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Path of Exile: Delirium Next Month

Path of Exile Website announces Path of Exile: Delirium, a new expansion that will come to Grinding Gears' free-to-play action/RPG on March 13th. This page has a timer counting down the seconds until the release along with this trailer showing off gameplay accompanied by developer commentary. They promise endgame improvements, new skill and support gems, new items, and of course Delirium supporter packs to help fund the game. Here's more:
Path of Exile: Delirium
A mysterious affliction has infiltrated your mind. As you touch the Mirror of Delirium, reality turns to mist and your worst nightmares emerge before your eyes. Our March expansion contains the Delirium challenge league, the new Cluster Jewel system, new skills and support gems, powerful new items and further improvements to the Atlas endgame.

Defeat the Nightmare
As the mists of Delirium consume you, new enemies emerge and existing foes gain savage talents. Delirium introduces dozens of lethal monster modifiers, many new bosses, and horrifying demons lurking within rare and unique monsters.

Plunge into the Horror
As you travel deeper into the Delirium, you'll experience more numerous and challenging enemies with greater rewards. Will you let greed and hubris draw you into the madness?

Terror Permeates Wraeclast
Nowhere is safe. Encounters you once mastered can now be played under the effects of Delirium, substantially ramping up their difficulty and rewards. If you're daring, you can exploit Delirium to amplify past conflicts.
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24. Re: Path of Exile: Delirium Next Month Feb 28, 2020, 12:08 VaranDragon
 
Mr. Tact wrote on Feb 27, 2020, 16:15:
VaranDragon wrote on Feb 27, 2020, 15:36:
Well I've finished the game with an Arc Witch, and by finished I mean cleared conquerors up to AL5 on the Atlas and taken out Sirius.

Now playing with a second char this season, A Cyclone Slayer (Dualist initially). Already lvl 88 and deep into the Atlas.
Cool. Although I have to admit I don't know anything about the Conquerors, it is something added since I last played. When you say deep into the Altas, you mean 12+? -- I assume so at level 88...

Yeah, T12 maps and higher, well I could do T16 though I was still missing a bit of health until today.

Conquerors are map UBER bosses that spawn periodically, depending on certain preconditions.
 
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23. Re: Path of Exile: Delirium Next Month Feb 27, 2020, 16:15  Mr. Tact 
 
VaranDragon wrote on Feb 27, 2020, 15:36:
Well I've finished the game with an Arc Witch, and by finished I mean cleared conquerors up to AL5 on the Atlas and taken out Sirius.

Now playing with a second char this season, A Cyclone Slayer (Dualist initially). Already lvl 88 and deep into the Atlas.
Cool. Although I have to admit I don't know anything about the Conquerors, it is something added since I last played. When you say deep into the Altas, you mean 12+? -- I assume so at level 88...
 



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22. Re: Path of Exile: Delirium Next Month Feb 27, 2020, 15:36 VaranDragon
 
Mr. Tact wrote on Feb 26, 2020, 08:44:
VaranDragon wrote on Feb 26, 2020, 05:11:
...The game has made huge leaps and bounds since I last played it. Yeah it looks like it can be a bit overwhelming at first but overall it's still better than any other ARPG on the market.
Just out of curiosity, what kind of build are you playing and how far into the end game have you gotten?

Well I've finished the game with an Arc Witch, and by finished I mean cleared conquerors up to AL5 on the Atlas and taken out Sirius.

Now playing with a second char this season, A Cyclone Slayer (Dualist initially). Already lvl 88 and deep into the Atlas.
 
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21. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 16:25  Kxmode 
 
Tipsy McStagger wrote on Feb 25, 2020, 23:22:
I have 794 hours into this game (haven't played since 2017) and I still feel like I'm mentally retarded with the game mechanics and character building.

I'm sure if I started again... I'd feel more lost.

