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22.
 
Re: Half-Life: Alyx Review Roundup
Mar 29, 2020, 21:21
Ant
 
22.
Re: Half-Life: Alyx Review Roundup Mar 29, 2020, 21:21
Mar 29, 2020, 21:21
 Ant
 
I will wait for its Holodeck version.
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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21.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 20:37
21.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 20:37
Mar 24, 2020, 20:37
 
Its pretty good, but the walking dead vr got continuous motion better. Its better in all other ways though.
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20.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 20:03
20.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 20:03
Mar 24, 2020, 20:03
 
jdreyer wrote on Mar 24, 2020, 19:20:
ventry wrote on Mar 24, 2020, 18:58:
Seems like a great game.
Too bad so few will be able to afford to splash out on hardware like this to be able play it.
Especially these days with so many being laid off.
The lines at Centerlink are staggering. (Centerlink is Australia's welfare provider)

You can get a WMR headset for three hundred or so. I own the Samsung Odyssey. Out of 100 games, only a couple looked funny, and one dev fixed his game to work after I emailed him. It's not cheap, but it's not $100. What with laptops, routers, and webcams flying off the shelves, it's obvious people have *some* money laying around.

Fair enough. However "three hundred or so" equates to five hundred or so Au$.
"If you have a question of whether you're gonna vote for me or Trump, then you aint Black!" - Joe Biden
Bwahahaha!!
Argghhh my sides.
19.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 19:20
19.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 19:20
Mar 24, 2020, 19:20
 
ventry wrote on Mar 24, 2020, 18:58:
Seems like a great game.
Too bad so few will be able to afford to splash out on hardware like this to be able play it.
Especially these days with so many being laid off.
The lines at Centerlink are staggering. (Centerlink is Australia's welfare provider)

You can get a WMR headset for three hundred or so. I own the Samsung Odyssey. Out of 100 games, only a couple looked funny, and one dev fixed his game to work after I emailed him. It's not cheap, but it's not $100. What with laptops, routers, and webcams flying off the shelves, it's obvious people have *some* money laying around.
"The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge." Isaac Asimov
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18.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 18:58
18.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 18:58
Mar 24, 2020, 18:58
 
Seems like a great game.
Too bad so few will be able to afford to splash out on hardware like this to be able play it.
Especially these days with so many being laid off.
The lines at Centerlink are staggering. (Centerlink is Australia's welfare provider)
"If you have a question of whether you're gonna vote for me or Trump, then you aint Black!" - Joe Biden
Bwahahaha!!
Argghhh my sides.
17.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 10:38
17.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 10:38
Mar 24, 2020, 10:38
 
Armengar wrote on Mar 24, 2020, 03:10:
Beat saber lifespan is simply the songs and we have exhausted beastsaber songs that we like.

My understanding is that you can search for and import new 'maps' via a whole community of mod makers. I'm just beginning to explore how to do that, and can relay my findings to you.

Disabling dev updates to the game is important, even now you may need to revert back a month or two, and Steam supports that because it's an early access title. Also I ave a suspicion that the actual music is not included with the maps, and you may have to dig that up separately. But the mods and documentation are fairly robust.
16.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 10:38
16.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 10:38
Mar 24, 2020, 10:38
 
nawwww.. I am going to wait for all the YouTube who haven't played the game to tell me that it sucks and why VR is bullshit.
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15.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 09:11
Beamer
 
15.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 09:11
Mar 24, 2020, 09:11
 Beamer
 
Caslon wrote on Mar 24, 2020, 02:11:
From a hater of modern FPS's with their hand holding console annoyances to the overly bright color pallets to the constant platform jumping, I wonder if any FPS game from now on will hold back all the modern advancements in video cards and programming and make an FPS game that doesn't look as if you took too much niacin before going to sleep and having a wild dream side effect, lol. Time marches on so, I guess not. These new technologically enhanced games are obligated to saturate each frame as well make you go buy the latest video card. It's almost as if they are obligated to overdo it only because the latest "immersion" advancements allow for it. Doing anything less would underutilize what you pay $59.00 a game for and $375 every two years for the latest card. So be it, I guess.

Just go get Amid EVIL. It looks and plays like it's 1999 all over again.
Which means it gets boring pretty quickly to me, but sounds up your alley.
14.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 08:52
14.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 08:52
Mar 24, 2020, 08:52
 
Would love to play this, but the bottom line is I enjoy gaming enough on my 144Hz monitor to not want to spend the money on VR.
13.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 07:23
13.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 07:23
Mar 24, 2020, 07:23
 
The good: The production quality, immersion, and spectacle are probably the best I've ever experienced in any computer game. It's a magical feeling really--the atmosphere combined with the attention to detail in the environments just makes you want to spend hours there and explore everything, and VR really complements this. The mechanics they have implemented feel *really* good and are done well--the gravity gloves mechanic in particular is extremely rewarding, I could do that wrist flick all day. The stability of the physics are the best I've seen in any game. The story and environments successfully made me want to continue on and keep exploring. I almost teared up e.g. interacting with the Xen fauna and Combine consoles

Where it's lacking: The variety of mechanics are very limited e.g. there is no melee combat whatsoever. Valve chose to do a small set of mechanics and do them really well, but this could be so much more. Despite supporting smooth locomotion, the game is really being held back by teleport constraints. There is so much more one could do with Half-Life--the AI, the combat, the environments, and the multitude of ways in which one could potentially express their agency in a virtual world utilizing the affordances of VR, but Valve chose to largely limit themselves to the single context of a shooting gallery with very slow locomotion over planar surfaces in small environments. For this reason I think a VR-to-flat mod won't be an insurmountable challenge.

