The
BioWare Blog discusses loot and equipment goals as BioWare continues with
their promised
Anthem rework. This offers details from a discussion that
started on Twitter, offering a "peek behind the curtain" at "how the sausage is
made" in fixing their multiplayer action/RPG. Here's the introduction on
creating a more satisfying loot experience:
A good player experience
depends on the loot system being extensible and robust, and a lot can go wrong.
A lot did go wrong. We fell short here and we realized that building something
new from the ground up was going to be required – starting with taking a long
look and understanding the best in class of the many great games that inspire
us.