Half-Life: Alyx Locomotion Videos

Valve offers three new videos from Half-Life: Alyx showing off gameplay from the upcoming VR installment in the Half-Life series. The focus is to show the different ways Alyx will navigate in the game: The first demonstrates the game's teleportation locomotion method, the second shows a continuous locomotion style, and the third is what they call the shift locomotion style. Additionally, IGN has a new video of their own showing the different locomotion methods with nine minutes of direct-feed gameplay. Word is: "See how Half-Life looks and feels in VR, and note that we intentionally switch from Blink movement mode to Continuous at the 6:06 mark so you can see the different locomotion settings in action."
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Re: Half-Life: Alyx Locomotion Videos
Mar 4, 2020, 02:21
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Re: Half-Life: Alyx Locomotion Videos Mar 4, 2020, 02:21
Mar 4, 2020, 02:21
 
That Linus tech tips guy had a video where his VR expert had him try both streaming strategies and while one was improved over the other they said that both were painfully behind. This was while playing beat saber which admittedly would be extra sensitive to that, but I'd see an FPS being the same way. Also they showed moving your head quickly could outpace the stream resulting in black edges, again reduced in the newer version though.

Edit: actually I guess it wasn't beat saber, it was that archery mini game

https://youtu.be/AGScX_8plYw

I guess my original post overstated display lag, but the input seems bad to me especially for a game like this
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