Like with many thing Valve does, they need someone to head up their controller development and community outreach. The Steam Controller was a decade before its time and did amazing things that only the latest gen of controllers are even remotely capable of.....but it *felt* cheap....and there wasn't a quick config that just *worked*. You had to play with settings with every game, which became simple after practice, was daunting to new users.
- Trackpads allowing 180 flicks
- Functional gyro for granular aiming
- Grip buttons
- Programmable buttons