Acleacius wrote on Aug 6, 2020, 17:25:
eRe4s3r wrote on Aug 6, 2020, 12:49:Gtk, thanks. I've never even tried dx12 or 1440p, so I can just run it at 1080p. I'll still wait to pick up a new video card, iirc the new cards come out in about 2 months. I probably won't be able to save more than $100 on mobo and cpu, which I would get the benefit of for the next 4 months. It's strange to hear dx12 just crashes, if I had an issue in dx 9-11 we could just adjust settings like AA or Shadows. I most meant being able to run at 60fps as being a smooth measure with most settings at high. Sounds like I've over estimated the power of the 3700x, RAM, and GTX1060.
Acleacius wrote on Aug 6, 2020, 12:30:
Oh, that's probably true, there are some seriously intense texture packages now days. I don't play big competitive mboa and CS pvp type games, will see if I can squeak by. Do you think I will need 8gb to get 60fps@1440p in single player games like HZD, Fallout 4 (so many mods, so little time) and really looking forward to Steam versions of Outer Worlds and Control?
You need 8gb VRAM .. never, ever go below that. Anything less than 8gb will give you issues in modern games, at 1440p anyway. But even at 1080p it can rear its ugly head... it's got nothing to do with FPS, if you run out of VRAM most DX12 games will just crash. And for RAM, not below 16GB
From my own experience I can at least tell you that you won't ever know why it crashed. If the page-file is full and it needs more memory for VRAM it will just go poof. And some games tell you what they need. (Warhammer 2, even in DX11 has this problem that on all ultra you need 7.9GB of VRAM at 1440p, there is no wiggle room there for higher res textures) and Death Stranding for example just goes to the desktop when VRAM runs out and you don't have a very large (2-4GB) pagefile set.