Slick wrote on Jun 2, 2020, 15:44:
Illuminate to me why this is the fault of the OS and not the game?
Slick wrote on Jun 2, 2020, 05:13:RedEye9 wrote on Jun 1, 2020, 21:51:
Currently there is nothing in the PC world that can equate with how the PS5 will utilize its new proprietary SSD and related interconnects. And I doubt the PC world will get that tech for many years, if ever.
Don't underestimate the sleeping giant of the Windows Operating system. It's been a while since consoles got the shiny new toys before the PC crowd (nothing could compete with an N64 when it came out), but the arc of history is long, and the next gen hasn't even started yet. A couple extra CPU cores can compress and decompress data all day long, Sony just offloaded it, same with their audio engine. Windows took over the audio stack from sound cards years ago and no one even noticed, it's all on CPU. Consoles are also stuck with 8 cores, we'll have 24-32 core CPUs as the new i9 equivalent by the end of this coming generation.
Also shit, didn't they just ratify Pci-e 6.0? That's 28GB/sec uncompressed. We'll see that on PC near the tail end of this generation.
What we should all be celebrating is twofold:
1) The lowest-common denominator is really high, games are going to look amazing.
2) Game devs no longer have any excuse. No calling the wahmbulance because you were bottlenecked. This gen will separate the men from the boys, and the fem-men from the fem-boys, or whatever they're called.
No more HDD or CPU bottleneck, beefy GPU, fast memory, all the fixins. This is the high tide that lifts all ships. And yes, Sony ramped this up with their SSD, but IMO it doesn't matter because Xbox uses Pci-e 3.0, so for all multi-platform games (non-PS5 exclusives, ie. 98% of games) will use this as the baseline to code for. When I get my 7GB/s SSD in the fall I'll be well ahead of the curve.
We'll see some nifty titles that Sony can flex for the PS5, but don't pretend that 5.5GB/sec is anything special. And the only special about their compression is that it's "free", ie. no resources from their CPU is required. All that is old news for PC users. Now we'll finally have games developed that might wanna try using it.
Slick wrote on Jun 2, 2020, 05:13:
Don't underestimate the sleeping giant of the Windows Operating system.
RedEye9 wrote on Jun 1, 2020, 21:51:
Currently there is nothing in the PC world that can equate with how the PS5 will utilize its new proprietary SSD and related interconnects. And I doubt the PC world will get that tech for many years, if ever.
Beamer wrote on Jun 1, 2020, 19:17:Again, I don't think it's about game design. He made a claim--that no amount of money can match the performance of the PS5's SSD on PC--that is not true. That's literally all it's about. It doesn't matter what he meant to say or what he should have said or how he should have clarified the implications. It's about what was said and that it's incorrect.
It's like some PC gamers are just willfully ignorant. [...] Every topic about this is filled with the same fundamental refusal to understand.
jdreyer wrote on Jun 1, 2020, 15:59:Slick wrote on Jun 1, 2020, 15:14:
Also, for anyone else interested in that monitor (or any of the new gen of 240hz 1440p monitors) that Sammy G7 only supports HDMI 2.0 and DP 1.4 with DSC (compression).
It's a giant dick move by Samsung, as both HDMI 2.1 and DP 2.0 are coming out with the upcoming GPUs, and these new monitors can't run at their advertised rez/refresh rates without compression with those old standards.
Charging $1150 USD for a 27" monitor that will be out-of-spec 3 months after it launches is bad.
I don't need 240hz, but what's a good 1440P ~120hz monitor? Also, widescreen 21:9.
Beamer wrote on Jun 1, 2020, 19:17:
We always have the same conversation here. It's like some PC gamers are just willfully ignorant. Maybe not willfully. Maybe they truly don't understand game design.
No one cares what your $2000 PC can do. You're in the top 1% of performance. No game is written for that. It's written for the bottom 30%. So nothing will require your performance. All your performance does is speed things up.
With the PS5, every owner will have that performance. Now, first party games can be written for it. It can use it for something other than shorter loading screens.
Every topic about this is filled with the same fundamental refusal to understand.
phinn wrote on Jun 1, 2020, 17:40:
There's a lot of blowhard PC gamer talk here. I love my home built rig but there is no disputing the PS5's 9GB/s (peak compressed) storage will be among the fastest in the world when it ships, why bother arguing about it.
Korrd wrote on Jun 1, 2020, 14:27:
Maybe you could explain how ignorance might be the reason...
Regardless, it seems like pride to me. Sweeney claimed the PS5's throughput can't be done on a PC at any price, which is simply false. You don't even need enterprise class hardware to do it.
Slick wrote on Jun 1, 2020, 15:14:
Also, for anyone else interested in that monitor (or any of the new gen of 240hz 1440p monitors) that Sammy G7 only supports HDMI 2.0 and DP 1.4 with DSC (compression).
It's a giant dick move by Samsung, as both HDMI 2.1 and DP 2.0 are coming out with the upcoming GPUs, and these new monitors can't run at their advertised rez/refresh rates without compression with those old standards.
Charging $1150 USD for a 27" monitor that will be out-of-spec 3 months after it launches is bad.