Star Citizen/Squadron 42 and Roadmap Update

The Robert's Space Industries Website now offers a lengthy post discussing the development status of Star Citizen and Squadron 42, the space games that CIG has crowdfunded to the tune of over $300 million. They offer a recap of a video that they planned on releasing for backers that is delayed due to, yup, feature creep. Likewise, they are having trouble getting their promised updated roadmap out the door:
The new Roadmap is something we hinted at in March but because that is still very much in development, we can’t share as much about it as I would like. Believe me when I say I’m personally very eager to release it to you. We took the time to explore options for how we could better represent our progress, and I believe we are getting close to landing in a pretty great spot. Our goal with this new Roadmap is to give you better visibility into what teams are working on, share the progress of more teams, and go so far as to indicate the size of the projects for our tech, features, and content teams. This new Roadmap will drastically change how you follow the development progress for both Squadron 42 and Star Citizen. The new Roadmap will focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release. While it’s not quite ready, it’s currently top priority on the web team’s current projects. In the immediate future, we plan to deliver the following communications:

  1. Give an explanation of the goals of our new Roadmap and what to expect from it
  2. Show a rough mockup of the proposed new Roadmap
  3. Share a work in progress version of the Roadmap for at least one of our core teams
  4. And then finally transition to this new Roadmap

We’ll approach them in the order above, and we’ll likely need a few weeks between steps, so I don’t want to create the impression that this is happening overnight. But we should be announcing step 1 pretty soon if my meeting on Thursday about this is as good as I think it will be.  

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79.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 5, 2020, 10:40
79.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 5, 2020, 10:40
Aug 5, 2020, 10:40
 
Kxmode wrote on Aug 4, 2020, 14:08:
theyarecomingforyou wrote on Aug 4, 2020, 05:36:
Dacron wrote on Aug 3, 2020, 19:22:
He married her before Starcitizen / CiG. If they divorce she stands to take 1/2 of marital assets, including SQ42/CiG. There would be no need to "tap" into the funds, half would likely be hers.
That's not any anything works. CIG is a framework of companies that have legal obligations and she cannot simply use those companies as a personal piggy bank. Not that she'd need to, as she was given the position of Vice President of Marketing and a substantial salary despite having little involvement in the project.

A divorce could still impact the project by diverting Chris' time and resources away from the project but given that he's barely involved these days it makes little difference.

If he's barely involved, does that mean someone else is managing the game? Is that someone more focus-driven?
No idea. For all I know he's still micromanaging behind the scenes and just doesn't like speaking to backers.
"The price of freedom is eternal vigilance."
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78.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 4, 2020, 14:08
Kxmode
 
78.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 4, 2020, 14:08
Aug 4, 2020, 14:08
 Kxmode
 
theyarecomingforyou wrote on Aug 4, 2020, 05:36:
Dacron wrote on Aug 3, 2020, 19:22:
He married her before Starcitizen / CiG. If they divorce she stands to take 1/2 of marital assets, including SQ42/CiG. There would be no need to "tap" into the funds, half would likely be hers.
That's not any anything works. CIG is a framework of companies that have legal obligations and she cannot simply use those companies as a personal piggy bank. Not that she'd need to, as she was given the position of Vice President of Marketing and a substantial salary despite having little involvement in the project.

A divorce could still impact the project by diverting Chris' time and resources away from the project but given that he's barely involved these days it makes little difference.

If he's barely involved, does that mean someone else is managing the game? Is that someone more focus-driven?
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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77.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 4, 2020, 05:36
77.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 4, 2020, 05:36
Aug 4, 2020, 05:36
 
Dacron wrote on Aug 3, 2020, 19:22:
He married her before Starcitizen / CiG. If they divorce she stands to take 1/2 of marital assets, including SQ42/CiG. There would be no need to "tap" into the funds, half would likely be hers.
That's not any anything works. CIG is a framework of companies that have legal obligations and she cannot simply use those companies as a personal piggy bank. Not that she'd need to, as she was given the position of Vice President of Marketing and a substantial salary despite having little involvement in the project.

