Valve on Modding VR Out of Half-Life: Alyx

The big Half-Life interview on Eurogamer.net talks with game designer Robin Walker and level designer Corey Peters about Half-Life: Alyx and Valve in general. As the title of the piece indicates, this is a wide-ranging conversation. One topic of interest that comes up is a question about how they would feel if modders removed the VR requirement from the new game, which Robin interestingly says he would welcome:
I so want them to do that! I'm so excited to see that! There are a lot of people on the team who have asked this question many times. It's going to happen, and I can't wait. To some extent, everything we just described is about what does VR as a platform and experience bring to the table? And if that is not significant, then it's not interesting? We believe it's significant and interesting. And there's no better way than to play this game in non VR, I think, than to experience that. Of course, a bunch of people on the team probably will be super unhappy with me because they're worried about this. But we can't stop them. I think it would be a lot of work.
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Re: Valve on Modding VR Out of Half-Life: Alyx
Mar 25, 2020, 04:23
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Re: Valve on Modding VR Out of Half-Life: Alyx Mar 25, 2020, 04:23
Mar 25, 2020, 04:23
 
Drayth wrote on Mar 24, 2020, 16:51:
Let me tell you about an experience you can only have in VR.

I start the game on the railed balcony most of you have probably seen by now.

I spend the first 5 - 10 minutes tweaking settings, getting everything perfect for moving forward. From there I decided to just relax and take in the site. There's a lawn chair you can pretend sit on; a radio you can tune (the antenna works too); cans you can crush, etc.. Finally I decide to throw a glass beer bottle off the side, so I do while leaning on the railing so I can watch it fall...

...except the railing doesn't actually exist so I fall flat on my side.

No joke.

This actually happened. My instinctive desire to lean on the railing + a split second of being completely lost in the moment gave me a (dumb ass) gaming moment I will never forget.

Well guess it was worth the 1000$+ to experience that.......
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