Cyberpunk 2077 Features Junk Customization

The ratings we've seen so far for Cyberpunk 2077 are pretty raucus, and the ESRB Listing for CD Projekt RED's upcoming RPG is no exception. This describes a game that features mutilation, dismemberment, first-person sex, and customizable genitals. No kidding, here's what it says to expect to be able to do with your gonads: "Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals." Here's the full monty:
This is a first-person RPG/shooter in which players assume the role of a mercenary named V trying to make their way through the open-world of Night City. Players can explore futuristic locations, interact with citizens, perform missions, and engage in combat to complete various objectives within a storyline. Characters use handguns, machine guns, rifles, and explosives during frenetic firefights with humans and cybernetically enhanced enemies; players can also use melee weapons (e.g., wrist-mounted blades, enhanced limbs) to stab enemies and, in some cases, dismember them. Combat is frenetic, with frequent gunfire, cries of pain, explosions, and blood-splatter effects. Some locations depict mutilated corpses with open chest cavities and/or exposed organs/entrails. During one quest, players assist a character by hammering nails through his hands and feet; screaming sounds and blood effects accompany the scene. The game contains nudity and sexual material: Players can select a gender and customize their character; customization can include depictions of breasts, buttocks, and genitalia, as well as various sizes and combinations of genitals. Players can encounter events where they have the option to engage in sexual activities with other main characters or prostitutes—these brief sex scenes (from a first-person perspective) depict partially nude characters moaning suggestively while moving through various positions. Some scenes contain brief depictions of thrusting motions; other scenes depict a character's head moving towards a partner's crotch. The game contains frequent depictions and references to fictional drugs, including characters taking puffs/hits from a state-altering inhaler/stimulant; an animated billboard ad depicts a man snorting speed. Some sequences allow the player to drink alcoholic beverages repeatedly until the screen distorts; player's character can also drive cars while drunk. The words “f**k” and "c*nt" appear in the dialogue.
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39.
 
Re: Cyberpunk 2077 Features Junk Customization
May 8, 2020, 02:34
39.
Re: Cyberpunk 2077 Features Junk Customization May 8, 2020, 02:34
May 8, 2020, 02:34
 
hoak wrote on May 8, 2020, 02:18:
Quinn wrote on May 7, 2020, 07:12:
It is safe to assume that so many men will look closely upon another man's penis as they make it the most awesome, beautiful cock they have ever seen. Some of them will be homophobes, but will not be bothered by this. I find that an hilarious inevitability.
* REMOVED *

Where in my comment was it that you got your feelings hurt? I wrote "many" and "some", nowhere did I write about all men. Your capacity for cognitive reading failed you because something -- somehow -- triggered you.

This comment was edited on May 8, 2020, 08:26.
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36.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 20:55
36.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 20:55
May 7, 2020, 20:55
 
Orogogus wrote on May 7, 2020, 16:15:
Desalus wrote on May 7, 2020, 15:42:
Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.

Maybe it's the same tool they use to generate NPCs.

That's a good point. They could have the functionality in place and just need a UI developer to make it pretty.
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35.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 19:56
35.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 19:56
May 7, 2020, 19:56
 
I had a much preferred male Sheppard I ran with for any play through, but default fem-shep was on point.... as a redhead.
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34.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 19:33
Rigs
 
34.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 19:33
May 7, 2020, 19:33
 Rigs
 
The Half Elf wrote on May 7, 2020, 17:46:
Desalus wrote on May 7, 2020, 15:42:
MoreLuckThanSkill wrote on May 7, 2020, 12:15:

Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.

Also, hey new buttons on Bluesnews, nice.

In MMORPGs, yes, having enough character customization is important so that my character doesn't look like every other character running around. Still, for those MMORPGs that have 100 different facial sliders, I'm never going to customize to that amount of granularity. Give me a good array of faces, skin color, hair, facial hair, hair color, and eye color, and that's basically all I care about.

In the past whenever I have really gotten into character appearance customization I can become way too obsessive over how they look. I remember in Oblivion spending far too much time changing my character's appearance, then I got them into the game and the lighting was different so they looked ugly. Then I would delete the character and start over again. It was so tiresome.

I honestly prefer that the developers give me an iconic character to play with because they usually put extra effort into making that character look good and then I can get straight to playing the game. I didn't mind not having any choice about what Geralt looked like in the Witcher games. I chose the default Commander Sheperd in Mass Effect. I chose the default Hawke in Dragon Age 2. I'm currently playing the Wolfenstein games and I never once wished I could change the appearance of B.J. Blazkowicz. In Cyberpunk 2077 in all likelihood I'll be playing as the iconic male character seen in the trailers and that is entirely fine with me. Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.