A divorce could still impact the project by diverting Chris' time and resources away from the project but given that he's barely involved these days it makes little difference.
"The price of freedom is eternal vigilance."
Avatar 22891
76.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 4, 2020, 04:10
Kxmode
 
76.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 4, 2020, 04:10
Aug 4, 2020, 04:10
 Kxmode
 
theyarecomingforyou wrote on Aug 2, 2020, 09:39:
Mr. Tact wrote on Aug 2, 2020, 08:44:
theyarecomingforyou wrote on Sep 30, 2015, 08:56:
jdreyer wrote on Sep 30, 2015, 03:41:

  • When do you expect SQ 42 to be finished?
  • When do you expect the PU to be finished?
  • They want to make 100 star systems with multiple environments. They have two partially complete. When do you expect them to finish them all?
  • How many of these 100 systems should they be releasing per quarter to stay on track with a reasonable release date? Three? Five? Ten?
  • If they fail to reach their goal of 100 systems, how many will you be satisfied with?
1) I expect S42 to hit mid-to-late next year, which is a significant delay from when it was due (this year). Once it hits they'll get working on the expansion, which will generate more revenue.
2-3) I expect the PU to be at least two years off, more likely early 2018. However, the Baby PU is due this year and it will constantly be expanded so that will make the wait more tolerable.
4) I would want to see 15+ star systems by the end of next year, knowing that the speed at which they will be added should increase exponentially as the pre-fabs are built and procedural generation comes online.
5) I wouldn't be happy with anything less than the 100 they promised.
That was two months short of five years ago. What are you expecting these days TACFY?

Edit: Aww damn, you responded why I was digging that up. Just ribbing you a bit, no hard feelings I hope.
Hehe, don't worry about it. I can accept when I was wrong. I was more than happy to tolerate delays if that resulted in a better outcome for the project but right now it's stuck in development hell and CIG refuses to communicate the true extent of that with backers.

I don't have any regrets about the time or money I've put into the project, as it was always a gamble from the Kickstarter days. It's still possible that once some core technical hurdles have been come the project could may some substantial progress but obviously my expectations are low at the moment and have been for many years.

The sad thing is any executive producers who may have shown interest in the project likely wants nothing to do with the game now. So both games are in the hands of an inept, unfocused has-been for worse or for worse.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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75.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 4, 2020, 03:39
75.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 4, 2020, 03:39
Aug 4, 2020, 03:39
 
jdreyer wrote on Aug 3, 2020, 11:18:
What's the delay with SQ42? The engine has been done for a while, the mo cap and voices done years ago, it's just a matter of finishing up the missions, no?
The usual: poor project management and design changes. The constantly delays have meant that all of the assets have had to be reworked multiple times to bring them up to the current standards. And NPC AI has been a massive struggle for the company and they have yet to demonstrate this working in any meaningful capacity. Plus the game has just seen a major rework of the flight model, which is still work in progress and will take a long time to tweak and balance.

At the end of the day we don't have a feature complete roadmap or any real insight into the development to understand where the project is or how substantial the delays will be. The roadmap we did have was abandoned and CIG is struggling to decide what it even wants it to show.
"The price of freedom is eternal vigilance."
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74.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 3, 2020, 22:43
74.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 3, 2020, 22:43
Aug 3, 2020, 22:43
 
Dacron wrote on Aug 3, 2020, 19:22:
RedEye9 wrote on Jul 30, 2020, 19:15:
wtf_man wrote on Jul 30, 2020, 18:36:
RedEye9 wrote on Jul 30, 2020, 18:24:
Their employee salary has nothing to do with a divorce or how it is spent. They earned it, if they want to buy $325,000 Wayfair cabinets more power to em.

I wasn't even thinking of their CIG salary. I was thinking more along the lines of... if she divorced him... he'd probably tap into CIG funds, somehow, to pay her for her "accustomed lifestyle".
Everything they've done so far has been aboveboard and legal. I don't see why they would start doing something illegal now.


He married her before Starcitizen / CiG. If they divorce she stands to take 1/2 of marital assets, including SQ42/CiG. There would be no need to "tap" into the funds, half would likely be hers.

