Verno wrote on May 15, 2020, 12:14:
RedEye9 wrote on May 15, 2020, 11:11:
Dang it, I told myself I wasn’t going to buy anything until my backlog was reduced, but FarCry 5 for $5 was too much for my weak constitution to handle and I caved.
It'll be interesting to see what you think of it. I got Far Cry 5 with my CPU as part of some promotion and I really enjoyed the previous entries in the franchise. Far Cry 5 I just couldn't get into. The story is just some of the most bizarre, inane nonsense that Ubisoft has dreamed up and worse, it doesn't gel with the open world aspects of the game at all. They also do the horrible story nonsense of take control away from the player, kidnap you and make you listen to exposition for far too long. Then they do it 4 more times. Just nuts. The skill trees were fine but the gameplay loop just felt really repetitive and the combat had a lot of jank. I did like just chilling out and doing silly stuff like fishing but the way its implemented is cursory.
I love the core gameplay loop, but nothing you say is wrong. You do get kidnapped like 40 times, and for some reason, they never just kill you. The plot was terrible. It was kind of like the uncanny valley of timely plots - it looked from a distance like it had something to say, but up close, it was pointless gibberish that didn't fit together well and didn't give an enemy you felt strongly about in any particular way.
The three biggest sins to me, though, first came from the friendlies. You could hide behind a rock and send them to fight the overworld battles, like taking a fortress, and still get a perfect score. In fact, it was the ideal way to do the fight. Send two friendlies in, have them take the damage and spend ammo, get a perfect score including the stealth bonus, then just go pick up whatever was laying around.
Next came from what there actually was to pick up. Different weapon classes mattered, but different weapons (and weapon accessories) inside those classes were identical. There was no reason to not use the first weapon you pick up. Enemies never upgraded their weapons, anyway, so there was no reason to inspect what they dropped.
Last, there was no endgame. Once you beat a location, it was void of enemies. Once you beat the game, you could still run around to get 100%, but there'd be nothing to shoot at. It just became a walking simulator.
I enjoyed it. It had huge issues, but I enjoyed it. But even the vapid fratboy plotline of FC3 was better, and nothing here rose to the joys of being in a helicopter with a grenade launcher in the vastly superior FC4. But anyone into shooters can get their $5 here.