Metro Exodus on Steam

Metro Exodus has concluded its Epic Games Store exclusivity, and is now also available on Steam, offering another way to buy 4A Games' first-person shooter sequel. This is offered at 40% off. You can also pick up the game's previous post-release content there as well as the new Sam's Story DLC. Here's a refresher on the game:
The year is 2036.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.

They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.

But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.

Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.

Features

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

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35 Replies. 2 pages. Viewing page 1.
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35.
 
Re: Metro Exodus on Steam
Feb 21, 2020, 20:48
35.
Re: Metro Exodus on Steam Feb 21, 2020, 20:48
Feb 21, 2020, 20:48
 
Quinn wrote on Feb 21, 2020, 18:13:
Xero wrote on Feb 21, 2020, 17:53:
I picked up the one prior to Exodus for 5 bucks on Steam. Surprised that a 5-6 yr old game like that maxed out makes my frames buckle on my 1070ti when it blows through just about anything else at 1080p, even current. I chock it up to bad optimization but whatever. I have to say it has highly impressive lighting effects, especially considering it was from about 5-6 years ago...

I hope you don't play Redux version. It runs better but looks way way worse.

Just confirmed, it's Metro Last Light Redux. Is that what you are referring to?
Avatar 16605
34.
 
Re: Metro Exodus on Steam
Feb 21, 2020, 18:13
34.
Re: Metro Exodus on Steam Feb 21, 2020, 18:13
Feb 21, 2020, 18:13
 
Xero wrote on Feb 21, 2020, 17:53:
I picked up the one prior to Exodus for 5 bucks on Steam. Surprised that a 5-6 yr old game like that maxed out makes my frames buckle on my 1070ti when it blows through just about anything else at 1080p, even current. I chock it up to bad optimization but whatever. I have to say it has highly impressive lighting effects, especially considering it was from about 5-6 years ago...

I hope you don't play Redux version. It runs better but looks way way worse.
33.
 
Re: Metro Exodus on Steam
Feb 21, 2020, 17:53
33.
Re: Metro Exodus on Steam Feb 21, 2020, 17:53
Feb 21, 2020, 17:53
 
I picked up the one prior to Exodus for 5 bucks on Steam. Surprised that a 5-6 yr old game like that maxed out makes my frames buckle on my 1070ti when it blows through just about anything else at 1080p, even current. I chock it up to bad optimization but whatever. I have to say it has highly impressive lighting effects, especially considering it was from about 5-6 years ago...
Avatar 16605
32.
 
Re: Metro Exodus on Steam
Feb 17, 2020, 04:54
32.
Re: Metro Exodus on Steam Feb 17, 2020, 04:54
Feb 17, 2020, 04:54
 
RedEye9 wrote on Feb 16, 2020, 19:12:
dizave wrote on Feb 16, 2020, 19:05:
I never finished the game because of a stupid flashlight bug that's tied to your vehicle in the sand area. Legend has it they still haven't fixed it. This was the first game I couldn't complete because of a bug.

Did you try the fixes
[quote=WinterChimaera;1798529872645088870][quote=CupCupBaconBox;3658515990052663937f you want to fix the flashlight issue, just get in the van and flick the lights on and off a couple times, then get out and test your flashlight. Should fix it.

This is exactly the kind of troubleshooting any experienced gamer should know how to do. I had the flashlight bug once and the above fixed it for me. Never had to look it up either. Gaming instinct just took over. I almost forgot I ever encountered the bug.

Great game. Fantastic experience. Somehow forgettable though. One of those gaming paradoxes.
31.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 19:12
31.
Re: Metro Exodus on Steam Feb 16, 2020, 19:12
Feb 16, 2020, 19:12
 
dizave wrote on Feb 16, 2020, 19:05:
I never finished the game because of a stupid flashlight bug that's tied to your vehicle in the sand area. Legend has it they still haven't fixed it. This was the first game I couldn't complete because of a bug.

