Op Ed

  • Ars Technica - Ars analysis: -80% of Steam games earn under $5K in first two weeks. Thanks JDreyer.
    "But even as the number of successes on Steam has increased, the number of failures has increased even more, both on an absolute and relative basis. For developers, that means just getting a game on Steam isn't anything close to a guarantee of being able to find a significant audience these days. For players, that means sifting through Steam storefront listings full of a lot of crap that apparently very few people want to buy."

  • PayneReactor - I want to be sedated.
    "What struck me upon revisiting the game in 2020 was the fact that Max, when injured by non-player villain characters, is damaged all the time. He never really has a chance to recover from his injuries but sustains more and more, and the player is encouraged to hoard painkillers and frantically smash a button when Max comes dangerously close to losing his life. It’s this constant yo-yo between frenetic, bullet-dodging gameplay and constant monitoring of Max’s wellbeing that leaves the player in an almost out-of-breath race to solve the narrative puzzle surrounding the character to ensure his agency and success. To beat the game, you have to use."
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Re: Op Ed
Apr 8, 2020, 12:09
Re: Op Ed Apr 8, 2020, 12:09
Apr 8, 2020, 12:09
I have ~6,000 titles on Steam set as 'ignored' right now, and I'm still seeing games that I'd like to try eventually. But it's just hard to advertise indie games, I imagine, due to how crowded the store is. One of my favorite indie games, Synthetik, only just recently exploded in sales after over a year of being fairly anonymous, thanks to some youtuber's video showing it off.

Before that, though, I guess sales were satisfactory for the devs (2-3 person team), enough to start working on two more games. So it does work, but boy is it stressful for indies, I'm sure.
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