I keep the original StarCraft soundtrack on my phone to listen to at work sometimes.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
I don't really remember much about sound design prior to WoW. When that game came out - it was like Brian Eno on steroids and having lot's of ganja around before prohibition came to an end. Magical. That was like 75% of that game in my opinion. Some people turned off the sound so they could play Backstreet Boys or some shit; the same people who are wearing Fortnite shirts these days, lol.
PHJF wrote on Apr 23, 2020, 15:00: Never heard of a little game called Skyrim? The music, besides being widely loved, was integral in creating such perfect atmospheres.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
I think the more realistic a game is, the less I would want musical accompaniment. For example Far Cry 3: no thanks Far Cry 3 Blood Dragon: yes please (great soundtrack)
At the end of the day, so long as you can turn the music off/on, no harm done.
If it's a "cinematic" type singleplayer game, sure, music is almost always part of the set pieces.
Outside of the last two Dooms, anything without a strong story or pacing structure leads me to do the same, hit up YT and listen to some podcast or LP.
I can't even imagine playing a Ubi-style open world / "timewaster" game with the in-game music...