34 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
34.
 
Re: Microsoft Flight Simulator Reviews
Aug 22, 2020, 20:30
34.
Re: Microsoft Flight Simulator Reviews Aug 22, 2020, 20:30
Aug 22, 2020, 20:30
 
Kxmode wrote on Aug 18, 2020, 16:31:
saltedicecream wrote on Aug 17, 2020, 15:45:
I wouldn't consider running the headset with anything less than 2080 Super

You may need a 2080 Super to run this at 90fps in MSFS VR (I have no idea how well optimized the game will be for VR--we'll see), but otherwise the pixel processing load is less than 6% higher than the Index.

You can't run Flight Simulator at 90 FPS either in VR or non-VR. There's a 60 FPS cap.

Yes you can - just disable the VSYNC and it removes the cap. And that’s quite acceptable, considering anyone who can run this game on decent settings that fast should also be using Freesync/GSYNC anyway.
33.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 17:22
Rigs
 
33.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 17:22
Aug 18, 2020, 17:22
 Rigs
 
This sim blows. my. mind! Finally, FINALLY, a developer has used the next gen tools on offer to create a truly next step in flight sims. That sounds a lot like hyperbole but it's not. They hit it out of the frackin' proverbial park this time! I can remember, a few years after FSX's DLC/expansion came out and it looked like MS was shifting away from flight sims, disbanding their flight sim division after decades of work. I wondered if that was it, if I was truly seeing the death of gaming's legacy. It was a sad day. A sad time. Even when they brought out that experimental sim based in Hawaii, I had doubts they would follow thru and I was right. But this...this is the real deal, my friends. You're watching history, the bar being raised right in front of us. I haven't even FLOWN YET! I've been gasping at the freakin' map all afternoon! Not only does it show time of day via the sun line, if you have full streaming enabled, it has the current satellite picture too! And IT MOVES! It's not static! On the map you can find just about any freakin' airport or landing strip known to man! Sometimes they're just farmers fields! Or a dirt road in the woods! Selecting an airport let's you see the CURRENT ARRIVALS AND DEPARTURES! Right there, right now! On the map, you can see every plane in the air at this moment and you can get details just as if you were on one of those sites that tracks flights. It's all right there! You can tweak just about everything and there's also a 'developer menu' option which has other things you can mess with, like turning on wireframe rendering, which is a mindfuck in itself! Like I said, I haven't even gotten INTO an airplane yet! I'm just savoring every minute like a perfectly prepared steak. I can not even imagine the mods and expansions this thing is going to have in three to five years time! There's already some stuff you can purchase...which brings me to the only negative (besides the high system requirements...my poor Core i5-9400f/16gb DDR4-3200/RTX 2060-6gb rig is giving it everything it's got and it's just >barely< adequate). There's an in-game store with 'micro' transactions, though the prices are anything but 'micro'. A new plane? $15. New airport? $5. Some are more than others. If you have the 'standard edition', you can upgrade to the 'deluxe' or 'premium deluxe' model, for $69 and $89 respectively. I am NOT at all crazy about this. It can be ignored, obviously, like the Destiny 2 store can be, but you miss out on some nice additions. We'll have to see how the mod scene pans out to know whether this becomes the de-facto standard or MS wakes TF up and drops it.

Also, if you get the game thru the MS store as I did, it will download a measly couple hundred meg file and then when you start the sim for the first time, you get smacked in the head with the 90+ gb download! I knew it was coming but even the final size being over 100 gigs was a bit of a surprise. Most of the scenery is being streamed so why do I still have 100 gigs worth of data installed?!? There's an option to not have the textures streamed though you still need to be connected online ('for authentication'...their words, not mine). The non-streamed assets are...ick. Basically FSX quality. Flat and low res. You still have 3D buildings but the landscape is all flat and pixelated. Not my first choice and it seems the non-streamable option is a bit redundant since you still have to be online anyway. I guess it's more for those with data caps (which is something they mention during setup). Overall, though, not actually having flown anything yet, I'm in awe. And if the screens in the various menus and loading screens are anything to go by, I'm in for more hot jaw-on-the-floor action.

