Quinn wrote on Mar 26, 2020, 10:52:
Beamer wrote on Mar 26, 2020, 08:34:
Quinn wrote on Mar 26, 2020, 03:18:
Razumen wrote on Mar 25, 2020, 23:51:
Drayth wrote on Mar 25, 2020, 23:26:
Razumen wrote on Mar 25, 2020, 22:41:
jdreyer wrote on Mar 25, 2020, 21:36:
Razumen wrote on Mar 25, 2020, 21:33:
Riahderymnmaddog wrote on Mar 25, 2020, 19:24:
BULLSHIT! Physical copy's are down proving that DOOM is a failure. If there counting digital sales they are cheating and lying
Ok boomer.
Check the ol' satire detector there.
Eh, too hard to tell on this site, and there wasn't anything particularly satirical about his post anyways.
Till you realize all his posts are satirical.
Just saying something is satire doesn't make it satire.
I can write all my posts as negations and call them jokes, but they wouldn't be.
It's this "Poe's Law" people like RedEye get excited about everytime Riah-etc posts something. I made the case earlier that that just doesn't work in online communities, because stupidity knows no bounds in this area.
As for Doom Eternal: biggest waste of money for me this year so far. I've literally had more fun playing Niffelheim, which cost me 2 bucks. Doom Eternal makes me think of Jedi Fallen Order somehow -- with that game, too, I expected a cool action game that had me slice through unfortunate stormtroopers, mechanics and creatures but instead I got this every-battle-demands-your-best-effort labor. Oh, and the flamethrower reminds me of those YT videos where someone holds a lighter at their asshole when they fart.
Fuck me I hate Doom Eternal.
Sales figures mean fuck all these days.
When have sales figures ever not meant fuck all?
Anyway, the core combat loop of this game is the same as the original, so I'm still loving it. Literally every thing they added to it is bad, except for the ability to meaningfully replay levels (which really should have been there in the original), but everything else is detrimental.
Since the core is so much fun, I'm still loving the combat. Though I also find this much, much, much easier than the original. Just beat the first boss, and did it without sweating. I'm not on Nightmare, one down from it, but it shouldn't have been that easy. Nearly everything is that easy. You only die if you accidentally run into something very large.
I played Ultra-Violence or something, you too? I died quite a lot actually, but not before where you seem to be right now. I wonder what your thoughts will be later into the game.
As for your initial question: I guess sales mattered when the majority of the development budget (pardon the hyperbole I guess) wasn't spent on marketing.
I mean, most of my favorite games didn't sell well. Some of them sold very poorly. Usually, there isn't a great correlation between sales and subjective quality.
I did a rant on DE earlier. Like I said, I feel like it's overburdened (there are so many actions you can ask me to do before I have to move a finger off of strafe, which is death in this game), I feel like the multiple upgrade systems are way too complicated and things like suit upgrades don't feel very meaningful (partially because they tend to either make exploration moot or deal with the things that require me to stop strafing and therefore die), and I feel like the level design kind of sucks because it's a spatially-vague Hell-like environment instead of things we know, or it's a non-sensical but stereotypical huge base in Antarctica that has a layout not even demons would find useful.
But I still just really like killing demons.
I hear the Marauders coming up suck a lot of fun out, though.