Seems like it's pretty complicated to handle an LLC in case of divorce, and depends on how much liquidity there is and what the source of the money is. Let's hope they don't get divorced until after SQ 42 is delivered.
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73.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 3, 2020, 19:22
73.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 3, 2020, 19:22
Aug 3, 2020, 19:22
 
RedEye9 wrote on Jul 30, 2020, 19:15:
wtf_man wrote on Jul 30, 2020, 18:36:
RedEye9 wrote on Jul 30, 2020, 18:24:
Their employee salary has nothing to do with a divorce or how it is spent. They earned it, if they want to buy $325,000 Wayfair cabinets more power to em.

I wasn't even thinking of their CIG salary. I was thinking more along the lines of... if she divorced him... he'd probably tap into CIG funds, somehow, to pay her for her "accustomed lifestyle".
Everything they've done so far has been aboveboard and legal. I don't see why they would start doing something illegal now.


He married her before Starcitizen / CiG. If they divorce she stands to take 1/2 of marital assets, including SQ42/CiG. There would be no need to "tap" into the funds, half would likely be hers.
Currently setting a record for most edited posts, 1 reply at a time.
72.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 3, 2020, 11:18
72.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 3, 2020, 11:18
Aug 3, 2020, 11:18
 
theyarecomingforyou wrote on Aug 2, 2020, 14:43:
Mr. Tact wrote on Aug 2, 2020, 13:03:
theyarecomingforyou wrote on Aug 2, 2020, 11:37:
Yeah, I get where you're coming from. I wouldn't say it's a scam, so much as it's a complete failure of project management. CIG obviously is developing content but it's at an absolutely glacial pace and what we have isn't what people really want.
The question is the intent. Which we can not know unless they tell us, and even then we would have to believe them. You could easily apply Halon's Razor to the situation.

However, I take issue with the CitizenCon presentations where CIG deliberately misleads people about how far along the game is. The last one featured a supposed stealth mission yet all the AI was walking pre-determined routes and yet it was pretty easy to see it was all faked. The failure to communicate delays and provide an accurate picture of where the game is at is unacceptable.
Once again, the intent is what matters. Do they believe what they are saying, or are they actively, knowingly, lying? *shrug* We may never know.
Exactly. It's impossible to prove. Chris has a track record of projects succumbing to feature creep and development hell - that happened to Freelancer and the only reason the game was released was due to Microsoft stepping in and ousting him from his own company.

So for now I attribute it to incompetence, arrogance and trying to save face. Chris is aware that he is famous for promising release dates that the company isn't even close to being able to hit and rather than deal with the criticism he is now choosing to simply not communicate the status of the project with backers. Afterall, a feature can't be delayed if you never tell anyone when it's going to be released. Everyone knows that Squadron 42 is not going to release this year as previously announced but he's keen to avoid releasing a new roadmap because then he's going to receive an even bigger backlash when he inevitably can't stick to this one.
What's the delay with SQ42? The engine has been done for a while, the mo cap and voices done years ago, it's just a matter of finishing up the missions, no?
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71.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 14:43
71.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 14:43
Aug 2, 2020, 14:43
 
Mr. Tact wrote on Aug 2, 2020, 13:03:
theyarecomingforyou wrote on Aug 2, 2020, 11:37:
Yeah, I get where you're coming from. I wouldn't say it's a scam, so much as it's a complete failure of project management. CIG obviously is developing content but it's at an absolutely glacial pace and what we have isn't what people really want.
The question is the intent. Which we can not know unless they tell us, and even then we would have to believe them. You could easily apply Halon's Razor to the situation.

However, I take issue with the CitizenCon presentations where CIG deliberately misleads people about how far along the game is. The last one featured a supposed stealth mission yet all the AI was walking pre-determined routes and yet it was pretty easy to see it was all faked. The failure to communicate delays and provide an accurate picture of where the game is at is unacceptable.
Once again, the intent is what matters. Do they believe what they are saying, or are they actively, knowingly, lying? *shrug* We may never know.
Exactly. It's impossible to prove. Chris has a track record of projects succumbing to feature creep and development hell - that happened to Freelancer and the only reason the game was released was due to Microsoft stepping in and ousting him from his own company.