For HL3VR they need to dramatically expand on VR mechanics and understand that designing for the most sensitive, most limited minority of players that get easily sim sick is holding this game back. They do not need to go full Boneworks or emulate Half-Life 1 or 2 pacing 1:1, but there is simply too much potential being left untapped--it almost feels criminal. If they can address those two things--mechanics and more advanced player locomotion--they will easily live up to the expectations of HL3 and then some.
12.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 04:31
12.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 04:31
Mar 24, 2020, 04:31
 
Caslon wrote on Mar 24, 2020, 02:11:
From a hater of modern FPS's with their hand holding console annoyances to the overly bright color pallets to the constant platform jumping, I wonder if any FPS game from now on will hold back all the modern advancements in video cards and programming and make an FPS game that doesn't look as if you took too much niacin before going to sleep and having a wild dream side effect, lol. Time marches on so, I guess not. These new technologically enhanced games are obligated to saturate each frame as well make you go buy the latest video card. It's almost as if they are obligated to overdo it only because the latest "immersion" advancements allow for it. Doing anything less would underutilize what you pay $59.00 a game for and $375 every two years for the latest card. So be it, I guess.
It's a chicken or egg thing. Remember Crysis? Should they have not reached as far as they did?
"The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge." Isaac Asimov
Avatar 22024
11.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 03:10
11.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 03:10
Mar 24, 2020, 03:10
 
Trickle pc updater here. 1660ti and rifts work marvelously. Spent 2 hours in Alyx and it is great. Payday 2 was my previous fav vr shooter. Beat saber lifespan is simply the songs and we have exhausted beastsaber songs that we like.
Its not the cough that carries you off but the coffin they carry you off in.
10.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 02:20
10.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 02:20
Mar 24, 2020, 02:20
 
Amazing to see City 17 (or whatever city we're in) from the ground (and roof). Only got to play about an hour, but very much enjoyed the environment. Looking forward to playing more on the weekend.
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9.
 
Re: Half-Life: Alyx Review Roundup
Mar 24, 2020, 02:11
9.
Re: Half-Life: Alyx Review Roundup Mar 24, 2020, 02:11
Mar 24, 2020, 02:11
 
From a hater of modern FPS's with their hand holding console annoyances to the overly bright color pallets to the constant platform jumping, I wonder if any FPS game from now on will hold back all the modern advancements in video cards and programming and make an FPS game that doesn't look as if you took too much niacin before going to sleep and having a wild dream side effect, lol. Time marches on so, I guess not. These new technologically enhanced games are obligated to saturate each frame as well make you go buy the latest video card. It's almost as if they are obligated to overdo it only because the latest "immersion" advancements allow for it. Doing anything less would underutilize what you pay $59.00 a game for and $375 every two years for the latest card. So be it, I guess.
8.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 22:52
8.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 22:52
Mar 23, 2020, 22:52
 
Verno wrote on Mar 23, 2020, 19:36:
Valve is back baby.

Nope....
7.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 21:40
7.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 21:40
Mar 23, 2020, 21:40
 
saluk wrote on Mar 23, 2020, 21:03:
Retired wrote on Mar 23, 2020, 20:48:
Cool game, wasn't sure what people were talking about "warping" as there is no walking. Watched some Twitch - ugh. Feels like there is a better way to move around - that....is......ugh.....

There is a shooting game like Ghost Recon I had watched people play on Twitch that was a lot smoother and they "walked" around with one of the hand controllers.

Alyx has both options. Some people can't handle smooth movement in vr, and the warping can be a good compromise. You can even set up the controls to allow both - using continuous when you are more comfortable or the action is less intense, and teleport when you can't handle it.

Whew. Thanks, I will look for other sources of people playing.
6.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 21:40
6.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 21:40
Mar 23, 2020, 21:40
 
So its a good game but it doesn't seem to be a killer app or "oh ma'god amazecubes!". That title seems to go to Beat Saber so far.

It may of drawn in VR hardware sales but I feel it did so because of the Half Life aura, not because of the actual VR attraction.
5.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 21:37
Verno
 
5.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 21:37
Mar 23, 2020, 21:37
 Verno
 
jdreyer wrote on Mar 23, 2020, 19:54:
Verno wrote on Mar 23, 2020, 19:36:
Valve is back baby. I actually think Team Fortress or CS in VR would be pretty rad and something the platform needs.
It's a good candidate. There are some good online VR shooters out there already like Pavlov and Zero Caliber.

I play a lot of Pavlov but it lacks that Valve polish unfortunately.
Playing: Trials of Mana Remake, FF7R
Watching: Into the Light
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4.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 21:03
4.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 21:03
Mar 23, 2020, 21:03
 
Retired wrote on Mar 23, 2020, 20:48:
Cool game, wasn't sure what people were talking about "warping" as there is no walking. Watched some Twitch - ugh. Feels like there is a better way to move around - that....is......ugh.....

There is a shooting game like Ghost Recon I had watched people play on Twitch that was a lot smoother and they "walked" around with one of the hand controllers.

Alyx has both options. Some people can't handle smooth movement in vr, and the warping can be a good compromise. You can even set up the controls to allow both - using continuous when you are more comfortable or the action is less intense, and teleport when you can't handle it.
3.
 
Re: Half-Life: Alyx Review Roundup
Mar 23, 2020, 20:48
3.
Re: Half-Life: Alyx Review Roundup Mar 23, 2020, 20:48
Mar 23, 2020, 20:48
 
Cool game, wasn't sure what people were talking about "warping" as there is no walking. Watched some Twitch - ugh. Feels like there is a better way to move around - that....is......ugh.....

There is a shooting game like Ghost Recon I had watched people play on Twitch that was a lot smoother and they "walked" around with one of the hand controllers.
22 Replies. 2 pages. Viewing page 1.
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