On Cyberpunk 2077 Ray Tracing

NVIDIA says the Official Trailer for Cyberpunk 2077 that was released yesterday shows off their ray tracing technology. They add that the upcoming sci-fi RPG will also utilize NVIDIA DLSS 2.0. They offer the following details on the game's ray tracing support:

Gamers can expect to experience the following ray-traced features in Cyberpunk 2077 at launch:

  • Ray-traced ambient occlusion - Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image's overall tone. In Cyberpunk 2077, ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.
  • Ray-traced diffuse illumination - This technique is used to capture sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
  • Ray-traced reflections - In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers. They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. Unlike screen space techniques which can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.
  • Ray-traced shadows - Cyberpunk 2077 preview supports directional shadows from the sun and the moon. These shadows aim to be physically accurate and even account for light scattering from clouds. Shadows may be enhanced in the final release to support other types of light sources where it is needed.

View : : :
17.
 
Re: On Cyberpunk 2077 Ray Tracing
Jun 26, 2020, 21:15
17.
Re: On Cyberpunk 2077 Ray Tracing Jun 26, 2020, 21:15
Jun 26, 2020, 21:15
 
jdreyer wrote on Jun 26, 2020, 16:25:
The Half Elf wrote on Jun 26, 2020, 15:42:
aka_STEVE wrote on Jun 26, 2020, 13:58:
the new "3080" RTX cards will be out at same time as the game ... with supposed 30% increased RTX processing power ... Best to wait & buy 1 of those .

Still not dropping 400+ bucks for Ray Tracing.

I see the RTX 2060 is down to $340. Not cheap, but not as bad as $400.

The problem with the 2060 and 2060 super, soon as you turn on ray tracing the performance goes into the dumps. a 2070 is a minimum for any sort of ray tracing and more likely a 2080. Going to be interesting how the 3000 series change this if at all.
Date
Subject
Author
1.
Jun 26, 2020Jun 26 2020
8.
Jun 26, 2020Jun 26 2020
2.
Jun 26, 2020Jun 26 2020
4.
Jun 26, 2020Jun 26 2020
7.
Jun 26, 2020Jun 26 2020
9.
Jun 26, 2020Jun 26 2020
15.
Jun 26, 2020Jun 26 2020
3.
Jun 26, 2020Jun 26 2020
5.
Jun 26, 2020Jun 26 2020
6.
Jun 26, 2020Jun 26 2020
10.
Jun 26, 2020Jun 26 2020
12.
Jun 26, 2020Jun 26 2020
 17.
Jun 26, 2020Jun 26 2020
   Re: On Cyberpunk 2077 Ray Tracing
11.
Jun 26, 2020Jun 26 2020
13.
Jun 26, 2020Jun 26 2020
14.
Jun 26, 2020Jun 26 2020
16.
Jun 26, 2020Jun 26 2020
19.
Jun 27, 2020Jun 27 2020
18.
Jun 27, 2020Jun 27 2020