So for now I attribute it to incompetence, arrogance and trying to save face. Chris is aware that he is famous for promising release dates that the company isn't even close to being able to hit and rather than deal with the criticism he is now choosing to simply not communicate the status of the project with backers. Afterall, a feature can't be delayed if you never tell anyone when it's going to be released. Everyone knows that Squadron 42 is not going to release this year as previously announced but he's keen to avoid releasing a new roadmap because then he's going to receive an even bigger backlash when he inevitably can't stick to this one.
"The price of freedom is eternal vigilance."
Avatar 22891
70.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 13:03
70.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 13:03
Aug 2, 2020, 13:03
 
theyarecomingforyou wrote on Aug 2, 2020, 11:37:
Yeah, I get where you're coming from. I wouldn't say it's a scam, so much as it's a complete failure of project management. CIG obviously is developing content but it's at an absolutely glacial pace and what we have isn't what people really want.
The question is the intent. Which we can not know unless they tell us, and even then we would have to believe them. You could easily apply Halon's Razor to the situation.

However, I take issue with the CitizenCon presentations where CIG deliberately misleads people about how far along the game is. The last one featured a supposed stealth mission yet all the AI was walking pre-determined routes and yet it was pretty easy to see it was all faked. The failure to communicate delays and provide an accurate picture of where the game is at is unacceptable.
Once again, the intent is what matters. Do they believe what they are saying, or are they actively, knowingly, lying? *shrug* We may never know.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
69.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 11:37
69.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 11:37
Aug 2, 2020, 11:37
 
Mr. Tact wrote on Aug 2, 2020, 09:46:
Good, I'm glad you're cool about it.

For the record, I am totally on the "I really hope they get their shit together" bandwagon. I would love to see and play both of the games they are pitching. But when after all this time and money, they are talking about a roadmap to the roadmap? It is difficult to not see it as a scam at this point. I won't go as far as to say it is a scam, but it is tempting, and I have no issue with anyone who sees it that way.
Yeah, I get where you're coming from. I wouldn't say it's a scam, so much as it's a complete failure of project management. CIG obviously is developing content but it's at an absolutely glacial pace and what we have isn't what people really want.

However, I take issue with the CitizenCon presentations where CIG deliberately misleads people about how far along the game is. The last one featured a supposed stealth mission yet all the AI was walking pre-determined routes and yet it was pretty easy to see it was all faked. The failure to communicate delays and provide an accurate picture of where the game is at is unacceptable.
"The price of freedom is eternal vigilance."
Avatar 22891
68.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 09:46
68.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 09:46
Aug 2, 2020, 09:46
 
Good, I'm glad you're cool about it.

For the record, I am totally on the "I really hope they get their shit together" bandwagon. I would love to see and play both of the games they are pitching. But when after all this time and money, they are talking about a roadmap to the roadmap? It is difficult to not see it as a scam at this point. I won't go as far as to say it is a scam, but it is tempting, and I have no issue with anyone who sees it that way.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
67.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 09:39
67.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 09:39
Aug 2, 2020, 09:39
 
Mr. Tact wrote on Aug 2, 2020, 08:44:
theyarecomingforyou wrote on Sep 30, 2015, 08:56:
jdreyer wrote on Sep 30, 2015, 03:41:

  • When do you expect SQ 42 to be finished?
  • When do you expect the PU to be finished?
  • They want to make 100 star systems with multiple environments. They have two partially complete. When do you expect them to finish them all?
  • How many of these 100 systems should they be releasing per quarter to stay on track with a reasonable release date? Three? Five? Ten?
  • If they fail to reach their goal of 100 systems, how many will you be satisfied with?
1) I expect S42 to hit mid-to-late next year, which is a significant delay from when it was due (this year). Once it hits they'll get working on the expansion, which will generate more revenue.
2-3) I expect the PU to be at least two years off, more likely early 2018. However, the Baby PU is due this year and it will constantly be expanded so that will make the wait more tolerable.
4) I would want to see 15+ star systems by the end of next year, knowing that the speed at which they will be added should increase exponentially as the pre-fabs are built and procedural generation comes online.
5) I wouldn't be happy with anything less than the 100 they promised.
That was two months short of five years ago. What are you expecting these days TACFY?

