Initial Shader Compilation
In order to improve performance during play, we’ve implemented a one-time initial shader compilation before the game starts for the first time. This can take an average of 10-15 minutes for most systems to complete. Once it’s completed, you won’t have to do it again unless you make a significant hardware change or update your video drivers. We’re looking into ways to further optimize this process.
Known Issues
- Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
- Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
- Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.
Shader Compilation process does not properly verify remaining storage space on user PC and can result in crashes if the user’s storage drive is low on space (compilation process requires additional ~2GB storage space).
jdreyer wrote on Aug 7, 2020, 02:37:MoreLuckThanSkill wrote on Aug 7, 2020, 01:09:And you're waiting for what, exactly?
I'm going to get this eventually, but somebody was saying it's like 200GB or something ridiculous, in another thread... need to vastly clear out the SSD or just give up and buy a much larger one.
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Dev wrote on Aug 7, 2020, 17:39:Darks wrote on Aug 7, 2020, 16:27:Have you tried the in game benchmark in the options menu?
Cant say that I have and any of those issues. I'm running everything maxed on Ultra, and its been very stable and smooth.
Getting over 65 Fps on an EVGA 2080 Super TFW, 32GB Corsair Vengeance Ram and an Samsung Evo Pro M.2 2 TB 3500 Mbps. on a 4K 32 in Predator Monitor.
No stuttering, and no crashes after a few hours o game f play. So far, the game and story have been great and the graphics in this game are really incredible looking. Some of the beast I have seen in a game in a while.
Maybe I'm an outlier, who knows.
I'm also enjoying the game and story and great graphics.
Darks wrote on Aug 7, 2020, 16:27:Have you tried the in game benchmark in the options menu?
Cant say that I have and any of those issues. I'm running everything maxed on Ultra, and its been very stable and smooth.
Getting over 65 Fps on an EVGA 2080 Super TFW, 32GB Corsair Vengeance Ram and an Samsung Evo Pro M.2 2 TB 3500 Mbps. on a 4K 32 in Predator Monitor.
No stuttering, and no crashes after a few hours o game f play. So far, the game and story have been great and the graphics in this game are really incredible looking. Some of the beast I have seen in a game in a while.
Dev wrote on Aug 7, 2020, 11:35:
Game crashed instantly on first run, but ran successfully after that and did the 5 or 10 min texture thing.
On my geforce 2080 graphics card with latest drivers specifically for horizon zero dawn, 32gb ram, nvme SSD, and i9-9900 running the built in benchmark it's pretty dang choppy at 1080p and ultra settings. Min FPS is only 16, although it says average is 57.RedEye9 wrote on Aug 7, 2020, 11:25:Could be, I don't recall, it's been so long lolDev wrote on Aug 7, 2020, 11:09:Didn’t Windows 7 also default to one graph for all CPUs versus one graph per cpu?
The unlock is definately pegging all 8 cores of my intel CPU, it's not single threaded currently as rumors were. Although I had to change the crappy default win 10 view to see all my 16 logical HT ones.
Plus on my NVME SSD it's taking under 10 mins to unlock.
Dev wrote on Aug 7, 2020, 11:35:
Game crashed instantly on first run, but ran successfully after that and did the 5 or 10 min texture thing.
On my geforce 2080 graphics card with latest drivers specifically for horizon zero dawn, 32gb ram, nvme SSD, and i9-9900 running the built in benchmark it's pretty dang choppy at 1080p and ultra settings. Min FPS is only 16, although it says average is 57.
Dev wrote on Aug 7, 2020, 11:35:That's abysmal for your system at 1080p. I would expect that to be even slightly low for 4k, given the game is a few years old.
On my geforce 2080 graphics card with latest drivers specifically for horizon zero dawn, 32gb ram, nvme SSD, and i9-9900 running the built in benchmark it's pretty dang choppy at 1080p and ultra settings. Min FPS is only 16, although it says average is 57.
RedEye9 wrote on Aug 7, 2020, 11:25:Could be, I don't recall, it's been so long lolDev wrote on Aug 7, 2020, 11:09:Didn’t Windows 7 also default to one graph for all CPUs versus one graph per cpu?
The unlock is definately pegging all 8 cores of my intel CPU, it's not single threaded currently as rumors were. Although I had to change the crappy default win 10 view to see all my 16 logical HT ones.
Plus on my NVME SSD it's taking under 10 mins to unlock.
Dev wrote on Aug 7, 2020, 11:09:Didn’t Windows 7 also default to one graph for all CPUs versus one graph per cpu?
The unlock is definately pegging all 8 cores of my intel CPU, it's not single threaded currently as rumors were. Although I had to change the crappy default win 10 view to see all my 16 logical HT ones.
Plus on my NVME SSD it's taking under 10 mins to unlock.
Simon Says wrote on Aug 7, 2020, 05:35:
Digital Foundry covered it and the port is a train wreck, very disappointing.
eRe4s3r wrote on Aug 7, 2020, 05:50:Quinn wrote on Aug 7, 2020, 04:03:
First, can anyone explain in noob-terms what an initial shader compilation actually does? I've experienced it before, Detroit: Become Human took forever during the first time I started the game up. I don't have issues with it, since it's just one time, but I have no clue what it does.
Second, great respect for Guerrilla that they mention this before the release. This will cost them a lot of day-one sales, meaning they now rely heavily on early reviews / user scores for those former day-one buyers to hop on the bandwagon.
I bought the game yesterday. Pre-loaded it. All before this statement. I'm most worried about the Anistrophic Filtering not working ("not working", like wtf?). If there's one graphical issue that bothers me, it's washed out textures.
Shaders are written in plaintext - the shader a GPU needs is compiled for whatever shader language your GPU uses, hint: it ain't plaintext.
So now you have 3 different GPU makers, and thousands of different driver/gpu/OS variations.. you need to include 1000 differently compiled shaders.. or you do it on start-up
Also, and maybe way worse. Games with pre-compiled shaders can break very easily when a driver changes something. If you compile on run-time, driver can handle this and you end with way better performance.
eRe4s3r wrote on Aug 7, 2020, 05:51:Simon Says wrote on Aug 7, 2020, 05:35:
Digital Foundry covered it and the port is a train wreck, very disappointing.
Man, train wreck does not even begin to describe it. And I was kinda interested at first...
Quinn wrote on Aug 7, 2020, 04:03:
First, can anyone explain in noob-terms what an initial shader compilation actually does? I've experienced it before, Detroit: Become Human took forever during the first time I started the game up. I don't have issues with it, since it's just one time, but I have no clue what it does.
Second, great respect for Guerrilla that they mention this before the release. This will cost them a lot of day-one sales, meaning they now rely heavily on early reviews / user scores for those former day-one buyers to hop on the bandwagon.
I bought the game yesterday. Pre-loaded it. All before this statement. I'm most worried about the Anistrophic Filtering not working ("not working", like wtf?). If there's one graphical issue that bothers me, it's washed out textures.
Quinn wrote on Aug 7, 2020, 04:03:
First, can anyone explain in noob-terms what an initial shader compilation actually does? I've experienced it before, Detroit: Become Human took forever during the first time I started the game up. I don't have issues with it, since it's just one time, but I have no clue what it does.
MoreLuckThanSkill wrote on Aug 7, 2020, 01:09:And you're waiting for what, exactly?
I'm going to get this eventually, but somebody was saying it's like 200GB or something ridiculous, in another thread... need to vastly clear out the SSD or just give up and buy a much larger one.