Star Wars: Squadrons Gameplay Trailer and Details

Here's the promised Official Gameplay Trailer from Star Wars: Squadrons, the upcoming space combat game set a long time ago in a galaxy far, far away. This page has details on the game and offers preorders in advance of its release on October 2nd. The video description sums up what we learned:
The second Death Star is gone, but starfighter pilots unite on both sides of the Galactic Civil War as it rages on in STAR WARS™: Squadrons:

Fight alongside your squadron to tip the scales in monumental fleet battles and compete in intense 5 vs. 5 dogfights. Get into the cockpit and triumph as a team by completing tactical objectives across known and never-before-seen battlefields, including the gas giant of Yavin Prime and the shattered moon of Galitan.

Customize the loadouts of starfighters such as the X-wing and TIE fighter and divert power between their weapons, shields, and engines as you roar into the fray. Immerse yourself in strategic multiplayer space battles and a thrilling STAR WARS™ single-player story, seen from alternating perspectives between the New Republic and the Empire.

Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Available October 2, 2020 on PlayStation®4, Xbox One, Origin PC, Steam, Epic Games Store and Virtual Reality (VR) on PlayStation®4 and PC with cross-play support.
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42 Replies. 3 pages. Viewing page 1.
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42.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 24, 2020, 02:05
42.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 24, 2020, 02:05
Jun 24, 2020, 02:05
 
Krapalicious wrote on Jun 18, 2020, 23:08:
Was disappointed there was no B-Wing either. I smell some DLC coming.
And no TIE Defender either. Another DLC.
Gah I'd gladly pay for a b-wing and TIE Defender.
How I long for a modern successor to TIE Fighter Gold w/ a long single player campaign in VR!
41.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 17:33
41.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 17:33
Jun 19, 2020, 17:33
 
Task wrote on Jun 19, 2020, 09:53:
jdreyer wrote on Jun 19, 2020, 04:55:
The Half Elf wrote on Jun 18, 2020, 22:24:

Couple of things that bother me (hope they can be turned off). Starlines (debris from the Xwing Series), the vapor trails on the ships, and a Xwing with a beam weapon?
Maybe in graphics options they can be turned off?

Hmm, who knows. Even so, it wouldn't be a game-wide thing. I think vapor trails are kind of cheaty for a space game tbh.

The one major thing that bums me out really is just the 5v5 thing. I'm trying to wrap my head around why? Maybe they think there won't be enough interest to get servers populated or something. Surely whatever engine that is (frostbyte?) can handle more as it does for Battlefront 2 and Battlefield 5.

Anyways here's a list of other craft missing from the old x-wing/tie games or other games/sources/comics/etc.:

Imperials
Alpha-class Xg-1 Star Wing (Imperial Assault Gunboat)
Missile Boat (successor to the Star Wing)
TIE Avenger or TIE/ad 'Advanced' (improved production version of Vader's X1, flown by Imperial Ace Maarek Stele)
TIE Defender
TIE Phantom (technically dual seater)
TIE Vanguard (Recon)
TIE/sr Starfighter (Recon)

Rebels
B-Wing
BTL-S3 Y-Wing variant (2 seater), top mounted Ion Cannon can rotate in all directions
BTL-A4 Y-Wing LP (recon)
E-Wing
Z-95 Headhunter
R-22 Spearhead (a-wing prototype)
R-41 Starchaser
N-1 Starfighter (if there will be Naboo map)
YT-1300 (support, 2 turrets)
YT-2000 (support, 2 turrets)
YT-2400 (support, 2 turrets)

With only 5v5 they are kinda missing out on making multi-seated craft too, which would pretty cool just being a turret gunner while someone flies like in BFV.

