Sea of Thieves Sells 1M on Steam

Xbox Wire says Sea of Thieves has now surpassed the 15 million player mark on all platforms since launching in March 2018. This is an increase of five million sales this year alone, and they say over one million of those have been on Steam since Rare's pirate adventure game set sail there on June 3rd:
It’s both thrilling and humbling to share with you that Sea of Thieves has been played by more than fifteen million players since our launch in March 2018.

The way that the game and its community has continued to grow has been amazing to see. It was only in January of this year when we shared that 10 million people had played the game! We’re also humbled that more people have played Sea of Thieves in the first six months of 2020 than who played in the whole of 2019, which was more than 2018.

Last month – June 2020 – was also the biggest month so far for Sea of Thieves in terms of active players, with more than 3.3M players setting sail. A contributing factor to this growth has been our recent launch on Steam. We’ve been blown away by the support we’ve seen from the Steam community, with over 1M copies of the game having been sold so far and the game regularly appearing in the top selling and most played games charts.

On behalf of all of us at Rare, I’d like to say a big thank you to everyone who’s ever played Sea of Thieves for helping to get us this far. It’s a game that we love making, and there’s plenty more to come. See you on the seas.
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Re: Sea of Thieves Sells 1M on Steam
Jul 20, 2020, 20:08
15.
Re: Sea of Thieves Sells 1M on Steam Jul 20, 2020, 20:08
Jul 20, 2020, 20:08
 
Osc8r wrote on Jul 20, 2020, 18:03:
Cutter wrote on Jul 20, 2020, 12:37:
And how much money they're leaving behind by only having a PvP focus. PvE is what really sells. I'd try it if it wasn't for that.


Except once the novelty of sailing wears off, the PVE is about as fun as a PVE in a MMO....

I played it during a weekend trial last year solely for the PVE, stayed for the PVP, but still left out of boredom (lack of players/interesting things to do).

Maybe things have changed.

I meant it's the bread and butter of MMO type online games. Just look at WoW. They had 100 PvE servers to every one PvP server. I've nothing against PvP - in shooters and stuff. But something about PvP MMOs that just bring the ganking assholes out of the woodwork. That's a hard pass.
"While playing golf today I hit two good balls. I stepped on a rake." - Henny Youngman
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