Edit: Aww damn, you responded why I was digging that up. Just ribbing you a bit, no hard feelings I hope.
Hehe, don't worry about it. I can accept when I was wrong. I was more than happy to tolerate delays if that resulted in a better outcome for the project but right now it's stuck in development hell and CIG refuses to communicate the true extent of that with backers.

I don't have any regrets about the time or money I've put into the project, as it was always a gamble from the Kickstarter days. It's still possible that once some core technical hurdles have been come the project could may some substantial progress but obviously my expectations are low at the moment and have been for many years.
"The price of freedom is eternal vigilance."
Avatar 22891
66.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 08:44
66.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 08:44
Aug 2, 2020, 08:44
 
theyarecomingforyou wrote on Sep 30, 2015, 08:56:
jdreyer wrote on Sep 30, 2015, 03:41:

  • When do you expect SQ 42 to be finished?
  • When do you expect the PU to be finished?
  • They want to make 100 star systems with multiple environments. They have two partially complete. When do you expect them to finish them all?
  • How many of these 100 systems should they be releasing per quarter to stay on track with a reasonable release date? Three? Five? Ten?
  • If they fail to reach their goal of 100 systems, how many will you be satisfied with?
1) I expect S42 to hit mid-to-late next year, which is a significant delay from when it was due (this year). Once it hits they'll get working on the expansion, which will generate more revenue.
2-3) I expect the PU to be at least two years off, more likely early 2018. However, the Baby PU is due this year and it will constantly be expanded so that will make the wait more tolerable.
4) I would want to see 15+ star systems by the end of next year, knowing that the speed at which they will be added should increase exponentially as the pre-fabs are built and procedural generation comes online.
5) I wouldn't be happy with anything less than the 100 they promised.
That was two months short of five years ago. What are you expecting these days TACFY?

Edit: Aww damn, you responded why I was digging that up. Just ribbing you a bit, no hard feelings I hope.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
65.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 08:40
65.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 08:40
Aug 2, 2020, 08:40
 
jdreyer wrote on Aug 2, 2020, 04:00:
theyarecomingforyou wrote on Jul 30, 2020, 18:05:
Kxmode wrote on Jul 30, 2020, 11:21:
I believe this is first time I've seen you express real frustration with the project.
I've been highly critical of a lot of aspects for many years now but CIG's current behaviour is simply unacceptable. Development of Star Citizen has ground to a halt, with each release suffering from worse performance and no meaningful improvement to gameplay. That is supposedly because resources have been focused primarily on Squadron 42, yet CIG hasn't shown off any gameplay for approaching three years. Everyone knows it's massively behind schedule yet CIG is still happy to keep up the pretence until it can produce a flashy presentation to distract people with.

Chris and Sandi have both disappeared from the project, despite Sandi being the Vice President of Marketing and Chris being the vision behind the game. Monetisation has become more of a focus, whilst community videos barely show any upcoming content. Even the big CitizenCon reveals are just scripted sequences intended to give the illusion of gameplay (notice how none of the presentations have demonstrated even rudimentary AI).

So yes, whilst I stopped pledging money years back, I'm now of the opinion that the project isn't going anywhere. Modern PC games feature raytracing, HDR and DX12/Vulkan rendering yet that is nowhere to be seen in SC/S42 - sure it might be mentioned here and there but we have seen no tangible evidence of that. In order for CIG to actually release all 100 star systems promised for SC it would require them to release 20 per year for the next five years. To put that in context, we still don't even have ONE complete system and we're already on Planet Tech V4 (each iteration requires the planets and moons to be reworked).

Sadly, you and I had the "100 systems" conversation 5 years ago.

Still hoping SQ42 comes out of this in tact.
Indeed. At that time I accepted that it would take time to develop the tools and pipelines required to complete the project, which was reasonable given that it was only three years after the crowdfunding began. However, as time as gone on it's become more apparent that CIG is incapable of getting up to the level of output needed, despite funding being at record levels. Taking a year to release a single planet and landing zone is NOT sustainable when they're trying to release 100 star systems.