I doubt we'll see all of these, but if this sells well, EA has a good track record of supporting their online games with updates and DLC. And with them trying to get away from subdividing the player base, we'll probably see them for free.
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40.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 16:41
40.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 16:41
Jun 19, 2020, 16:41
 
Fantaz wrote on Jun 19, 2020, 15:18:
my only concern is that to deliver at the $39 price point EA will be cutting corners with this title... it won't be a full, long game experience to warrant the $59 price, unless they do a ton of DLC and then put out a package later for that price

I have a feeling this is BF2 but with space flight mechanics instead. I'll still be happy enough with that.
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39.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 15:18
39.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 15:18
Jun 19, 2020, 15:18
 
my only concern is that to deliver at the $39 price point EA will be cutting corners with this title... it won't be a full, long game experience to warrant the $59 price, unless they do a ton of DLC and then put out a package later for that price
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38.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 12:30
38.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 12:30
Jun 19, 2020, 12:30
 
El Pit wrote on Jun 19, 2020, 08:04:
jdreyer wrote on Jun 19, 2020, 05:01:
Orogogus wrote on Jun 18, 2020, 23:25:

I could see a B-Wing DLC, but the TIE Defender is so ugly.
What, what, WHAAAAT???
Heresy! A TIE Defender takes down a dozen of these slow as molasses B-Wings - even while the Defender pilot is getting force choked by Vader for not taking down TWO dozens of B's!
I mean, that's my other problem with the Defender. It's not hard to make a tougher, stronger, faster ship that also has a tractor beam. Anyone can keep scribbling bigger numbers until they're shouting, "I've got lasers plus infinity!" It's just like the Star Wars movies and expanded media constantly one-upping the Super Star Destroyer with dozens of Super Duper Star Destroyers and Ultra Star Destroyers with their own Death Star lasers and interdiction capabilities and what have you.

But as far as its looks go -- nothing's ever topped the TIE Interceptor in my opinion, but the TIE Defender is one of the weaker efforts. It looks like someone had some Interceptor Lego bits and mashed them together. It reminds me of those parody vids where Grievous pulls out fifteen lightsabers or Kylo Ren has eight blades sticking out. Having three convex-angled panels just looks big and ungainly to me where the Interceptor looks sleek and dangerous.
37.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 12:02
Cutter
 
37.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 12:02
Jun 19, 2020, 12:02
 Cutter
 
I wonder if it's just space battles. Why not in atmosphere. On a planet like Corsucant, whizzing around buildings and stuff.
"If you're going through Hell...keep going."
- Winston Churchill
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36.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 10:19
36.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 10:19
Jun 19, 2020, 10:19
 
Oh yeah... 100% going Oculus Quest wireless to the PC using Oculus Quest Virtual Desktop (SideQuest) to play this game... can't wait!
35.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 09:53
35.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 09:53
Jun 19, 2020, 09:53
 
jdreyer wrote on Jun 19, 2020, 04:55:
The Half Elf wrote on Jun 18, 2020, 22:24:

Couple of things that bother me (hope they can be turned off). Starlines (debris from the Xwing Series), the vapor trails on the ships, and a Xwing with a beam weapon?
Maybe in graphics options they can be turned off?

Hmm, who knows. Even so, it wouldn't be a game-wide thing. I think vapor trails are kind of cheaty for a space game tbh.

The one major thing that bums me out really is just the 5v5 thing. I'm trying to wrap my head around why? Maybe they think there won't be enough interest to get servers populated or something. Surely whatever engine that is (frostbyte?) can handle more as it does for Battlefront 2 and Battlefield 5.

Anyways here's a list of other craft missing from the old x-wing/tie games or other games/sources/comics/etc.:

Imperials
Alpha-class Xg-1 Star Wing (Imperial Assault Gunboat)
Missile Boat (successor to the Star Wing)
TIE Avenger or TIE/ad 'Advanced' (improved production version of Vader's X1, flown by Imperial Ace Maarek Stele)
TIE Defender
TIE Phantom (technically dual seater)
TIE Vanguard (Recon)
TIE/sr Starfighter (Recon)

Rebels
B-Wing
BTL-S3 Y-Wing variant (2 seater), top mounted Ion Cannon can rotate in all directions
BTL-A4 Y-Wing LP (recon)
E-Wing
Z-95 Headhunter
R-22 Spearhead (a-wing prototype)
R-41 Starchaser
N-1 Starfighter (if there will be Naboo map)
YT-1300 (support, 2 turrets)
YT-2000 (support, 2 turrets)
YT-2400 (support, 2 turrets)

With only 5v5 they are kinda missing out on making multi-seated craft too, which would pretty cool just being a turret gunner while someone flies like in BFV.
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34.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 08:04
El Pit
 
34.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 08:04
Jun 19, 2020, 08:04
 El Pit
 
jdreyer wrote on Jun 19, 2020, 05:01:
Orogogus wrote on Jun 18, 2020, 23:25:

I could see a B-Wing DLC, but the TIE Defender is so ugly.

