Cram wrote on Mar 23, 2020, 15:43:
I would be very interested (or maybe not) to know if the console version was dumbed down difficulty wise. Not, because if it's the same game and people are destroying it with a controller...well then I really do suck.
I have absolutely no idea how you could play this game on a controller, not referring just to the platforming. How the hell do you fight a Marauder on a controller, never mind one that's surrounded by an army of demons. As others said, tons of systems and chaos.
Drayth wrote on Mar 23, 2020, 18:41:
Answers that.
bigspender wrote on Mar 23, 2020, 16:57:
-The popup tutorials that pause the game, I think I got to shoot the gun about 5 times in the opening level and there were just as many pop ups and pauses. It seems to do this throughout the game. Please just let me shoot things in my Doom game lol (is this some mobile app game design creeping in?)
Beamer wrote on Mar 23, 2020, 17:05:
Just got to the mancubus, and yes, yes, yes! Why did they do that? It ends the pants-staining "oh my god, I'm not equipped for that!"
HorrorScope wrote on Mar 23, 2020, 17:17:aka_STEVE wrote on Mar 23, 2020, 11:43:
it's good when it's good ( all out frantic shooting of demons ) , but the platforming, puzzle jumping, quadruple air sprint dodges ??? - WTF?![]()
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When did that become part of DOOM ?
It is like a 1st person shooter of TombRaider, mixed with Darksiders,,,, in some parts.
Like I am sitting there playing it, enjoying it, - but then I start saying to myself, " yeah, I'm sure these demons from Hell have some kind of Hell-gineer come in to architect in all these elaborate doors & lifts & puzzles for every one of their demons to navigate just to get in & out of these damn places....![]()
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Saying Darksiders kicks in my thoughts of Jedi Fallen Order. The game sputters like dog shit and plays ok and nothing more. Was really surprised at how well it was received. To me it feels like pitty/desperation, it was merely average imo.
Fion wrote on Mar 23, 2020, 14:16:
If there's any one sector of our economy that isn't hurt by a pandemic, it's the at-home entertainment sector. Video games, television, streaming, laptop & PC hardware sales, board games, card games, etc. It's all booming right now.
aka_STEVE wrote on Mar 23, 2020, 11:43:
it's good when it's good ( all out frantic shooting of demons ) , but the platforming, puzzle jumping, quadruple air sprint dodges ??? - WTF?![]()
![]()
When did that become part of DOOM ?
It is like a 1st person shooter of TombRaider, mixed with Darksiders,,,, in some parts.
Like I am sitting there playing it, enjoying it, - but then I start saying to myself, " yeah, I'm sure these demons from Hell have some kind of Hell-gineer come in to architect in all these elaborate doors & lifts & puzzles for every one of their demons to navigate just to get in & out of these damn places....![]()
![]()
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bigspender wrote on Mar 23, 2020, 16:57:
There's so much good in Doom Eternal but so much that annoys me about it as well.
The combat feels perfect. But there is so much bloat in between it all:
-Awful platforming (why so much of it? yeah I get it you made a wall climbing mechanic).
-And nonsensical mario-esque fireball traps and rotating fire chains (floating in mid air) everywhere, really strange.
-The popup tutorials that pause the game, I think I got to shoot the gun about 5 times in the opening level and there were just as many pop ups and pauses. It seems to do this throughout the game. Please just let me shoot things in my Doom game lol (is this some mobile app game design creeping in?)
-I also don't like that they tell you how to shoot a monster - because you might be too dumb to notice that the flashing red is the weak spot? (and when the mancubus comes out, it totally spoils the surprise of it coming out! It pauses the game, and tells you a mancubus is coming out and shoot it here for more damage.... wowwwwwww!!! )
-The teleportation to tutorial rooms even though you're in the middle of a level is a sin in any game, let alone doom.
-They also never give you enough ammo which virtually forces you to use melee and chainsaw constantly. It makes the combat more repetitive than it needs to be. I like the idea of using the enemies as ammo and health drops but it's too much here. I'm forced to do it.
-Also the fetch quests you have to do in your home base and even on some levels it's a chore.
All of that just seems like they are too scared to let people just enjoy the awesome combat.
And a personal gripe is the story. I loved the idea of being some dude that just happened to be on mars (or earth) when a demonic invasion happened. You take your stimpaks and rip and tear because you're a badass. The comic book of the 90s captured this so well.
But the whole "you're a slayer" and the "doom universe" thing is really contrived. And I don't like the parts of the game that look like they are out Warframe or heaven levels from Diablo 3. Futuristic bases and buildings, and some crazy hell stuff, and throw in some alien ruins for good measure. But having weird medieval style worlds with contrived traps to set off seems really weird to me.
Fion wrote on Mar 23, 2020, 14:16:GameStop says hi.
If there's any one sector of our economy that isn't hurt by a pandemic, it's the at-home entertainment sector. Video games, television, streaming, laptop & PC hardware sales, board games, card games, etc. It's all booming right now.