Valve on Modding VR Out of Half-Life: Alyx

The big Half-Life interview on Eurogamer.net talks with game designer Robin Walker and level designer Corey Peters about Half-Life: Alyx and Valve in general. As the title of the piece indicates, this is a wide-ranging conversation. One topic of interest that comes up is a question about how they would feel if modders removed the VR requirement from the new game, which Robin interestingly says he would welcome:
I so want them to do that! I'm so excited to see that! There are a lot of people on the team who have asked this question many times. It's going to happen, and I can't wait. To some extent, everything we just described is about what does VR as a platform and experience bring to the table? And if that is not significant, then it's not interesting? We believe it's significant and interesting. And there's no better way than to play this game in non VR, I think, than to experience that. Of course, a bunch of people on the team probably will be super unhappy with me because they're worried about this. But we can't stop them. I think it would be a lot of work.
View : : :
3.
 
Re: Valve on Modding VR Out of Half-Life: Alyx
Mar 24, 2020, 11:40
3.
Re: Valve on Modding VR Out of Half-Life: Alyx Mar 24, 2020, 11:40
Mar 24, 2020, 11:40
 
Well they need to sell there overpriced floating hands hardware , to the few
Date
Subject
Author
 3.
Mar 24, 2020Mar 24 2020
  Re: Valve on Modding VR Out of Half-Life: Alyx
10.
Mar 24, 2020Mar 24 2020
20.
Mar 24, 2020Mar 24 2020
21.
Mar 24, 2020Mar 24 2020
22.
Mar 24, 2020Mar 24 2020
30.
Mar 25, 2020Mar 25 2020
32.
Mar 25, 2020Mar 25 2020
23.
Mar 24, 2020Mar 24 2020
24.
Mar 24, 2020Mar 24 2020
25.
Mar 24, 2020Mar 24 2020
      removed
26.
Mar 24, 2020Mar 24 2020
27.
Mar 24, 2020Mar 24 2020
28.
Mar 24, 2020Mar 24 2020
31.
Mar 25, 2020Mar 25 2020
29.
Mar 25, 2020Mar 25 2020
33.
Mar 25, 2020Mar 25 2020