What, what, WHAAAAT???

Heresy! A TIE Defender takes down a dozen of these slow as molasses B-Wings - even while the Defender pilot is getting force choked by Vader for not taking down TWO dozens of B's!
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
33.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 06:37
33.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 06:37
Jun 19, 2020, 06:37
 
Ok the Ewok bobble-head was a bit much for me, but the rest.. holy shit!

100% VR is just *muah* *muah*
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32.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 05:17
Rilcon
 
32.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 05:17
Jun 19, 2020, 05:17
 Rilcon
 
5v5 just feels ridiculous, and I'm not enthused at all about their "classes" approach.

Honestly this looks like a Star Wars reskin of EVE: Valkyrie.
31.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 05:03
31.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 05:03
Jun 19, 2020, 05:03
 
VaranDragon wrote on Jun 19, 2020, 03:02:
5 v 5, its the 32 v 32 equivalent we now have in the year 2020!

Thanks Obama! COVID-19!
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30.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 05:01
30.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 05:01
Jun 19, 2020, 05:01
 
Orogogus wrote on Jun 18, 2020, 23:25:

I could see a B-Wing DLC, but the TIE Defender is so ugly.

What, what, WHAAAAT???
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29.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 05:00
29.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 05:00
Jun 19, 2020, 05:00
 
fakespyder wrote on Jun 18, 2020, 23:13:
I wonder if you'll be able to manage and transfer energy to shields, weapons etc. Somehow I doubt they'll get that detailed.

Both trailers have shown them performing energy management, a la XWing.

EDIT: Ninja'd by a bunch of people, I see.
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28.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 04:59
28.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 04:59
Jun 19, 2020, 04:59
 
this is not the bioware you're looking for. move along.
27.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 04:59
27.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 04:59
Jun 19, 2020, 04:59
 
heroin wrote on Jun 18, 2020, 22:59:
VR for that sounds awesome but could probably be the most intense VR game in terms of sickness and headaches lol

Having a cockpit to ground your reality usually goes a long way to preventing nausea.
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26.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 04:59
26.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 04:59
Jun 19, 2020, 04:59
 
Darks wrote on Jun 18, 2020, 22:54:
Disappointed, no B-Wing Fighter. Oh wait, Alex, Ill take the B-Wing Fighters Micro-transaction for 400 please.

EA is getting away from bifurcating the playerbase with that kind of MT or DLC. Probably released in a patch for free along with the TIE Advanced.
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25.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 04:55
25.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 04:55
Jun 19, 2020, 04:55
 
The Half Elf wrote on Jun 18, 2020, 22:24:

Couple of things that bother me (hope they can be turned off). Starlines (debris from the Xwing Series), the vapor trails on the ships, and a Xwing with a beam weapon?
Maybe in graphics options they can be turned off? Beam weapons appeared in SW: Ep2, so precedence. Glad they're bringing some new weapons to bear. Remember that XWing added concussion missiles, etc.

Can you use this with VR and a controller (not a VR Controller, like Elite Dangerous).
It's coming to console, so I'm sure there's controller support, VR or no. Also, you can control E:D with a controller, although HOTAS is best.

What I would like to see. The Battle of Endor and the Death
Star II run.
That would be awesome. Seems like not at launch though, or it would have been in the trailer.

I'm excited and surprised to see Bioware's name on the project, hopefully they will do better then Athem.
Scope seems well-defined and limited, unlike Anthem. They should be fine.
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24.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 03:02
24.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 03:02
Jun 19, 2020, 03:02
 
5 v 5, its the 32 v 32 equivalent we now have in the year 2020!
Avatar 58327
23.
 
Re: Star Wars: Squadrons Gameplay Trailer and Details
Jun 19, 2020, 02:57
23.
Re: Star Wars: Squadrons Gameplay Trailer and Details Jun 19, 2020, 02:57
Jun 19, 2020, 02:57
 
I see you General Syndulla! Woohoo
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