=-Rigs-=
'Sorry, we thought you were dead.'
'I was. I'm better now.'
Avatar 14292
32.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 16:31
Kxmode
 
32.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 16:31
Aug 18, 2020, 16:31
 Kxmode
 
saltedicecream wrote on Aug 17, 2020, 15:45:
I wouldn't consider running the headset with anything less than 2080 Super

You may need a 2080 Super to run this at 90fps in MSFS VR (I have no idea how well optimized the game will be for VR--we'll see), but otherwise the pixel processing load is less than 6% higher than the Index.

You can't run Flight Simulator at 90 FPS either in VR or non-VR. There's a 60 FPS cap.
"What does Ramen mean? It means Japanese spaghetti."
Avatar 18786
31.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 16:30
Kxmode
 
31.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 16:30
Aug 18, 2020, 16:30
 Kxmode
 
RogueSix wrote on Aug 17, 2020, 13:58:
phinn wrote on Aug 17, 2020, 11:10:
From the preview videos at least, this looks like one of the greatest things Microsoft has ever done.

That's because it isn't from Microsoft. MSFS was developed by Asobo Studios, the awesome folks who gave us 'A Plague Tale Innocence'.

Wow! What an amazing pivot in technology.
"What does Ramen mean? It means Japanese spaghetti."
Avatar 18786
30.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 16:29
Kxmode
 
30.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 16:29
Aug 18, 2020, 16:29
 Kxmode
 
Cutter wrote on Aug 17, 2020, 13:06:
So how many of you flyboys have your HOTAS and hot asses ready for this?

THRUSTMASTER T.FLIGHT HOTAS X Dance
"What does Ramen mean? It means Japanese spaghetti."
Avatar 18786
29.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 16:28
Kxmode
 
29.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 16:28
Aug 18, 2020, 16:28
 Kxmode
 
theglaze wrote on Aug 17, 2020, 12:22:
Can those next-gen video cards come out already... gawwwd!

Also, how will this NOT be a launch title for Xbox Series X? Surely this PC launch is to workout the kinks so it's ready to be the killer app for Microsoft's next console.

Getting anywhere between 50-60 FPS on Ultra with my machine:

CPU: I7-8700
GPU: Nvidia GeForce RTX 2080 Ti 11G
RAM: Corsair Vengeance LPX 32GB DDR4-2133
MOBO: ASUS ROG Strix Z370-E Gaming
Installed Drive: SAMSUNG 970 EVO M.2 2280 500GB
Displays: LG 27" 4K UHD IPS
OS: Windows 10 Pro 64-bit

The setup auto selected Ultra as the best option for my machine.
"What does Ramen mean? It means Japanese spaghetti."
Avatar 18786
28.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 16:25
Kxmode
 
28.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 16:25
Aug 18, 2020, 16:25
 Kxmode
 
The installer is the worst part of this game. Depending on the download speed, it alone can easily consume the two hour refund period. Some said it would take up to ten hours to download and install. Two hours is not enough time to review a game, and with more AAA games reaching 100GB or more, Valve must increase the refund period to match a reasonable amount of time per game. At the very least, for third-party titles with launchers, there needs to be a clear distinction between download/install and actual playtime.
"What does Ramen mean? It means Japanese spaghetti."
Avatar 18786
27.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 09:49
27.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 09:49
Aug 18, 2020, 09:49
 
The installer was a bit clunky, it hung a couple times, but closing it and restarting seemed to work. Then when I finally got in, the training modules had not been downloaded! So another restart and an hour to download that.

I went with the $1 game pass.
26.
 
