More About Playing Half-Life Alyx Without VR

A new video from the Valve News Network follows up on the brief clip from the other day showing Half-Life: Alyx played on a flat monitor without VR. In this we learn the details on how this was done. The good news is that it didn't involve any external modding, but the bad news is that it utilized a test version of the game that's no longer available anywhere to the public. It also explains why a non-VR mod for the game will be a novelty, but ultimately will not be fun to play.
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Re: More About Playing Half-Life Alyx Without VR
Mar 27, 2020, 17:08
12.
Re: More About Playing Half-Life Alyx Without VR Mar 27, 2020, 17:08
Mar 27, 2020, 17:08
 
HoSpanky wrote on Mar 27, 2020, 15:30:
Just finished the game, took about 14 hours, and I missed some stuff even though I THOUGHT I was quite thorough.

Valve never, EVER said "We guarantee our games will never need advanced equipment to play". In fact, Half life 1 and 2 required hefty rigs when they came out, I don't see what the difference is here. Their goal with each HL game was to push gaming forward, and Alyx is no different.

If you don't want to get a VR kit, go watch someone else play it on YouTube. It'll be a far more authentic experience of the game than if you played a hacked together, absolutely feature-devoid version of it.

That's the thing about all the complaints about VR. People forget that back in 1998 you either had to buy a 3D card or run the game in shitty software rendering mode. Unreal did this too. Then Half-Life 2 was 3D card only. People whined back then about having to buy a 3D card, so expensive, blah blah blah. Then games started coming out with NO SOFTWARE MODE! OMGZ! RAGE! Forcing us to buy 3D card! rawr!

It's the same with people who bought games on PS1, PS2, PS3, Xbox, 360 and then had to upgrade to the new console to play the sequels.

Tech marches on. Keep up or be left behind.
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