Most games and MMO's you can't see the characters face. Beyond some security forces, I don't recall seeing any helmets in Cyberpunk 2077.

But the mistake is saying "MOST PEOPLE". You don't like it that's fine, but I really enjoy games (especially single player games) that let me customize my character.

But you need to understand, Witcher 3 was all about an "iconic" character, Cyberpunk isn't.

About the only game that had a custom generator that I really didn't change was, indeed, the Mass Effect series. Except for Andromeda, because I changed that shit >real< quick! For the original series, I kept the default Shep because he's so iconic now, like Duke or as has been said, BJ Blazkowicz. Even the Master Chief to an extent. (I mean, talk about irony, not changing a character that literally has no defining facial features...Robot Chicken played around with that, was pretty funny!)

Whatever

=-Rigs-=
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33.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 17:46
33.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 17:46
May 7, 2020, 17:46
 
Desalus wrote on May 7, 2020, 15:42:
MoreLuckThanSkill wrote on May 7, 2020, 12:15:

Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.

Also, hey new buttons on Bluesnews, nice.

In MMORPGs, yes, having enough character customization is important so that my character doesn't look like every other character running around. Still, for those MMORPGs that have 100 different facial sliders, I'm never going to customize to that amount of granularity. Give me a good array of faces, skin color, hair, facial hair, hair color, and eye color, and that's basically all I care about.

In the past whenever I have really gotten into character appearance customization I can become way too obsessive over how they look. I remember in Oblivion spending far too much time changing my character's appearance, then I got them into the game and the lighting was different so they looked ugly. Then I would delete the character and start over again. It was so tiresome.

I honestly prefer that the developers give me an iconic character to play with because they usually put extra effort into making that character look good and then I can get straight to playing the game. I didn't mind not having any choice about what Geralt looked like in the Witcher games. I chose the default Commander Sheperd in Mass Effect. I chose the default Hawke in Dragon Age 2. I'm currently playing the Wolfenstein games and I never once wished I could change the appearance of B.J. Blazkowicz. In Cyberpunk 2077 in all likelihood I'll be playing as the iconic male character seen in the trailers and that is entirely fine with me. Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.


Most games and MMO's you can't see the characters face. Beyond some security forces, I don't recall seeing any helmets in Cyberpunk 2077.

But the mistake is saying "MOST PEOPLE". You don't like it that's fine, but I really enjoy games (especially single player games) that let me customize my character.

But you need to understand, Witcher 3 was all about an "iconic" character, Cyberpunk isn't.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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32.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 17:13
32.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 17:13
May 7, 2020, 17:13
 
Desalus wrote on May 7, 2020, 10:12:
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.

I usually hit random 10x and then make tiny changes. Doesn't interest me in the least.
31.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 16:33
31.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 16:33
May 7, 2020, 16:33
 
Desalus wrote on May 7, 2020, 10:12:
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.

I used to spend a lot of time doing it. I spent hours in ME1 trying to customize my guy, and he came out so ugly, like someone smashed the Punisher in the face. After that, I just used default and moved on.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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30.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 16:15
30.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 16:15
May 7, 2020, 16:15
 
Desalus wrote on May 7, 2020, 15:42:
Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.

Maybe it's the same tool they use to generate NPCs.
29.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 16:08
29.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 16:08
May 7, 2020, 16:08
 
Retired wrote on May 6, 2020, 23:40:
*yawn

Would rather they spend time on actual content.

Hey man, I buy these games for their realistic ice cube dong physics.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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28.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 16:07
28.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 16:07
May 7, 2020, 16:07
 
fakespyder wrote on May 6, 2020, 22:48:
I'm still surprised (and grateful) Dead Space made it through our censors, what with the mutant babies you killed by shooting or stepping on.
Bioshock before that.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
Avatar 22024
27.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 15:42
27.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 15:42
May 7, 2020, 15:42
 
MoreLuckThanSkill wrote on May 7, 2020, 12:15:

Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.

Also, hey new buttons on Bluesnews, nice.

In MMORPGs, yes, having enough character customization is important so that my character doesn't look like every other character running around. Still, for those MMORPGs that have 100 different facial sliders, I'm never going to customize to that amount of granularity. Give me a good array of faces, skin color, hair, facial hair, hair color, and eye color, and that's basically all I care about.

