Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.
While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Well it would make sense that they pay different devs differently. You wouldn't have the same operating costs if you were making Phoenix Point as opposed to The Untitled Goose game.
But what Jeryk was saying is that they likely paid each developer enough to meet their operating costs for the first year. So no matter what level your game was at...you would be covered for that period. And that is a huge boon for a developer/publisher.
Now as to if that was enough to offset the loss of sales over the life of the game, I have no idea.
Also remember that Metro Exodus had the benefit of preorders on Steam that were kept even after the Epic move. So they got those benefits whereas other games did not.