Hyper Scape Announced

Following their teasing, Ubisoft officially announces Hyper Scape, a 100-player battle royale shooter in a vertical, sci-fi, urban setting. Word is this is designed with support for streamers in mind, and watching a Hyper Scape stream on Twitch with drops enabled is the way to get invited to the Technical Test. Here is a page with a Twitch Drops FAQ and the list of all 10 million (or so) streamers currently playing the game. Word is: "Hyper Scape will first be available through a limited-time closed technical test on PC today through July 7. The three-player squad Crown Rush mode is available now, and the limited-time Dark Haze solo mode will be available later during the test. The test will also feature a free 10-tier battle pass, and all progress and items will carry over through future live phases and into the full launch." The official website should be live soon. In the meantime, here's an Official World Premiere Trailer, a First Look & Dev Diary Trailer, a Gameplay Overview Trailer, and the announcement:
Today, Ubisoft® announced Hyper Scape™, a free-to-play fast-paced urban battle royale first-person shooter. Developed by Ubisoft Montreal, Hyper Scape takes place in the distant future of 2054, where up to 100 Contenders descend upon the virtual city of Neo-Arcadia to engage in action-packed and fast-paced matches to be crowned champion. Starting today, Hyper Scape is available in a limited-time PC technical test in many territories across North America and Europe. Interested players can try out the game during the technical test by tuning into one of the content creators currently broadcasting Hyper Scape on Twitch [Link] with Twitch Drops enabled. Access will be limited, but additional drops will be made available throughout the technical test.

Hyper Scape was designed from the ground up as an intense, vertical and fast-paced battle royale experience. Three-player squads and solo players can dive into the futuristic virtual city of Neo- Arcadia to engage in dynamic firefights, quickly transitioning from narrow streets to open rooftops and deadly interiors.

Hyper Scape introduces Hacks, abilities that players can loot in the world the same way they do weapons. Hacks grant offensive and defensive capabilities to suit all playstyles. Laying down a mine, seeking an enemy, protecting the squad with a big wall or turning invisible to sneak up on opponents are just a few examples of the Hacks players can combine and swap effortlessly. All Hacks and weapons can be upgraded through the Fusion mechanic to produce more powerful iterations of the pre-existing item.

Hyper Scape innovates and twists the battle royale formula in many ways, such as the unpredictable Decay which dissolves the map of Neo-Arcadia into different patterns, or the unique Echo mechanic that keeps players active in the battle even when they’re down. At the end of a Hyper Scape match, the climatic showdown phase starts when the Hyper Scape crown spawns on the map. Players have two different ways to claim victory, either by picking up and carrying the crown for 45 seconds or by being the last player or squad standing.

Hyper Scape is fun to play and rewarding to watch. Developed in partnership with Twitch, the Hyper Scape Crowncast Twitch extension will entertain viewers by letting them impact the game in real time, creating unprecedented interaction between streamers and their fans. Viewers will also have a real-time impact on the battle by voting on events that affect all contenders within a match, such as low gravity or infinite ammo.

"We’ve built something really unique and fresh by streamlining the experience to focus on fun and intensity. We’re really excited to let players have a try at it right away and we can’t wait to hear what they think of it," said Graeme Jennings, Senior Producer on Hyper Scape at Ubisoft Montreal. "But this is just the start. Hyper Scape is a universe that is built to grow, and our players will see the beginnings of that even during our technical test.”

"What makes Twitch so unique is the real-time engagement between our streamers and their fans. While traditionally this kind of interaction has been about commenting on gameplay, Hyper Scape transports viewers into the game themselves, to serve as active participants,” said Sharmeen Browarek Chapp, VP of community product at Twitch. “The fact that fans can now directly impact what’s happening in the game creates an entirely new experience. We’re thrilled to partner with Ubisoft on this and cannot wait to show our communities what else we have in store for them!”

Hyper Scape will first be available through a limited-time closed technical test on PC today through July 7. The three-player squad Crown Rush mode is available now, and the limited-time Dark Haze solo mode will be available later during the test. The test will also feature a free 10-tier battle pass, and all progress and items will carry over through future live phases and into the full launch.

For more information about how to access Hyper Scape, please visit: www.hyperscape.com
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14.
 
Re: Hyper Scape Announced
Jul 3, 2020, 19:25
14.
Re: Hyper Scape Announced Jul 3, 2020, 19:25
Jul 3, 2020, 19:25
 
Kxmode wrote on Jul 2, 2020, 16:23:
All the things I hate in video games:

- PVP
- MOBA
- No story
- No exploration
- Microtransactions and loot boxes
- Violence for violence's sake

That these games are the trend, and publishers focus their attention on them, is further aggravating. Remember when video games were fun, single-player adventures? They had a finite beginning, middle, and end, and when done, you could move on to the next.

Not defending the game, it's shallow and generic but it's not a MOBA, but i guess without much exposure to multiplayer games it might not be that obvious.
There are plenty of great single player adventures out there, especially if you look away from AAA.
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