Cyberpunk 2077 Features Junk Customization

The ratings we've seen so far for Cyberpunk 2077 are pretty raucus, and the ESRB Listing for CD Projekt RED's upcoming RPG is no exception. This describes a game that features mutilation, dismemberment, first-person sex, and customizable genitals. No kidding, here's what it says to expect to be able to do with your gonads: "Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals." Here's the full monty:
This is a first-person RPG/shooter in which players assume the role of a mercenary named V trying to make their way through the open-world of Night City. Players can explore futuristic locations, interact with citizens, perform missions, and engage in combat to complete various objectives within a storyline. Characters use handguns, machine guns, rifles, and explosives during frenetic firefights with humans and cybernetically enhanced enemies; players can also use melee weapons (e.g., wrist-mounted blades, enhanced limbs) to stab enemies and, in some cases, dismember them. Combat is frenetic, with frequent gunfire, cries of pain, explosions, and blood-splatter effects. Some locations depict mutilated corpses with open chest cavities and/or exposed organs/entrails. During one quest, players assist a character by hammering nails through his hands and feet; screaming sounds and blood effects accompany the scene. The game contains nudity and sexual material: Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals. Players can encounter events where they have the option to engage in sexual activities with other main characters or prostitutes—these brief sex scenes (from a first-person perspective) depict partially nude characters moaning suggestively while moving through various positions. Some scenes contain brief depictions of thrusting motions; other scenes depict a character's head moving towards a partner's crotch. The game contains frequent depictions and references to fictional drugs, including characters taking puffs/hits from a state-altering inhaler/stimulant; an animated billboard ad depicts a man snorting speed. Some sequences allow the player to drink alcoholic beverages repeatedly until the screen distorts; player's character can also drive cars while drunk. The words “f**k” and "c*nt" appear in the dialogue.
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Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 17:46
33.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 17:46
May 7, 2020, 17:46
 
Desalus wrote on May 7, 2020, 15:42:
MoreLuckThanSkill wrote on May 7, 2020, 12:15:

Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.

Also, hey new buttons on Bluesnews, nice.

In MMORPGs, yes, having enough character customization is important so that my character doesn't look like every other character running around. Still, for those MMORPGs that have 100 different facial sliders, I'm never going to customize to that amount of granularity. Give me a good array of faces, skin color, hair, facial hair, hair color, and eye color, and that's basically all I care about.

In the past whenever I have really gotten into character appearance customization I can become way too obsessive over how they look. I remember in Oblivion spending far too much time changing my character's appearance, then I got them into the game and the lighting was different so they looked ugly. Then I would delete the character and start over again. It was so tiresome.

I honestly prefer that the developers give me an iconic character to play with because they usually put extra effort into making that character look good and then I can get straight to playing the game. I didn't mind not having any choice about what Geralt looked like in the Witcher games. I chose the default Commander Sheperd in Mass Effect. I chose the default Hawke in Dragon Age 2. I'm currently playing the Wolfenstein games and I never once wished I could change the appearance of B.J. Blazkowicz. In Cyberpunk 2077 in all likelihood I'll be playing as the iconic male character seen in the trailers and that is entirely fine with me. Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.


Most games and MMO's you can't see the characters face. Beyond some security forces, I don't recall seeing any helmets in Cyberpunk 2077.

But the mistake is saying "MOST PEOPLE". You don't like it that's fine, but I really enjoy games (especially single player games) that let me customize my character.

But you need to understand, Witcher 3 was all about an "iconic" character, Cyberpunk isn't.
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