More About Playing Half-Life Alyx Without VR

A new video from the Valve News Network follows up on the brief clip from the other day showing Half-Life: Alyx played on a flat monitor without VR. In this we learn the details on how this was done. The good news is that it didn't involve any external modding, but the bad news is that it utilized a test version of the game that's no longer available anywhere to the public. It also explains why a non-VR mod for the game will be a novelty, but ultimately will not be fun to play.
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Re: More About Playing Half-Life Alyx Without VR
Mar 27, 2020, 20:37
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Re: More About Playing Half-Life Alyx Without VR Mar 27, 2020, 20:37
Mar 27, 2020, 20:37
 
RedEye9 wrote on Mar 27, 2020, 18:22:
fakespyder wrote on Mar 27, 2020, 16:04:
Worthabuys gameplay video to me really highlights how immersive VR must be. I love the way he opens a door with one hand while gingerly sticking his pistol through with the other.

[url=]https://www.youtube.com/watch?v=RKO3WJpvV9Y[/url]
/The end of the video made me genuinely smile for the first time in a over a week.
So I started watching and when he didn't know the name of the manhacks at the beginning I was a little perturbed. But I stuck through till the end and you were right.

Stupid question; what is the inventory management. The continual grenade juggling looked annoying and awkward.

You get two spots for items, one on each wrist. Grenades are SUPPOSED to be hard to come by, and you have to choose if you're going to take a self-healing syringe or a grenade for each. They do that so that when you're reloading, which is done by reaching back over your shoulder (into your backpack), you'll only pull out the ammo for THAT gun.
Ammo inventory is done by dropping clips over your shoulder into your backpack. Alyx will say out loud when she's low on clips (take one out, she'll say "only three left" or "last one!").
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