post on Steam
announces that preloads are now underway for
Horizon Zero Dawn Complete Edition
in advance of tomorrow's release of
the PC edition of Guerrilla's action/adventure game. They offer a recommendation
on the proper video drivers to support the game, and also highlight more of what
expect between a one-time shader compilation and a few known issues they are
still working on:
Initial Shader Compilation
In order to improve performance during play, we’ve implemented a one-time
initial shader compilation before the game starts for the first time. This can
take an average of 10-15 minutes for most systems to complete. Once it’s
completed, you won’t have to do it again unless you make a significant hardware
change or update your video drivers. We’re looking into ways to further optimize
- Anisotropic Filtering settings are not working. This is a high priority
issue for us to resolve.
- Some systems may experience a brief stutter during general world
traversal, UI updates, quest updates, or camera swaps in cutscenes. This is
a high priority issue for us to investigate.
- Some animations are designed to only refresh at 30fps even if the game
is running at a much higher frame rate. We are exploring how we can improve
this with a future update.
Shader Compilation process does not properly verify remaining storage space
on user PC and can result in crashes if the user’s storage drive is low on space
(compilation process requires additional ~2GB storage space).