Baldur's Gate III Early Access Nears

Community Update #2 on the Larian Studios forums is titled "Gathering the Party" as they discuss plans to bring Baldur's Gate III to Early Access "soon." This discusses their presentation of the RPG sequel to attendees of PAX East and plans to discuss it with the rest of us one week from today in a Reddit AMA. Word on that is: "We’ll be hosting a Reddit AMA where you can ask Swen (Creative Director), David (Producer), Adam (Senior Writer), Nick (Lead Systems Designer), and Jiji (Writing Director) your questions. 11:00 PT on March 12, over on Reddit!" Here's the update:
We will soon embark on an epic adventure as Baldur’s Gate 3 enters Early Access, and we couldn’t possibly venture forth without first gathering you, our party. One thousand of you gathered with us as we streamed the game live for the first time at PAX East in an auditorium filled to the brim, and an extra thousand of you were sadly turned away because there was no more space. Hundreds of thousands of you gathered online which - we’re told in confidence - broke some records. Thousands of you each waited three hours to gather with us at our PAX East booth, to see what would have happened if the dice rolls weren’t against us. It has been humbling and exciting to gather together as we start this new journey, venturing forth, going the way of the dice.

What you will eventually play has been in the planning at Larian and closely with Wizards of the Coast for over 4 years now, with their key creative people colliding with our key creative people in ways that we will eventually talk about in greater length. Our task is to create the ultimate Dungeons & Dragons game; a loving and modern sequel to Baldur’s Gate 2. Oozing with 5e D&D greatness, set in the world that you know and love. You will explore Baldur’s Gate 100 years after Baldur’s Gate 2. The Bhaalspawn saga has ended, and a new threat is converging on the city of Baldur's Gate. But the gods do not forget, and the shadows and scars of the past will not stay silent. You will meet and get to know many new characters, and encounter some of the legendary characters you know and love.

Most importantly, you’ll learn how their stories have evolved. And as you play, you will heavily influence their fate. Over the course of the past 3 weeks, the final missing ingredient has been added into our new development pipeline: you.

Let’s look at how we’ve evolved since the release of Divinity: Original Sin 2 in 2017. Firstly, we finished Divinity: Original Sin 2 with 120 people. DOS2 was shipped on the second version of the Divinity engine (we still haven’t found a cool name for it yet), and our Producer David Walgrave said recently in an interview with TechRaptor that in BG3 "there’s about 20-30% of the Original Sin engine left and we rewrote so many systems and so many things." We’ve been colloquially calling this 4.0 engine the “Baldur’s Gate Engine”, and it’s designed from the ground up for Baldur’s Gate.

But how does this happen? Between 2017 and the announcement of BG3 we’ve grown to 250 people + we have over 100 outsourcers working on this. Still independent. Funded entirely by yourselves who dived so eagerly into Divinity: Original Sin 2. We were quiet since the announcement just before E3 of the previous year. But internally, kinetic energy has propelled us forward with new systems, pipelines, and people who when not playing D&D were all helping us to put together what you saw at PAX East, 2020. There’s quite the adventure ahead.

We’ve built an engine that allows all 250 people at Larian collaborate to become the ultimate DM. Allowing for near-limitless reactivity, responsiveness, and a memory that never forgets who you are, or what you’ve done. No matter who you roll, dice-rolls, modifyers, and physical simulation have all been designed to simulate a D&D experience that feels as though it’s straight from the imagination, where no matter the dice roll the story will continue. It’s also a game that is intended to span the entire range of human emotion. It is in equal parts a dark and a light game. “We always want to make failure as interesting as it possibly can,” said Senior Writer Adam Smith. “We don’t put everything that’s cool and interesting behind success.”

