post on Steam announces
the release of the source code for Soldat
the side-scrolling multiplayer shooter first released back in 2002. The game
itself is free-to-play
it's described like so: "Soldat is a unique 2D (side-view) multiplayer action
game. It has been influenced by the best of games such as Liero, Worms, Quake,
and Counter-Strike and provides a fast-paced gaming experience with tons of
blood and flesh." The open source announcement reminisces about the game's
history and goes into more detail about the release. Word is the source is
actually for a more advanced version of the game than the one you can play right
Anyone interested in expanding, improving and fixing Soldat or
simply interested in how it was made can now do so with the open source version.
I hope this will spawn many amazing creations, mods and even full-conversions.
The current public version 1.7.1 (the one playable from the
homepage and from
different from the open source version 1.8. The source code for 1.7.1 is
available on request for anyone willing to join the official dev team (just
email us at email@example.com or contact on Discord). 1.8 is available from
There are two reasons for this double source:
1. To prevent easy to build hacks for the current public version until an
anti-hack system is incorporated with the open source version 1.8
2. Soldat 1.8 source code changes have key differences and cannot be easily
Soldat 1.8 key differences:
- Source can be compiled with FreePascal (instead of Delphi 7)
- Fully cross-platform
- Uses well known libraries (SDL, OpenAL, GameNetworkingSockets, PhysFS)
- Old GUI has been removed and needs replacing
- Config files have been replaced with IdTech style Cvar’s
- Major refactoring
In short version 1.8 allows for much more than 220.127.116.11 and we hope to see
some amazing creations (like full conversions) built upon this.
More info on
how to start developing the game here.