Star Citizen Free Fly Week

Another free fly week is getting underway later today in Star Citizen, allowing you to be a free fly on the wall in Cloud Imperium's long-in-development crowdfunded space game. This celebrates Invictus Launch Week 2950 and involves the chance to try a rotating assortment of different spacecraft over the course of the next 11 days as outlined in this schedule. Here's an Invictus Launch Week 2950 Teaser Trailer and here's word:
Check out the verse’s biggest, best, and most iconic ships up-close at the Bevic Convention Center on ArcCorp. In addition, pilots can get hands-on test flights for free. With a rotating selection of manufacturer’s taking over the hall every few days, there’s never been a better time to discover everything that Star Citizen has to offer with free fly flights!

What: Known colloquially as Fleet Week, the Invictus Launch Week marks the period between Emancipation Day and Armistice Day and the beginning of the new year of recruits for the UEE Navy. To honor the citizens who signed up to defend the Human systems during this time, pilots will have the rare opportunity for Free Fly test flights, special promotions, community contests, and more, including a special in-game fire-works display to usher in the arrival of immense capital ships appearing in the ‘verse for the first time.
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Re: Star Citizen Free Fly Week
Jun 2, 2020, 15:15
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Re: Star Citizen Free Fly Week Jun 2, 2020, 15:15
Jun 2, 2020, 15:15
 
Drayth wrote on May 26, 2020, 00:13:
As far as "#6" goes Mr. Smart is not acknowledging a few facts: A large portion of the initial claims were dropped, and the remaining were pretty much slaughtered by Amazon's response to Crytek about whether CIG was breaking their license agreement by using a different engine (Lumberyard).
"“Normally we wouldn’t discuss a customer relationship — those relationships are confidential and we take that very seriously. However, given the circumstances, we have asked CIG for authorization to share, and they have given approval. We can confirm that yes, Amazon did license Lumberyard to CIG in 2016, and we included Cryengine (what you licensed to us) as part of that license to CIG.”"

Immediately after that email Skadden dropped out (gee, I wonder why) and the whole thing began to wind down with Crytek hiring a smaller set of lawyers to handle the wrap up. Unfortunately the whole thing ended in a settlement, so no definitive "winner", but it's pretty easy to work out who had the stronger arm in the lawsuit.

Here's an older, yet still telling list of Mr. Smart predictions vs reality.

None of that is true. Not even close. Like at all.

I actually followed and documented the entire lawsuit from start to finish.

1) The Crytek v RSI/CIG lawsuit was filed on Dec 12, 2017.

2) The Crytek v RSI/CIG lawsuit settlement was finalized on Mar 23, 2020 (Note: 1 day before the trial).

The conclusion was that after Crytek found out (starts on p4) - through discovery - that CIG hadn't actually switched (1, 2) to Lumberyard as CIG had claimed, they [Crytek] decided to withdraw the lawsuit until SQ42 (the main target of the lawsuit) was released so that it would be conclusive proof that it in fact use CryEngine and not Lumberyard. 1, 2, 3, 4

The issue there is that CIG was being cagey about when SQ42 would actually release (Note: Beta was scheduled for Q1/2020, but has since been pushed to Q2/2020. But it was totally coming in 2017 though). Hence the reason that Crytek decided to press pause on the lawsuit in order to be able to refile once SQ42 had released (1). CIG obviously didn't want that hanging over their head - especially since it was already proven that they didn't actually switch engines - thus putting SQ42 at huge risk.

So, after CIG tried several times (via legal files) to settle with Crytek (who rebuffed it and opted to wait until discovery was over), this final settlement did go through. And several sources have told me that it was a financial settlement in which CIG paid Crytek to drop the claims and lawsuit once and for all. All this happened less than one month to the March 24, 2020 trial date.

Drayth wrote on May 26, 2020, 00:13:
I don't argue against anyone stating this game's taking too long to come out. I'm ok with the long development time as long as SQ42 gets here in the next year or two and shows the development time made for a great game. They want to go balls to the wall with SC universe, have at it. There's no mandatory subscription, and if the demand's there to continue funding the game with the model they're using, then it is what it is.

Mr. Smart's reality bending crusade is another matter, however.

So you think the discourse is about the "game taking too long to come out"? <---- lmao!!

FYI. I don't have a crusade. I never did. They got me involved when they did this when I wrote that first blog in July 2015.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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