This mod is done by me. I took the original map file and converted to Source 2 format and added to Half-Life: Alyx. In process, I converted assets of Half-Life 2 to Half-Life: Alyx as well.
Things i was able to do was very limited since Valve didn't share SDK with the public yet. I started this project around 24 March and planned this since around January. You can pretty much say, this is the first Half-Life: Alyx mod.
Note: I have no plans to share this yet since it's just a showcase demo and nothing more.
Don't forget to join my Steam group to get latest updates!
https://steamcommunity.com/groups/Vect0Rx
The Half Elf wrote on Apr 1, 2020, 02:52:Razumen wrote on Mar 31, 2020, 20:49:Primalchrome wrote on Mar 31, 2020, 15:15:The Half Elf wrote on Mar 31, 2020, 11:10:It was a joke?
A few maps imported (badly) into the current engine is not Half Life 2 in VR.
Ignore him, just another just poster making a garbage complaint because they don't bother to even read the article.
Go look at the video, notice all the lighting artifacts (like lighting coming in under the walls). He took some maps from Half Life 2 (added in some assets) and recorded it.
The name is misleading. Show me the CAMPAIGN in VR and then you have a winner. A proof on cnncept yes, but again like to see the campaign.
Razumen wrote on Mar 31, 2020, 20:49:Primalchrome wrote on Mar 31, 2020, 15:15:The Half Elf wrote on Mar 31, 2020, 11:10:It was a joke?
A few maps imported (badly) into the current engine is not Half Life 2 in VR.
Ignore him, just another just poster making a garbage complaint because they don't bother to even read the article.
Primalchrome wrote on Mar 31, 2020, 15:15:The Half Elf wrote on Mar 31, 2020, 11:10:It was a joke?
A few maps imported (badly) into the current engine is not Half Life 2 in VR.