Re: Microsoft Flight Simulator Reviews
Aug 18, 2020, 02:51
26.
Re: Microsoft Flight Simulator Reviews Aug 18, 2020, 02:51
Aug 18, 2020, 02:51
 
Install it will not - angry this makes me!

*24 hours later* Downloading it still is - to go 75% there is!

*48 hours later* Installed it is - run it will not!

This comment was edited on Aug 19, 2020, 20:05.
Avatar 473
25.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 22:30
25.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 22:30
Aug 17, 2020, 22:30
 
Tom wrote on Aug 17, 2020, 20:00:
Pixel density has nothing to do with the need for distortion correction. Distortion correction corrects for the characteristics of the relatively simple lenses present in all commonly available HMDs since the Rift DK1. It's a matter of geometry. This video explains it well: https://www.youtube.com/watch?v=B7qrgrrHry0

So you still need supersampling for distortion correction in order to have the Reverb reach its full clarity potential. But even if you can't do that, you can still come out way ahead of other HMDs including the Index. I run the Reverb G1 with a 1080 and yeah, it would be really nice to upgrade to a more powerful GPU. But with appropriate settings it's possible to achieve good results with this combination of HMD and GPU.

I'm not saying that the need for distortion correction is related to pixel density. Distortion correction will happen independent of pixel density. Rather, I'm saying that the need for the "hidden" oversampling in that process is related to pixel density. I mean, sure, headsets with the Index's pixel density don't *absolutely* need that "hidden" 1.4x oversampling--they would just look like shit without it. So in that sense it's necessary (i.e. so they don't look like crap). But G1 and G2 don't look like shit without it. In fact you'll still experience a substantial visual upgrade over the Index without that "hidden" oversampling (regardless of whether or not the G2 is reaching its full potential).

At the end of the day, the Index's native resolution is 1440x1600 per eye but renders at 2016x2240 at 100% SS, and the G1 and G2's native resolution is 2160x2160 per eye but is rendered at 2208x2160 at 100% SS. So it's not much different than the Index in terms of pixel processing load.

The importance of this is that while the G2 has twice as many pixels as the Index, one will not need a GPU capable of handling twice the pixel processing load as the Index to run the G2 at 100% SS and basically the same framerate.
24.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 20:00
Tom
24.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 20:00
Aug 17, 2020, 20:00
Tom
 
saltedicecream wrote on Aug 17, 2020, 15:45:
With the exception of the Reverb G1, all other VR headsets up to this point required oversampling for distortion correction. E.g. the Index has a 1440x1600 display, but even at 100% supersampling it must be rendered at 2016x2240 for distortion correction. The pixel density on the Reverb G2 is so high that this sort of oversampling is no longer necessary.

Pixel density has nothing to do with the need for distortion correction. Distortion correction corrects for the characteristics of the relatively simple lenses present in all commonly available HMDs since the Rift DK1. It's a matter of geometry. This video explains it well: https://www.youtube.com/watch?v=B7qrgrrHry0

So you still need supersampling for distortion correction in order to have the Reverb reach its full clarity potential. But even if you can't do that, you can still come out way ahead of other HMDs including the Index. I run the Reverb G1 with a 1080 and yeah, it would be really nice to upgrade to a more powerful GPU. But with appropriate settings it's possible to achieve good results with this combination of HMD and GPU.
23.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 19:40
23.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 19:40
Aug 17, 2020, 19:40
 
Isn't this an AMD game anyway? HZD is. Which is why all the Nvidia/Intel kids are crying about it. AMD kids have had to put up with that shit forever. It's about time the shoe was on the other foot.
22.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 17:35
22.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 17:35
Aug 17, 2020, 17:35
 
saltedicecream wrote on Aug 17, 2020, 15:45:
I wouldn't consider running the headset with anything less than 2080 Super

You may need a 2080 Super to run this at 90fps in MSFS VR (I have no idea how well optimized the game will be for VR--we'll see), but otherwise the pixel processing load is less than 6% higher than the Index.

