Star Citizen Free Fly Week

Another free fly week is getting underway later today in Star Citizen, allowing you to be a free fly on the wall in Cloud Imperium's long-in-development crowdfunded space game. This celebrates Invictus Launch Week 2950 and involves the chance to try a rotating assortment of different spacecraft over the course of the next 11 days as outlined in this schedule. Here's an Invictus Launch Week 2950 Teaser Trailer and here's word:
Check out the verse’s biggest, best, and most iconic ships up-close at the Bevic Convention Center on ArcCorp. In addition, pilots can get hands-on test flights for free. With a rotating selection of manufacturer’s taking over the hall every few days, there’s never been a better time to discover everything that Star Citizen has to offer with free fly flights!

What: Known colloquially as Fleet Week, the Invictus Launch Week marks the period between Emancipation Day and Armistice Day and the beginning of the new year of recruits for the UEE Navy. To honor the citizens who signed up to defend the Human systems during this time, pilots will have the rare opportunity for Free Fly test flights, special promotions, community contests, and more, including a special in-game fire-works display to usher in the arrival of immense capital ships appearing in the ‘verse for the first time.
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Re: Star Citizen Free Fly Week
May 27, 2020, 03:30
75.
Re: Star Citizen Free Fly Week May 27, 2020, 03:30
May 27, 2020, 03:30
 
Kosumo wrote on Aug 20, 2016, 18:15:
Totally agree with CJ_Parker on this one.

That presentation looked good, form the graphics side of things but the gameplay was totally average - the space combat was plan and dull, the fps parts where way below average and the structure of the quest, with having to go see the guy in a bar, during which you must use a left, that Chris Roberts creamed himself over explaining how it worked like a real lift, well, how much fun is it waiting for a lift both on your way there and when you are leaving.

Also the way how that spaceship behaved while in the atmosphere was laughable, following the guy in the lift while it rolled, with no sense of weight or inertia, more like magic than real physic.

While this does show that they are working on getting their ducks in a row, it's a long way form starting to line up in my opinion.

They still have a massive way to go, I look forward to seeing how this work when in the hands of the backers with more than 4 players in it.

I'll give them a 7 out of 10 for the video but to me history has shown they have problems converting these trailers to an actual playable, fun, public build.

None of this justifies the money they have been charging for concepts of ships (dlc) to an unrelest game.
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