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Warhammer: Vermintide 2 Adds Free Map

A new free update is now available on Steam for Warhammer: Vermintide 2, launching chapter three of Curse of Drachenfels. This includes three missions and a new map to Fatshark's first-person melee action game, which is currently on sale for 75% off. This post on Steam has a screenshot of the new map, along with complete patch notes on the update. Here's word:
You can now play the third and final Chapter of the Curse of Drachenfels, Enchanterís Lair on PC. This update consists of three new missions in total, is part of Season 2 and is free for all owners of Warhammer: Vermintide 2. You can find more information about Season 2 here.

Youíve seen him before. Now go get him, heroes! You can read more about Nurgloth the Eternal here.

Patch Notes


  • New Map: Enchanter's Lair
  • A batch of Weapon Skins added to Lohner's Emporium. These may be familiar to some players just previously not available via the store.

Level Fixes

  • Righteous Stand: Fixed an issue where the end event would be super bright once the Twitch-mode Darkness mutator expired.
  • Old Haunts: Fixed some spots where players could get stuck, also where they might 'slip' off the map.
  • Old Haunts: Fixed some illogical player respawn issues.
  • Old Haunts: Fixed some culling issues.
  • Old Haunts: Fixed an issue where players who joined after the gargoyle head puzzle is complete would instantly complete the 'Ahead Of Time' challenge criteria.
  • Taal's Horn Keep: Fixed some floating props.
  • Taal's Horn Keep: Fixed performance issue in HUD.
  • Weaves: Fixed culling issues in various Weaves types.
  • Weaves: Bots could sometimes remain dead if they died before the Arena and not be available for rescue within the Arena. This shouldn't be possible now.

General Fixes and Tweaks

  • Added delay on kill volumes so people with bad connection wouldn't die from touching it when they get extrapolated under the floor on server side. This should dramatically reduce those heart attack moments. Let us know if you experience them still, and specifically where you do if you do.
  • Torches can now block arrows.
  • Reikland Reaper - Durations are now refreshed when procced again.
  • Added a notification for the host that a party member is not eligible for a particular Deed, whilst before it would start the Deed and silently kick the ineligable player.
  • Fixed a LOD issue that could cause the Ravaged Art pickups to be hidden in very particular situations.
  • We've made changes so the chat doesn't take mouse wheel input if it's not focused, before it would scroll when it was visible. Chat will now always scroll all the way down when it is unfocused.
  • Fixed quickplay stats sometimes not getting incremented after finishing quickplay game.
  • Fixed an exploit where items could be duplicated into the Salvage window.
  • Fixed various crashes.

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1. Re: Warhammer: Vermintide 2 Adds Free Map Mar 24, 2020, 17:44 Xero
I got to try getting back into this game. The one thing that always has bothered me even from Vermintide 1 was when you are in the frantic melee combat, it's just like, slash slash slash and you can barely see anything. The weapon overtakes the entire screen. I feel like the majority of the combat with the melee weapons results in me just randomly slashing at everything since I can't see too well what the heck is going on.

With that aside, the graphics were real nice and the animations. I would like to get into it a bit more but it's missing that "catching" factor others have.
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Primarily playing: Witcher 3 again (2nd playthrough), MK11, Ion Fury, Dishonored
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