With the exception of the Reverb G1, all other VR headsets up to this point required oversampling for distortion correction. E.g. the Index has a 1440x1600 display, but even at 100% supersampling it must be rendered at 2016x2240 for distortion correction. The pixel density on the Reverb G2 is so high that this sort of oversampling is no longer necessary. Therefore if you can run the Index well, you can almost certainly run the Reverb G2 well despite the total number of pixels being twice as high as the Index. E.g. a 1080 is fine.

There is just no way to run this at 90fps in VR (reguardless of which headset you would choose). My 1080ti runs pretty decent on high settings, but I didn't try flying around New York.
Avatar 12670
21.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 15:45
21.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 15:45
Aug 17, 2020, 15:45
 
I wouldn't consider running the headset with anything less than 2080 Super

You may need a 2080 Super to run this at 90fps in MSFS VR (I have no idea how well optimized the game will be for VR--we'll see), but otherwise the pixel processing load is less than 6% higher than the Index.

With the exception of the Reverb G1, all other VR headsets up to this point required oversampling for distortion correction. E.g. the Index has a 1440x1600 display, but even at 100% supersampling it must be rendered at 2016x2240 for distortion correction. The pixel density on the Reverb G2 is so high that this sort of oversampling is no longer necessary. Therefore if you can run the Index well, you can almost certainly run the Reverb G2 well despite the total number of pixels being twice as high as the Index. E.g. a 1080 is fine.

This comment was edited on Aug 17, 2020, 16:13.
20.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 15:34
20.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 15:34
Aug 17, 2020, 15:34
 
Orogogus wrote on Aug 17, 2020, 14:11:
Are you going to buy the Reverb G2, or wait for them to open it up to other headsets?

In straight up pixel bandwidth: G2 @ native res/Hz = 4K @ 100Hz

I wouldn't consider running the headset with anything less than 2080 Super
19.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 15:28
19.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 15:28
Aug 17, 2020, 15:28
 
heroin wrote on Aug 17, 2020, 14:21:
I want to see this engine put to use for a new Red Baron game, they should just feed the AI some WWI footage and then tell it to approximate.

Crimson Skies first.
Avatar 12670
18.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 14:46
18.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 14:46
Aug 17, 2020, 14:46
 
Orogogus wrote on Aug 17, 2020, 14:11:
TorTorden wrote on Aug 17, 2020, 13:43:
Waiting for VR support.
No VR, no sale.

Are you going to buy the Reverb G2, or wait for them to open it up to other headsets?
Most likely not.
Reality is reality and if I'm getting anything this year it would be a new GPU.

Bet HP is forking out a lot for that timed availability.
Only thing that would make sense considering how infinitesimal adoption WMR has compared to the rest.

Just googled and the rest of the platforms will be supported later, so I'll get it later.
----------------------------
Yes, I abuse grammar by opening my mouth.
17.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 14:21
17.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 14:21
Aug 17, 2020, 14:21
 
I want to see this engine put to use for a new Red Baron game, they should just feed the AI some WWI footage and then tell it to approximate.
16.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 14:11
16.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 14:11
Aug 17, 2020, 14:11
 
TorTorden wrote on Aug 17, 2020, 13:43:
Waiting for VR support.
No VR, no sale.

Are you going to buy the Reverb G2, or wait for them to open it up to other headsets?
15.
 
Re: Microsoft Flight Simulator Reviews
Aug 17, 2020, 13:58
15.
Re: Microsoft Flight Simulator Reviews Aug 17, 2020, 13:58
Aug 17, 2020, 13:58
 
phinn wrote on Aug 17, 2020, 11:10:
From the preview videos at least, this looks like one of the greatest things Microsoft has ever done.

That's because it isn't from Microsoft. MSFS was developed by Asobo Studios, the awesome folks who gave us 'A Plague Tale Innocence'.
34 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older