It's not you. It has one of the steepest learning curves (almost requires a math major). I'd wager the difficulty is higher than EVE Online. The fact that they added more to the skills tree tells me they know most of the players are existing who have learned/master the complexity. So they're trapped in that they have to make the game even more difficult.
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 Beep beep, Beep, beep, meep, squeak, beep, whee!
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20. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 16:19  Kxmode 
 
I like Wolcen in that it strikes a balance between too easy (Diablo 3) and too hard (Path of Exile). (Yes, I realize Wolcen has a lot of bugs to work out.)  
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 Beep beep, Beep, beep, meep, squeak, beep, whee!
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19. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 14:03  Mr. Tact 
 
jacobvandy wrote on Feb 26, 2020, 13:02:
I say again, this is a free to play game. The developers are beholden to their minority of most active, most paying customers if they want to keep making money.
I guess, maybe. But I mean, I am nowhere near that level and I've spent more on this game than any other game besides WoW. If they could keep people like me more engaged, I'd spend more. And there are a lot more people like me, than the guys who are gouging others and ignoring anyone who isn't buying in bulk...
 



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18. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 13:36  Wallshadows 
 
jacobvandy wrote on Feb 26, 2020, 12:45:
A central trading network with standardized pricing determined by true supply and demand would destroy them. They might say it'd suck the fun out of trading, but really it's just because the prices of everything would crash hard.

The reason which GGG have given on record is a popular joke on /r/pathofexile since each league is flooded with scammers, spammers and bots. By introducing an auction house it would have an impact on player interaction...

... even though the Chinese and console versions have one.

Personally, I'd be happy if there was an auction house for maps and currencies. A bunch of the more important currencies are price fixed anyway so it wouldn't matter where you get them from and it would be nice to not have to whisper 18 players to get a T13 map especially if they can only be assed when you buy in bulk.
 
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17. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 13:02 jacobvandy
 
I say again, this is a free to play game. The developers are beholden to their minority of most active, most paying customers if they want to keep making money.  
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16. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 12:53  Mr. Tact 
 
jacobvandy wrote on Feb 26, 2020, 12:45:
That's easy. The most active traders, the richest ones, have gotten where they are by haggling and gouging people who don't know or don't care what things are really worth. A central trading network with standardized pricing determined by true supply and demand would destroy them. They might say it'd suck the fun out of trading, but really it's just because the prices of everything would crash hard.
Could be. However you'd think that group would be a minority and the majority's voices would rise up and convince GGG to implement one anyway. The unfortunate thing is doing this would probably make getting to the mid-endgame a lot easier. And I as I said, my biggest gripe is the difficulty of getting to that content...
 



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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15. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 12:45 jacobvandy
 
Mr. Tact wrote on Feb 26, 2020, 12:20:
While trading helps (in fact, is nearly required), it is rather a pain most of the time. They need a static away to do it. A "store" or "trading post" where someone can put an item up for a set price and anyone can go in and buy it without direct interaction with the other person. But for some reason, even though trading is acknowledged as a pain, the community doesn't seem to want that option. I don't quite understand the thought process...

That's easy. The most active traders, the richest ones, have gotten where they are by haggling and gouging people who don't know or don't care what things are really worth. A central trading network with standardized pricing determined by true supply and demand would destroy them. They might say it'd suck the fun out of trading, but really it's just because the prices of everything would crash hard.
 
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14. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 12:20  Mr. Tact 
 
Well, the whole game is repetitive at some level. Kill monsters, collect loot. That is the basic game play. That said, last I played (3-4 seasons ago -- maybe longer) I got to about the same place. Progression starts getting a lot harder after maps 1-5.. not so much you couldn't complete it, but just getting to it -- which is damn frustrating. This is my biggest gripe with the game.

While trading helps (in fact, is nearly required), it is rather a pain most of the time. They need a static away to do it. A "store" or "trading post" where someone can put an item up for a set price and anyone can go in and buy it without direct interaction with the other person. But for some reason, even though trading is acknowledged as a pain, the community doesn't seem to want that option. I don't quite understand the thought process...
 



"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
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13. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 12:06 HorrorScope
 
Mr. Tact wrote on Feb 26, 2020, 08:44:
VaranDragon wrote on Feb 26, 2020, 05:11:
...The game has made huge leaps and bounds since I last played it. Yeah it looks like it can be a bit overwhelming at first but overall it's still better than any other ARPG on the market.
Just out of curiosity, what kind of build are you playing and how far into the end game have you gotten?

I have had the same exp as Varan, I played a Cyclone Build and went about 1/2 way to the center of the end game, game had become too repetitive well prior to that, but it was too hard for me to get maps to continue on without repeating other maps over and over for unique map drops. What I found with Cyclone is you can move all the time and kill ridiculously, too many other builds you have to stop to fire, for this scenario alone it changed how I play ARPG's like these (blender spreadsheets) forever, I DO NOT LIKE having to stop to use a skill, I want and now demand I can move and use skills, just so much more fun to play.

