Court: Apple Can Block Fortnite But Not the Unreal Engine

TechCrunch has the latest on the ongoing legal battle between Epic Games and Apple (thanks Verno). As part of their dispute over royalties Apple yoinked Fortnite from their App Store and threatened to revoke Epic's ability to support the Unreal Engine. Word is the court has decided Apple is entitled to not sell Fortnite. But they've issued a temporary restraining order against dropping Epic's ability to support the Unreal Engine because of the havoc this would wreak. Here's more on the ruling:
U.S. District Court Judge Yvonne Gonzalez Rogers said Apple can’t retaliate against Epic Games by blocking the gaming firm’s developer accounts or restrict developers on Apple platforms from accessing the widely-used Unreal Engine tools.

“The record shows potential significant damage to both the Unreal Engine platform itself, and to the gaming industry generally, including on both third-party developers and gamers,” she said, adding that even as Epic Games violated App Store’s guidelines, it did not breach any contracts related to Unreal Engine and developer tools.

“Apple has chosen to act severely, and by doing so, has impacted non-parties, and a third-party developer ecosystem,” said Rogers.

But the ruling was not a complete win for Epic Games, which had also requested the sleeper hit title Fortnite to be restored on the iOS App Store. Rogers said the game will remain off the App Store unless Epic Games attempted to bring it back in accordance with App Store guidelines.
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Re: Apple Can Block Fortnite But Not the Unreal Engine
Aug 26, 2020, 12:02
Kxmode
 
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Re: Apple Can Block Fortnite But Not the Unreal Engine Aug 26, 2020, 12:02
Aug 26, 2020, 12:02
 Kxmode
 
Verno wrote on Aug 26, 2020, 10:07:
Prez wrote on Aug 26, 2020, 09:54:
So just to understand, Apple and Google can bilaterally agree to charge a 95/5 split instead of a 30/70 and it's legal?

Regardless of the split itself, agreeing to price fix is illegal in this context.

Nobody is agreeing to price fixed. Stop! Gees... several posts down we established 30% as the standard premium rate that most B2B services charge. It's not just Apple and Google. Valve, retail stores, and many others do it too. It's not price fixing if it is a standard practice across the industry.
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