Did you try the fixes
[quote=WinterChimaera;1798529872645088870][quote=CupCupBaconBox;3658515990052663937f you want to fix the flashlight issue, just get in the van and flick the lights on and off a couple times, then get out and test your flashlight. Should fix it. Thanks a lot! This did the trick for me. Apparently the flashlight can bug out if you exit the van with lights still on.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
Avatar 58135
30.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 19:05
30.
Re: Metro Exodus on Steam Feb 16, 2020, 19:05
Feb 16, 2020, 19:05
 
I never finished the game because of a stupid flashlight bug that's tied to your vehicle in the sand area. Legend has it they still haven't fixed it. This was the first game I couldn't complete because of a bug.
29.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 15:54
29.
Re: Metro Exodus on Steam Feb 16, 2020, 15:54
Feb 16, 2020, 15:54
 
Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.

Control didn't sell well on consoles either, not just PC. That likely wouldn't have changed even if the game launched on Steam. It would have sold better on Steam than it did on EGS but probably not enough to offset Epic's bribe money.

Developers and publishers know that their games will sell less on EGS than on Steam. That's why these exclusivity deals are timed and why Epic is paying out millions to get them.

Bhruic wrote on Feb 16, 2020, 09:52:
Wait, you start off by saying you can't say without actual sales data, and then make all sorts of conclusions about the financials of the situation without sales data. How do you know the "bribe money" more than covers potential losses? How do you know if developers/publishers care about how their games sell on EGS? If you're going to make lots of claims that rely on having good data, maybe don't start off by saying you don't actually have that data, because then all your claims look really stupid.

Developers and publishers aren't stupid. They base their budgets on estimated sales and as such, have expectations for many copies they can sell within the first year. They also know that their games aren't going to sell much on EGS compared to Steam, hence the timed exclusivity as opposed to permanent exclusivity. Permanent exclusivity would cost Epic a whole lot more than timed exclusivity because the potential losses would be far greater.

You don't need exact numbers to make logical deductions.

This comment was edited on Feb 16, 2020, 16:05.
Avatar 20715
28.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 15:31
28.
Re: Metro Exodus on Steam Feb 16, 2020, 15:31
Feb 16, 2020, 15:31
 
Slashman wrote on Feb 16, 2020, 12:26:
Acleacius wrote on Feb 16, 2020, 11:57:

No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.

Well it would make sense that they pay different devs differently. You wouldn't have the same operating costs if you were making Phoenix Point as opposed to The Untitled Goose game.

But what Jeryk was saying is that they likely paid each developer enough to meet their operating costs for the first year. So no matter what level your game was at...you would be covered for that period. And that is a huge boon for a developer/publisher.

Now as to if that was enough to offset the loss of sales over the life of the game, I have no idea.

Also remember that Metro Exodus had the benefit of preorders on Steam that were kept even after the Epic move. So they got those benefits whereas other games did not.
Understood but still disagree with his premise. There's literally no way for them to know how much a game would sell for much less a huge potential breakout game like Control.

metro sure could have gotten more than most games because they were literally bribed off of Steam. Extorting Steam customers who expected/intended to buy it because of the publisher's PR and advertisements. Forcing them to wait a year or pay money on a shitty new store with zero reputation, credibility, reliability or population for multiplayer games.

Att, epic had less 1% global footprint of gaming where as Steam has at least 80%. There's no way a game like Control can get a fraction of the sales and exposure, on a piece of crap like epic.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
27.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 12:26
27.
Re: Metro Exodus on Steam Feb 16, 2020, 12:26
Feb 16, 2020, 12:26
 
Acleacius wrote on Feb 16, 2020, 11:57:

No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.

Well it would make sense that they pay different devs differently. You wouldn't have the same operating costs if you were making Phoenix Point as opposed to The Untitled Goose game.

But what Jeryk was saying is that they likely paid each developer enough to meet their operating costs for the first year. So no matter what level your game was at...you would be covered for that period. And that is a huge boon for a developer/publisher.

Now as to if that was enough to offset the loss of sales over the life of the game, I have no idea.

Also remember that Metro Exodus had the benefit of preorders on Steam that were kept even after the Epic move. So they got those benefits whereas other games did not.
26.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 11:57
26.
Re: Metro Exodus on Steam Feb 16, 2020, 11:57
Feb 16, 2020, 11:57
 
Jerykk wrote on Feb 16, 2020, 06:28:
jacobvandy wrote on Feb 15, 2020, 22:40:
Eirikrautha wrote on Feb 15, 2020, 21:35:
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...

