PROJECT RED tweets
that they are delaying the release of Cyberpunk 2077
from September 17th to November 19th (thanks MacAllen). They say the sci-fi RPG
is feature complete, but they plan to use the extra two months to iron out bugs
and tweak game balance. Here's their message:
We have decided to move the
launch of Cyberpunk 2077 from September 17th November 19.
Those of you who are familiar with the way we make games know that we won't ship
something which is not ready. "Ready when it's done" is not just a phrase we say
because it sounds right, it's something we live by even when we know will take
the heat for it. At the same time we are fully aware that making such a decision
costs us your trust and trading trust for additional time is one of the hardest
decisions a game developer can make. And despite we think it's the right
decision for the game, would still like to apologize for making you wait longer.
Our intention is to make Cyberpunk 2077 something that will stay with you for
years to come. In the end, we hope you understand why we did what we did.
At the time we are writing these words, Cyberpunk 2077 is finished both content
in gameplay-wise. Quest, the cutscenes, the skills and items; all the adventures
Night City has to offer - it's all there. But with such an abundance of content
and complex systems interweaving with each other, we need to properly go through
everything, balance game mechanics and fix a lot of bugs. A huge world means a
huge number of things to iron out and we will spend the additional time doing
This week, journalists from all over the world are starting to independently
play the game. We are eager (and quite stressed) to hear their opinions, as well
as see your reactions when they publish their previews right after we air Night
City Wire on the 25th of June. We hope this will satisfy some of your hunger for
the game as we work to polish it for the November launch.
HEAD OF STUDIO