“Light and dark are really good sources of advantage,” noted Swen in a recent GameSpot interview. The philosophies that define the rules in D&D 5e also define the narrative, where you’ll often make difficult decisions through initiative or through the roll of the dice. The Baldur’s Gate games were dark - sometimes darker than many people remember. Baldur’s Gate 3 is no exception, though in 2020 we’re able to take the gamut of emotion and experience and stretch it further due to systems, simulation, and of course also our cinematics team. Unfortunately we did not make it to the end of our PAX East 2020 live demo due to a feature (see: bug), but those in the hall witnessed a scene where Astarion’s hunger got the better of him, and through a series of dice rolls (and often audience choice), Astarion sank his teeth into Shadowheart to varying degrees of mortality. Astarion was happy (systemically), but Shadowheart often ended up dead (also without irony, systemically).

Baldur’s Gate 3 is on course to be a ‘Mature’ game, which is publishing language for “if you go any further the ratings board is going to be extremely annoying”. We want to push the limits of every theme within the game, which should allow you to play exactly how you’d like to play. Astarion may be a Vampire Spawn, but that doesn’t mean he has to be evil - if hungry. Though you saw one path at PAX East, there were many possibilities for good, and evil -- note also, everything in between. It has always been Larian’s plan to create games that allow you to play however you wish. This larger team, and this new engine, allow us to push this further than ever before. Much further than Divinity: Original Sin 2.

As you delve into an epic adventure that subverts the binary morality found in many RPGs, and explore Baldur’s Gate with new and existing characters, 100 years after the story of the first two games, dice roll by dice roll, we hope that together we can reignite that great sense of discovery you felt as you dived for the first time into Baldur’s Gate 1 & 2, bringing the experience of an open-ended D&D game to photo-realistic realisation, albeit with 5e rules in place of 2nd edition rules. Things have come a long way in 20 years, but what’s important to us is that you’re along for the ride.

You have many questions, and we have answers. We’ll be hosting a Reddit AMA where you can ask Swen (Creative Director), David (Producer), Adam (Senior Writer), Nick (Lead Systems Designer), and Jiji (Writing Director) your questions. 11:00 PT on March 12, over on Reddit!

See you all in Early Access.
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12.
 
Re: Baldur's Gate III Early Access Nears
Mar 8, 2020, 18:07
Kxmode
 
12.
Re: Baldur's Gate III Early Access Nears Mar 8, 2020, 18:07
Mar 8, 2020, 18:07
 Kxmode
 
deleted

This comment was edited on Apr 9, 2020, 02:22.
"The present is a veil between anticipation and horror. Lift the veil... and madness may follow." source
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11.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 11:38
Jivaro
 
11.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 11:38
Mar 6, 2020, 11:38
 Jivaro
 
Not enough real life time to do early access anymore. I might still beta test a game once in awhile, I don't really have a problem with early access or beta, I just don't have the time to make it worth it to me.
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10.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 10:58
10.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 10:58
Mar 6, 2020, 10:58
 
Yes... test BG3 extensively, so it's as bug free as possible when I play the release version...mwahahaha!

As people said in one of the previous BG3 threads, they will NOT release the entire game in EA, maybe the first Act or part of the first Act, like they did for DoS and DoS2, if my aging unreliable memory serves correctly. I think I skipped the DoS2 EA, but maybe played a little of the DoS one?

I'll be skipping the EA/beta for BG3, but my thanks in advance to those who playtest and report bugs correctly!
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9.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 10:34
9.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 10:34
Mar 6, 2020, 10:34
 
Ozmodan wrote on Mar 6, 2020, 09:35:
I won't touch it until it is finished. Tired of having major bugs frustrating my gaming experience. I have too many games to play as it is.

Yah, I wouldn't want to play through a huge rpg in EA. Weren't the original games buggy enough at release?

Also, a little disappointed they did a time jump. Worried we won't see some of our favorite characters.
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8.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 09:35
8.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 09:35
Mar 6, 2020, 09:35
 
I won't touch it until it is finished. Tired of having major bugs frustrating my gaming experience. I have too many games to play as it is.
7.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 05:52
7.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 05:52
Mar 6, 2020, 05:52
 
Only reason I bought EA in the past was either because they were pretty much done content wise already or they were much cheaper than the finished version and showed great promise so I would play it for sure when it would be finished.