No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.

It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.
No idea where your getting that info because epic pays each pub/dev differently.

While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
25.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 10:22
25.
Re: Metro Exodus on Steam Feb 16, 2020, 10:22
Feb 16, 2020, 10:22
 
I mean, he's right - Epic's part of the deal was likely a minimum payout guaranteeing they hit their financial targets, and likely actually exceed those targets, in year 1. For Metro, the first mover, they likely had to go exceedingly far as a sign of faith.
24.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 09:52
24.
Re: Metro Exodus on Steam Feb 16, 2020, 09:52
Feb 16, 2020, 09:52
 
Jerykk wrote on Feb 16, 2020, 06:28:
It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.

Wait, you start off by saying you can't say without actual sales data, and then make all sorts of conclusions about the financials of the situation without sales data. How do you know the "bribe money" more than covers potential losses? How do you know if developers/publishers care about how their games sell on EGS? If you're going to make lots of claims that rely on having good data, maybe don't start off by saying you don't actually have that data, because then all your claims look really stupid.
23.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 06:28
23.
Re: Metro Exodus on Steam Feb 16, 2020, 06:28
Feb 16, 2020, 06:28
 
jacobvandy wrote on Feb 15, 2020, 22:40:
Eirikrautha wrote on Feb 15, 2020, 21:35:
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...

No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.

It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.
Avatar 20715
22.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 03:58
22.
Re: Metro Exodus on Steam Feb 16, 2020, 03:58
Feb 16, 2020, 03:58
 
Bought the gold edition today and played it for a few hours until I got to the open part after the train. Not too bad. Feels and moves just like the first two. Story seems a bit far fetched, but whatever. Could be enjoyable. Glad I waited, tbh.

I bought Borderlands 3 on Epic and regretted it. Been having numerous problems with the Epic launcher, including insane load times even after several re-installs. No such problem with Steam, ever.
Avatar 13929
21.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 01:55
21.
Re: Metro Exodus on Steam Feb 16, 2020, 01:55
Feb 16, 2020, 01:55
 
So this is the difference for me between Steam and Epic.

Epic - I download their free games.

Steam - I read the reviews on their site, I see a decent price, and I buy it there. Bought the gold version.
20.
 
Re: Metro Exodus on Steam
Feb 16, 2020, 01:23
20.
Re: Metro Exodus on Steam Feb 16, 2020, 01:23
Feb 16, 2020, 01:23
 
Keep it, I'd rather never play your game. Trollbashing
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
19.
 
Re: Metro Exodus on Steam
Feb 15, 2020, 22:40
19.
Re: Metro Exodus on Steam Feb 15, 2020, 22:40
Feb 15, 2020, 22:40
 
Eirikrautha wrote on Feb 15, 2020, 21:35:
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...

No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.
18.
 
Re: Re: Metro Exodus on Steam
Feb 15, 2020, 22:27
18.
Re: Re: Metro Exodus on Steam Feb 15, 2020, 22:27
Feb 15, 2020, 22:27
 
MoreLuckThanSkill wrote on Feb 15, 2020, 21:24:
Just for clarification, they still haven't released or even named all the DLC that the Gold edition will eventually include, right? Or is everything out already?

Game was only getting 2 DLC if I recall.
17.
 
Re: Metro Exodus on Steam
Feb 15, 2020, 22:06
17.
Re: Metro Exodus on Steam Feb 15, 2020, 22:06
Feb 15, 2020, 22:06
 
Eirikrautha wrote on Feb 15, 2020, 21:35:
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...

except they now get 70% of 24$ iso of 70% of 60$
Avatar 11122
16.
 
Re: Metro Exodus on Steam
Feb 15, 2020, 21:35
16.
Re: Metro Exodus on Steam Feb 15, 2020, 21:35
Feb 15, 2020, 21:35
 
afka Rossini wrote on Feb 15, 2020, 18:18:
Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.

I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...

Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.

Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
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