Metro Exodus on Steam

Metro Exodus has concluded its Epic Games Store exclusivity, and is now also available on Steam, offering another way to buy 4A Games' first-person shooter sequel. This is offered at 40% off. You can also pick up the game's previous post-release content there as well as the new Sam's Story DLC. Here's a refresher on the game:
The year is 2036.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.

They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.

But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.

Features

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

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28.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 15:31
28.
Re: Metro Exodus on Steam Feb 16, 2020, 15:31
Feb 16, 2020, 15:31
 
Slashman wrote on Feb 16, 2020, 12:26:
Acleacius wrote on Feb 16, 2020, 11:57:

No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.

Well it would make sense that they pay different devs differently. You wouldn't have the same operating costs if you were making Phoenix Point as opposed to The Untitled Goose game.

But what Jeryk was saying is that they likely paid each developer enough to meet their operating costs for the first year. So no matter what level your game was at...you would be covered for that period. And that is a huge boon for a developer/publisher.

Now as to if that was enough to offset the loss of sales over the life of the game, I have no idea.

Also remember that Metro Exodus had the benefit of preorders on Steam that were kept even after the Epic move. So they got those benefits whereas other games did not.
Understood but still disagree with his premise. There's literally no way for them to know how much a game would sell for much less a huge potential breakout game like Control.

metro sure could have gotten more than most games because they were literally bribed off of Steam. Extorting Steam customers who expected/intended to buy it because of the publisher's PR and advertisements. Forcing them to wait a year or pay money on a shitty new store with zero reputation, credibility, reliability or population for multiplayer games.

Att, epic had less 1% global footprint of gaming where as Steam has at least 80%. There's no way a game like Control can get a fraction of the sales and exposure, on a piece of crap like epic.
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