Court: Apple Can Block Fortnite But Not the Unreal Engine

TechCrunch has the latest on the ongoing legal battle between Epic Games and Apple (thanks Verno). As part of their dispute over royalties Apple yoinked Fortnite from their App Store and threatened to revoke Epic's ability to support the Unreal Engine. Word is the court has decided Apple is entitled to not sell Fortnite. But they've issued a temporary restraining order against dropping Epic's ability to support the Unreal Engine because of the havoc this would wreak. Here's more on the ruling:
U.S. District Court Judge Yvonne Gonzalez Rogers said Apple can’t retaliate against Epic Games by blocking the gaming firm’s developer accounts or restrict developers on Apple platforms from accessing the widely-used Unreal Engine tools.

“The record shows potential significant damage to both the Unreal Engine platform itself, and to the gaming industry generally, including on both third-party developers and gamers,” she said, adding that even as Epic Games violated App Store’s guidelines, it did not breach any contracts related to Unreal Engine and developer tools.

“Apple has chosen to act severely, and by doing so, has impacted non-parties, and a third-party developer ecosystem,” said Rogers.

But the ruling was not a complete win for Epic Games, which had also requested the sleeper hit title Fortnite to be restored on the iOS App Store. Rogers said the game will remain off the App Store unless Epic Games attempted to bring it back in accordance with App Store guidelines.
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Re: Apple Can Block Fortnite But Not the Unreal Engine
Aug 25, 2020, 17:56
Kxmode
 
16.
Re: Apple Can Block Fortnite But Not the Unreal Engine Aug 25, 2020, 17:56
Aug 25, 2020, 17:56
 Kxmode
 
wtf_man wrote on Aug 25, 2020, 16:23:
Apple can charge 90% if they wanted to. It would be stupid of them to do so, but they can charge what they want for THEIR platform.

Exactly. Apple is wise enough to understand a free marketing economy. So yeah, charging 90% is doable, but it would rapidly dry up their catalog of apps.

wtf_man wrote on Aug 25, 2020, 16:23:
The industry standard for online stores seems to be 30%, whether it be Steam or Google Play or whatever.

Yup. That 30% also covers the costs Apple incurred to develop and maintain its platform and infrastructure, plus ancillary benefits like cross-marketing on the Appstore. Perhaps Tim's gripe is his Fortnite game doesn't need all those bells and whistles, but by charging 30%, this ensures both big and small App developers benefit from the platform as a whole. Besides, in the world of business, 30% tends to be a nominal fee for most B2B services. It can cost several hundred to thousands of dollars to receive professional training and certification. All of this is simply the cost of doing business.

wtf_man wrote on Aug 25, 2020, 16:23:
Ya'll can't just dictate what YOU think the price should be on their platform... and neither can Sweeny.

Epic should start a competing platform. I double-dare them. Perhaps then they won't have the money to do third-party publisher exclusives.
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