Wolfen wrote on Mar 22, 2020, 10:51:
jacobvandy wrote on Mar 22, 2020, 09:00:
How can you have actually tried VR and not understand that handheld controllers are a part of the package for a reason? Keyboard and mouse can't track your hand motions in 3D space, it's a bunch of buttons and a 2D pointer...
Depends on the game doesn't it? If it's just an FPS shooter like Serious Sam, or Alien Isolation, Resident Evil, those are all primarily controller based and could technically work with a Mouse and Keyboard. Seated VR experiences.
It could work, sure, and I bet there are some games like that already (seated VR is driving a car or flying a spaceship though, isn't it?). Anchoring yourself to a desk for FPS controls really limits what you can do and is ultimately not that much different than what we had before in stereoscopic 3D and optional head-tracking sensors, except that the screen is attached to your face. If the mouse is controlling where you aim the gun, how do you turn your view more than 90 degrees in any direction? You can't turn away from the desk. Or is the mouse controlling both aim and view simultaneously? Alternately? Are you going to be able to lose track of your 'cursor' or do you keep it locked to your field of view? How are you running and jumping around in all directions while trying to manage where to look and aim? These are problems VR is meant to eliminate, not continue to try to work around.