Metro Exodus on Steam

Metro Exodus has concluded its Epic Games Store exclusivity, and is now also available on Steam, offering another way to buy 4A Games' first-person shooter sequel. This is offered at 40% off. You can also pick up the game's previous post-release content there as well as the new Sam's Story DLC. Here's a refresher on the game:
The year is 2036.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.

They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.

But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.

Features

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

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26.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 11:57
26.
Re: Metro Exodus on Steam Feb 16, 2020, 11:57
Feb 16, 2020, 11:57
 
Jerykk wrote on Feb 16, 2020, 06:28:
jacobvandy wrote on Feb 15, 2020, 22:40:
Eirikrautha wrote on Feb 15, 2020, 21:35:
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...

No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.

It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.
No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
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