How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

l dunno, you tell me. You must know all the times, you seem sure enough of it.
65.
 
Re: Star Citizen Drama
Sep 16, 2020, 08:38
65.
Re: Star Citizen Drama Sep 16, 2020, 08:38
Sep 16, 2020, 08:38
 
Razumen wrote on Sep 16, 2020, 06:47:
But please, elucidate us more on how CR is such a bad, evil, game developer.

I never said he was evil, but Im not the only one who thinks he is a bad developer. Nor do I need to really lay down many arguments, his track record speaks for itself. FFS his own statements and official posts as president of CIG speak volumes simply taken at face value. How many times has he missed a deadline? How many times has he moved the goalposts? How many times has he outright lied about something, and then backtracked on it?

What Im asking you Razumen is basically how many years of development will it take before you decide that he is full of shit? 10 years? 15 years? 20?
Avatar 58327
64.
 
Re: Star Citizen Drama
Sep 16, 2020, 07:31
64.
Re: Star Citizen Drama Sep 16, 2020, 07:31
Sep 16, 2020, 07:31
 
I didnt fall for it when it was 1st announced and I certainly wont fall for it if it ever comes out. By the time this comes out, PC's wont gaming and it will most probably be played on Xbox? and PS? in the end.
Avatar 52166
63.
 
Re: Star Citizen Drama
Sep 16, 2020, 06:47
63.
Re: Star Citizen Drama Sep 16, 2020, 06:47
Sep 16, 2020, 06:47
 
VaranDragon wrote on Sep 16, 2020, 06:26:
Razumen wrote on Sep 16, 2020, 03:20:
VaranDragon wrote on Sep 16, 2020, 03:15:
NMS was terrible when it came out. But it got kind of polished and fixed. There is "kind of" a story and even a gameplay loop there. But I agree it's very barebones and not for everyone.

However, and this is a pretty big however. No Man's Sky was actually RELEASED. It is a game. Not a tech/demo. There is literally TONS to do in it even if most of it is not to my liking. None of these things is true for Star Citizen. Star Citizen is a bag full of broken promises and outright lies. It is a despicable showcase on how to run a great idea into the ground, and how to fleece a ton of gullible people into giving you a ton of cash, for a bunch of lies and bullshit.

Star Citizen will NEVER see the light of day, it will always be in perpetual Alpha and nowhere near even close to the scope of what was ORIGINALLY pitched. So yeah, if you believe otherwise you are a poor, naive and gullible fool. Sorry.

It's ok, show me on the doll where Chris touched you.

Did I hit a nerve? I did say I was sorry. Looking the truth in the eye is kind of hard isn't it? Also if Im wrong why are you taking it so hard? I mean, since it's completely obvious that Chris Roberts is on the straight and level, and all of those people who spent thousands of dollars on .jpeg ships have nothing to fear right?

Not hard when nothing you said had a speck of truth. But please, elucidate us more on how CR is such a bad, evil, game developer.
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