I dont see anything of that here. What I saw so far doesnt impress me much. Doesnt feel/look like Forgotten Realms at all and I am not a fan of turn based combat either.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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6.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 05:49
6.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 05:49
Mar 6, 2020, 05:49
 
Drayth wrote on Mar 5, 2020, 20:46:
I can't wait for this, but I'm going to pass on the EA. I'd rather dive directly into the full game when I do take the plunge.

Edit: Well I guess everyone agrees.
Same here, I think I'll maybe even wait for the obligatory definitive edition, as this will likely be the most polished version (just like D:OS 2).
EA is fine for rogue lite games (good examples are Hades and Dead Cells) but for games focusing on a long story, I think it's a bad idea. Sure, the developer will get early feedback on bugs and issues, but the players always have to (re-) play an unfinished product.
5.
 
Re: Baldur's Gate III Early Access Nears
Mar 6, 2020, 03:52
5.
Re: Baldur's Gate III Early Access Nears Mar 6, 2020, 03:52
Mar 6, 2020, 03:52
 
I hope Larian gets this right. Something always bugged me about their games, nothing that I can really put a finger on exactly but I never finished a single one of their games.

Another thing. The rule changes to the P&P game with 5E are something I really dont care for. Changing spells like Finger of Death from "Roll to avoid death" to "Roll to avoid Flat Damage" is a step backwards for D&D. Kills the immersion completely for me.
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4.
 
Re: Baldur's Gate III Early Access Nears
Mar 5, 2020, 20:46
4.
Re: Baldur's Gate III Early Access Nears Mar 5, 2020, 20:46
Mar 5, 2020, 20:46
 
Cutter wrote on Mar 5, 2020, 18:39:
Anyone else getting down on this? Ima get down on this. Been jonsing for from Forgotten Realms for a long while now. I wonder how early EA is though. Must be beta at least though. Right? Maybe?!

I can't wait for this, but I'm going to pass on the EA. I'd rather dive directly into the full game when I do take the plunge.

Edit: Well I guess everyone agrees.
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3.
 
Re: Baldur's Gate III Early Access Nears
Mar 5, 2020, 19:56
3.
Re: Baldur's Gate III Early Access Nears Mar 5, 2020, 19:56
Mar 5, 2020, 19:56
 
Yes, consider EA to be a small slice of the game in buggy alpha/beta status. So don't buy into it unless you are OK with this--it doesn't do much for me. Also, I want Sven to clearly understand that the line "You must gather your party before venturing forth" was likely the most absolutely hated and detested line in the BG games...;) Mods quickly developed to kill the audio on that infernal line--after all these years I still remember how much it annoyed me! Sven is getting a bit carried away with the "venturing forth" expression--it was not a positive association for most BG players originally...;)
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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2.
 
Re: Baldur's Gate III Early Access Nears
Mar 5, 2020, 19:28
Kxmode
 
2.
Re: Baldur's Gate III Early Access Nears Mar 5, 2020, 19:28
Mar 5, 2020, 19:28
 Kxmode
 
deleted

This comment was edited on Apr 9, 2020, 02:22.
"The present is a veil between anticipation and horror. Lift the veil... and madness may follow." source
Avatar 18786
1.
 
Re: Baldur's Gate III Early Access Nears
Mar 5, 2020, 18:39
1.
Re: Baldur's Gate III Early Access Nears Mar 5, 2020, 18:39
Mar 5, 2020, 18:39
 
Anyone else getting down on this? Ima get down on this. Been jonsing for from Forgotten Realms for a long while now. I wonder how early EA is though. Must be beta at least though. Right? Maybe?!

in an auditorium filled to the brim

Remember that 70's/80's coffee Brim? "Fill it to the rim, with Brim!"

and an extra thousand of you were sadly turned away

As Homer would say, 'It's funny because it wasn't me.'
"Some motherfuckers are always trying to ice skate up hill." - Blade
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