But you didn’t come here just to hear us describe the types of cheating in Destiny. The more pressing question is: What do we plan to do about it?
- We’re shifting more people to help work on this space. More eyes analyzing cheater reports, more developments in our anti-cheat systems, more people developing and testing new ban rules, and more fuel for the hammer. There are many details about new detections and preventions, but sharing those would give the bad actors a head start. The one thing I can say is that a big focus is rapid response – we want to get cheaters out of the pool more quickly. This is key to reducing the value of cheating, especially in selling access to cheats.
- We’re changing a key policy – fireteammates of cheaters are no longer innocent. We now reserve the right to restrict or ban any player who has benefitted from cheating, even if they didn’t cheat themselves. This includes scenarios where players group up with or provide account information to a guide or carry service, which then cheats on their behalf. We want you to find new friends out there, but be sure they have your trust before you go. If you LFG your way into a fireteam with a cheater, get out and report them. If you ride them to a flawless, the Banhammer will come for you as well.
- We’re considering requiring a much higher player time investment to play Trials. We’re interested in your thoughts on this. What if you had to have ~100 hours of play on an account to participate in any Trials match where a ticket with more than four wins was at stake on either side? Increasing the time it takes for a new account to become Trials-ready increases the power of our Banhammer (since cheaters can always create new dummy accounts), but it also adds barriers to honest, law-abiding PvPers that want to check out Trials. Would the reduction in cheaters be worth the increased barrier to getting your T-1000-aimskill buddy who’s running behind on Light to join your fireteam?
- [REDACTED]. Because this is a cheating discussion, know that we have additional initiatives we do not intend to share publicly, in order to stay one step ahead of attackers.
Slashman wrote on Apr 26, 2020, 08:51:
Yeah and everyone was nicer in the 40s etc etc etc.
The fact is that some people want to have a multiplayer experience. And last time I checked...Destiny 2 was free.
I used to play some multplayer back in the day and my friends and I really enjoyed playing Battlefield and Call of Duty (when it was a WW2 game) in multiplayer. At LAN parties.
I hardly play anymore because I have more than enough single player games to keep me occupied. But that doesn't mean people should have a shitty experience because they choose to play multiplayer.
buckrussell wrote on Apr 26, 2020, 08:39:
The problem isn't the cheaters and never has been. The problem is the expectation that you can actually STOP them.
You cannot. This is no different from their war on piracy. It is probably MORE futile than that.
When the game companies start realizing that REAL games do not involve multiplayer stupidity but rather, an engrossing and compelling STORY. A game where your enjoyment is not, in any way, affected by other people's lack of decency... this is the time when the gaming industry can start to rebound.
But as long as brain-dead morons keep shelling out $60 for unfinished games, then spend an additional $20-50 on that same game for DLC and Season Passes (that should be part of the original $60 investement, like they USED TO BE) they are going to keep doing this to us. They want your money, not your loyalty.