In the past whenever I have really gotten into character appearance customization I can become way too obsessive over how they look. I remember in Oblivion spending far too much time changing my character's appearance, then I got them into the game and the lighting was different so they looked ugly. Then I would delete the character and start over again. It was so tiresome.

I honestly prefer that the developers give me an iconic character to play with because they usually put extra effort into making that character look good and then I can get straight to playing the game. I didn't mind not having any choice about what Geralt looked like in the Witcher games. I chose the default Commander Sheperd in Mass Effect. I chose the default Hawke in Dragon Age 2. I'm currently playing the Wolfenstein games and I never once wished I could change the appearance of B.J. Blazkowicz. In Cyberpunk 2077 in all likelihood I'll be playing as the iconic male character seen in the trailers and that is entirely fine with me. Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.

Avatar 57911
26.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 14:16
26.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 14:16
May 7, 2020, 14:16
 
Desalus wrote on May 7, 2020, 10:12:
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.

I usually delve pretty deep into the customization options. Players definitely vary between those who care more about game mechanics, vs those who gravitate more towards the immersion factor of games. I slide very much to the latter to the point where I couldn't get in to FF XIV as an MMO, because the day night cycle of a complete day going by in around an hour drove me nuts. To some that's probably absurd, but that's just who I is.
Avatar 36713
25.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 13:03
25.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 13:03
May 7, 2020, 13:03
 
Slick wrote on May 7, 2020, 08:16:
Reminds me of the best argument I've heard against homophobia. Can't remember which comedian said it but: "Everyone's a little gay, I can prove it. You sir, your'e a red-blooded american man, you watch porn right? Of course you do. When you're watching a scene, but you like it if the man has a tiny thin penis? NO! You want a big fat cock! See? You're a little gay!"

That was said by Joe Exotic to pick up his first husband. Probably not the best role model... Rolleyes
24.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 12:15
24.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 12:15
May 7, 2020, 12:15
 
Desalus wrote on May 7, 2020, 10:12:
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.

Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.

Also, hey new buttons on Bluesnews, nice.
Avatar 54863
23.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 10:25
23.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 10:25
May 7, 2020, 10:25
 
Desalus wrote on May 7, 2020, 10:12:
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.

Cyberpunk is a product derived from a tabletop RPG I believe, not just a game by a popular developer. So part of apealing to that crowd is to have as much customisability as possible, and the fiction is all about body modifications and self determined identity and whatnot so they would probably put a premium on making sure this is more nuts than Saints Row 3/4. Literally.
22.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 10:12
22.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 10:12
May 7, 2020, 10:12
 
I'd like to know how much time the average person actually spends customizing the appearance of their characters in video games. For the games that have highly intricate appearance customization, how many players actually use it?

Personally, in single player games if the default character isn't ugly I don't even bother with character appearance customization. The extent of my character appearance customization in Cyberpunk 2077 will be clicking through the preset characters to see which one looks the best and then clicking the 'next' button to just get into the game.

The amount of time developers put into building intricate character customization just seems like a huge waste of time. I can't imagine that many players make use of 100 different sliders to adjust ever aspect of a character.
Avatar 57911
21.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 10:02
21.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 10:02
May 7, 2020, 10:02
 
Slick wrote on May 7, 2020, 08:16:
Reminds me of the best argument I've heard against homophobia. Can't remember which comedian said it but: "Everyone's a little gay, I can prove it. You sir, your'e a red-blooded american man, you watch porn right? Of course you do. When you're watching a scene, but you like it if the man has a tiny thin penis? NO! You want a big fat cock! See? You're a little gay!"

That's Ron White.
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There are two types of computer users: Masochists and Linux users.

If you would like help or further details on a technical discussion we're having, email me at bnhelp (at sign) keepusiel.net . Pl
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20.
 
Re: Cyberpunk 2077 Features Junk Customization
May 7, 2020, 09:45
20.
Re: Cyberpunk 2077 Features Junk Customization May 7, 2020, 09:45
May 7, 2020, 09:45
 
Quinn wrote on May 7, 2020, 07:12:
It is safe to assume that so many men will look closely upon another man's penis as they make it the most awesome, beautiful cock they have ever seen. Some of them will be homophobes, but will not be bothered by this. I find that an hilarious inevitability.


Hey, you get your tits and ass slider, it's about games had more package editors
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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