On Cyberpunk 2077 Ray Tracing

NVIDIA says the Official Trailer for Cyberpunk 2077 that was released yesterday shows off their ray tracing technology. They add that the upcoming sci-fi RPG will also utilize NVIDIA DLSS 2.0. They offer the following details on the game's ray tracing support:

Gamers can expect to experience the following ray-traced features in Cyberpunk 2077 at launch:

  • Ray-traced ambient occlusion - Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image's overall tone. In Cyberpunk 2077, ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.
  • Ray-traced diffuse illumination - This technique is used to capture sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
  • Ray-traced reflections - In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers. They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. Unlike screen space techniques which can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.
  • Ray-traced shadows - Cyberpunk 2077 preview supports directional shadows from the sun and the moon. These shadows aim to be physically accurate and even account for light scattering from clouds. Shadows may be enhanced in the final release to support other types of light sources where it is needed.

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Re: On Cyberpunk 2077 Ray Tracing
Jun 26, 2020, 17:42
12.
Re: On Cyberpunk 2077 Ray Tracing Jun 26, 2020, 17:42
Jun 26, 2020, 17:42
 
The Half Elf wrote on Jun 26, 2020, 17:05:
jdreyer wrote on Jun 26, 2020, 16:25:
The Half Elf wrote on Jun 26, 2020, 15:42:
aka_STEVE wrote on Jun 26, 2020, 13:58:
the new "3080" RTX cards will be out at same time as the game ... with supposed 30% increased RTX processing power ... Best to wait & buy 1 of those .

Still not dropping 400+ bucks for Ray Tracing.

I see the RTX 2060 is down to $340. Not cheap, but not as bad as $400.

We are PC Gamers, no offense to MSI but I don't buy entry level hardware. It's like people who buy stuff at the dollar store and don't understand why it doesn't work as good or survive as long.

MSI does have entry level hardware, but don't let that you fool you. They also have some of the highest out of box clock rates of any card manufacturer in the US. I say in the US because I think Palit graphic cards have the overall fastest speeds but you can't buy them in the US? Weird stuff.
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