Star Wars: Squadrons Gameplay Trailer and Details

Here's the promised Official Gameplay Trailer from Star Wars: Squadrons, the upcoming space combat game set a long time ago in a galaxy far, far away. This page has details on the game and offers preorders in advance of its release on October 2nd. The video description sums up what we learned:
The second Death Star is gone, but starfighter pilots unite on both sides of the Galactic Civil War as it rages on in STAR WARS™: Squadrons:

Fight alongside your squadron to tip the scales in monumental fleet battles and compete in intense 5 vs. 5 dogfights. Get into the cockpit and triumph as a team by completing tactical objectives across known and never-before-seen battlefields, including the gas giant of Yavin Prime and the shattered moon of Galitan.

Customize the loadouts of starfighters such as the X-wing and TIE fighter and divert power between their weapons, shields, and engines as you roar into the fray. Immerse yourself in strategic multiplayer space battles and a thrilling STAR WARS™ single-player story, seen from alternating perspectives between the New Republic and the Empire.

Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Available October 2, 2020 on PlayStation®4, Xbox One, Origin PC, Steam, Epic Games Store and Virtual Reality (VR) on PlayStation®4 and PC with cross-play support.
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Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 09:53
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 09:53
Jun 19, 2020, 09:53
jdreyer wrote on Jun 19, 2020, 04:55:
The Half Elf wrote on Jun 18, 2020, 22:24:

Couple of things that bother me (hope they can be turned off). Starlines (debris from the Xwing Series), the vapor trails on the ships, and a Xwing with a beam weapon?
Maybe in graphics options they can be turned off?

Hmm, who knows. Even so, it wouldn't be a game-wide thing. I think vapor trails are kind of cheaty for a space game tbh.

The one major thing that bums me out really is just the 5v5 thing. I'm trying to wrap my head around why? Maybe they think there won't be enough interest to get servers populated or something. Surely whatever engine that is (frostbyte?) can handle more as it does for Battlefront 2 and Battlefield 5.

Anyways here's a list of other craft missing from the old x-wing/tie games or other games/sources/comics/etc.:

Alpha-class Xg-1 Star Wing (Imperial Assault Gunboat)
Missile Boat (successor to the Star Wing)
TIE Avenger or TIE/ad 'Advanced' (improved production version of Vader's X1, flown by Imperial Ace Maarek Stele)
TIE Defender
TIE Phantom (technically dual seater)
TIE Vanguard (Recon)
TIE/sr Starfighter (Recon)

BTL-S3 Y-Wing variant (2 seater), top mounted Ion Cannon can rotate in all directions
BTL-A4 Y-Wing LP (recon)
Z-95 Headhunter
R-22 Spearhead (a-wing prototype)
R-41 Starchaser
N-1 Starfighter (if there will be Naboo map)
YT-1300 (support, 2 turrets)
YT-2000 (support, 2 turrets)
YT-2400 (support, 2 turrets)

With only 5v5 they are kinda missing out on making multi-seated craft too, which would pretty cool just being a turret gunner while someone flies like in BFV.
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