My last play was either 2 or 3 seasons ago and my previous play before that, I think only had to acts and that could have been beta. My next play is when 2.0 comes out. I like a little dose of ARP's like this, I do enjoy them to an extent but they are also goofy to me in how repetitive and blenderish they are.
 
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12. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 10:12 jacobvandy
 
Let's be real, guys, it's a free to play game... they want you to spend umpteen hours grinding out new characters.  
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11. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 09:48  Wallshadows 
 
The Pyro wrote on Feb 26, 2020, 08:41:
I don't enjoy leveling a new character, even if it "only" takes 8-10 hours for me.

That's honestly one of my biggest issues with the game. It hits me pretty early in act 2 Vaal Ruins and it can, at times, be a real slog to see it through to the end especially if I go in to the league without a clear idea of what I want to play and find myself going through a revolving door of builds which flake out before the campaign is finished. Even when jacked up with leveling gear it's still my least favorite part of the game even though it represents the smallest portion of time investment.

I wish they'd take the Adventure Mode from Diablo 3 and sprinkle in a little of their own spices to provide an alternate leveling experience but I don't think that'll ever happen.
 
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10. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 08:44  Mr. Tact 
 
VaranDragon wrote on Feb 26, 2020, 05:11:
...The game has made huge leaps and bounds since I last played it. Yeah it looks like it can be a bit overwhelming at first but overall it's still better than any other ARPG on the market.
Just out of curiosity, what kind of build are you playing and how far into the end game have you gotten?
 



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9. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 08:41  The Pyro 
 
The developers know exactly what's wrong with the game, and are already addressing those issues in PoE 2, but at the same time they know they can't fix the problems in PoE 1 without massive community backlash. So here's to a few more seasons of speed-clearing!

I took a break for only one 3-month season and already I feel lost, lol... Not sure if I'm going to jump back in or not. I don't enjoy leveling a new character, even if it "only" takes 8-10 hours for me. You spend at least 50% of your time just running from zone to zone without fighting (if you're efficient).

I do love delving, though... hmm...
 
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8. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 07:51  Wallshadows 
 
I really like the theme and the extension of the passive tree might shake out some interesting new builds along the way. Any improvements to the Conqueror system is greatly appreciated too since that was a mess and nice to see they're extending that in to the end game in general.

Can't say I like the supporter packs though which is a shame.
 
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7. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 05:11 VaranDragon
 
I've recently been drawn in back to PoE (thanks to a RL friend) and Im still playing. The game has made huge leaps and bounds since I last played it. Yeah it looks like it can be a bit overwhelming at first but overall it's still better than any other ARPG on the market.

 
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6. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 04:26 Bhruic
 
eRe4s3r wrote on Feb 26, 2020, 00:37:
PoE has another problem, a far bigger one... Wolcen turned out to be a game you could actually play (after such a long time, kinda surprising I know ,p) and while the campaign is something I wish I could forever forget (kinda lackluster and stupid) Wolcen has a solid base and support for mods. Now all I need is a Diablo 2 TC in Wolcen.

Yeah, PoE has absolutely nothing to worry about Wolcen for the forseeable future. Even ignoring all of the bugs in Wolcen - and there is a massive amount of them - the game is incredibly basic. The end-game is even worse than Diablo 3. Eventually they may be able to turn the game into something that can challenge PoE, but PoE 2 will be out well before that happens.
 
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5. Re: Path of Exile: Delirium Next Month Feb 26, 2020, 01:02  jdreyer 
 
MoreLuckThanSkill wrote on Feb 25, 2020, 22:17:
Lol, expanding the passive tree even further, adding 200 more passive socketables, what are they trying to do?

And of course more skill/support gems, etc. etc.

I may check this out eventually, but this game seems to be just turning into an even denser pile of errata at this point.

Not being able to easily respec hurts this game worse the more they add to it, it feels like. I know, the answer is to 'make another character' but be realistic, there are only so many hours in a human life, let alone a day.
Two reasons I stopped playing:

1) no way to easily respec chars. No way I want to waste time rebuilding a char from scratch.

2) level resets if you're away for more than 10m.
 
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