What CIG should have done is focus on getting out a Tier 0 implementation of all the content. No Man's Sky and Elite both took that approach with procedural generation for planets. They could have then gone back and iterated and expanded upon the content over the years. Instead CIG has constantly iterated upon Planet Tech (now V4) and had to rework all the content each time. We still don't even have a complete star system, let alone others to explore.
"The price of freedom is eternal vigilance."
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64.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 04:00
64.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 04:00
Aug 2, 2020, 04:00
 
theyarecomingforyou wrote on Jul 30, 2020, 18:05:
Kxmode wrote on Jul 30, 2020, 11:21:
I believe this is first time I've seen you express real frustration with the project.
I've been highly critical of a lot of aspects for many years now but CIG's current behaviour is simply unacceptable. Development of Star Citizen has ground to a halt, with each release suffering from worse performance and no meaningful improvement to gameplay. That is supposedly because resources have been focused primarily on Squadron 42, yet CIG hasn't shown off any gameplay for approaching three years. Everyone knows it's massively behind schedule yet CIG is still happy to keep up the pretence until it can produce a flashy presentation to distract people with.

Chris and Sandi have both disappeared from the project, despite Sandi being the Vice President of Marketing and Chris being the vision behind the game. Monetisation has become more of a focus, whilst community videos barely show any upcoming content. Even the big CitizenCon reveals are just scripted sequences intended to give the illusion of gameplay (notice how none of the presentations have demonstrated even rudimentary AI).

So yes, whilst I stopped pledging money years back, I'm now of the opinion that the project isn't going anywhere. Modern PC games feature raytracing, HDR and DX12/Vulkan rendering yet that is nowhere to be seen in SC/S42 - sure it might be mentioned here and there but we have seen no tangible evidence of that. In order for CIG to actually release all 100 star systems promised for SC it would require them to release 20 per year for the next five years. To put that in context, we still don't even have ONE complete system and we're already on Planet Tech V4 (each iteration requires the planets and moons to be reworked).

Sadly, you and I had the "100 systems" conversation 5 years ago.

Still hoping SQ42 comes out of this in tact.
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63.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Aug 2, 2020, 00:03
Prez
 
63.
Re: Star Citizen/Squadron 42 and Roadmap Update Aug 2, 2020, 00:03
Aug 2, 2020, 00:03
 Prez
 
Kinda late but Yong Yea made a video on this and pretty much said it all.

https://www.youtube.com/watch?v=_2lQKRTn2yk
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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62.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Jul 31, 2020, 00:37
62.
Re: Star Citizen/Squadron 42 and Roadmap Update Jul 31, 2020, 00:37
Jul 31, 2020, 00:37
 
Prez wrote on Jul 30, 2020, 20:54:
Mr. Tact wrote on Jul 30, 2020, 16:49:
jdreyer wrote on Jul 30, 2020, 16:06:
We're only at 50 comments. Do we need to invoke DS for this thread?
Well, it is kind of hard to say anything which hasn't already been said about it... either pro or con.

who again?

Eric Plark?
61.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Jul 30, 2020, 20:54
Prez
 
61.
Re: Star Citizen/Squadron 42 and Roadmap Update Jul 30, 2020, 20:54
Jul 30, 2020, 20:54
 Prez
 
Mr. Tact wrote on Jul 30, 2020, 16:49:
jdreyer wrote on Jul 30, 2020, 16:06:
We're only at 50 comments. Do we need to invoke DS for this thread?
Well, it is kind of hard to say anything which hasn't already been said about it... either pro or con.

who again?
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
60.
 
Re: Star Citizen/Squadron 42 and Roadmap Update
Jul 30, 2020, 19:15
60.
Re: Star Citizen/Squadron 42 and Roadmap Update Jul 30, 2020, 19:15
Jul 30, 2020, 19:15
 
wtf_man wrote on Jul 30, 2020, 18:36:
RedEye9 wrote on Jul 30, 2020, 18:24:
Their employee salary has nothing to do with a divorce or how it is spent. They earned it, if they want to buy $325,000 Wayfair cabinets more power to em.

I wasn't even thinking of their CIG salary. I was thinking more along the lines of... if she divorced him... he'd probably tap into CIG funds, somehow, to pay her for her "accustomed lifestyle".
Everything they've done so far has been aboveboard and legal. I don't see why they would start doing something illegal now.
A mask is not a political statement.
It's an IQ test. It's a compassion test. It's a decency test. It's a social responsibility test.
Cover Your Eyes for even more protection.
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