The year is 2036.
A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.
They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.
But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.
Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.
Features
- Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
- Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
- A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
- Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
- Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
- The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…
Quinn wrote on Feb 21, 2020, 18:13:Xero wrote on Feb 21, 2020, 17:53:
I picked up the one prior to Exodus for 5 bucks on Steam. Surprised that a 5-6 yr old game like that maxed out makes my frames buckle on my 1070ti when it blows through just about anything else at 1080p, even current. I chock it up to bad optimization but whatever. I have to say it has highly impressive lighting effects, especially considering it was from about 5-6 years ago...
I hope you don't play Redux version. It runs better but looks way way worse.
Xero wrote on Feb 21, 2020, 17:53:
I picked up the one prior to Exodus for 5 bucks on Steam. Surprised that a 5-6 yr old game like that maxed out makes my frames buckle on my 1070ti when it blows through just about anything else at 1080p, even current. I chock it up to bad optimization but whatever. I have to say it has highly impressive lighting effects, especially considering it was from about 5-6 years ago...
RedEye9 wrote on Feb 16, 2020, 19:12:dizave wrote on Feb 16, 2020, 19:05:
I never finished the game because of a stupid flashlight bug that's tied to your vehicle in the sand area. Legend has it they still haven't fixed it. This was the first game I couldn't complete because of a bug.
Did you try the fixes
[quote=WinterChimaera;1798529872645088870][quote=CupCupBaconBox;3658515990052663937f you want to fix the flashlight issue, just get in the van and flick the lights on and off a couple times, then get out and test your flashlight. Should fix it.
dizave wrote on Feb 16, 2020, 19:05:
I never finished the game because of a stupid flashlight bug that's tied to your vehicle in the sand area. Legend has it they still haven't fixed it. This was the first game I couldn't complete because of a bug.
Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.
While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Bhruic wrote on Feb 16, 2020, 09:52:
Wait, you start off by saying you can't say without actual sales data, and then make all sorts of conclusions about the financials of the situation without sales data. How do you know the "bribe money" more than covers potential losses? How do you know if developers/publishers care about how their games sell on EGS? If you're going to make lots of claims that rely on having good data, maybe don't start off by saying you don't actually have that data, because then all your claims look really stupid.
Slashman wrote on Feb 16, 2020, 12:26:Understood but still disagree with his premise. There's literally no way for them to know how much a game would sell for much less a huge potential breakout game like Control.Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.
While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Well it would make sense that they pay different devs differently. You wouldn't have the same operating costs if you were making Phoenix Point as opposed to The Untitled Goose game.
But what Jeryk was saying is that they likely paid each developer enough to meet their operating costs for the first year. So no matter what level your game was at...you would be covered for that period. And that is a huge boon for a developer/publisher.
Now as to if that was enough to offset the loss of sales over the life of the game, I have no idea.
Also remember that Metro Exodus had the benefit of preorders on Steam that were kept even after the Epic move. So they got those benefits whereas other games did not.
Acleacius wrote on Feb 16, 2020, 11:57:
No idea where your getting that info because epic pays each pub/dev differently.
While they are obviously two different styles of games, Remedy's Control seems to disprove your info. Additionally Control is reported to be much more creative and have amazing gameplay.
Despite critical success from the media, sales were hampered. Also means a massive loss of PR dollars. All wasted because it couldn't reach a diverse audience.
Jerykk wrote on Feb 16, 2020, 06:28:No idea where your getting that info because epic pays each pub/dev differently.jacobvandy wrote on Feb 15, 2020, 22:40:Eirikrautha wrote on Feb 15, 2020, 21:35:afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.
Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.
It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.
Jerykk wrote on Feb 16, 2020, 06:28:
It's hard to say without any actual sales data. Epic's bribe money more than covers any potential losses within the first year of sales and is guaranteed revenue before the game even launches. Developers/publishers don't really care how their games sell on EGS because they already got paid by Epic. For long-term revenue, they rely on Steam, hence the timed nature of all these exclusivity deals.
jacobvandy wrote on Feb 15, 2020, 22:40:Eirikrautha wrote on Feb 15, 2020, 21:35:afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.
Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
No, if they're smart, it all depends on how the math works out. They definitely would have made calculations beforehand to estimate the sales breakdown with and without exclusivity in order to make their decision, and soon they'll be able to tell how accurate those were. Just as there was the possibility for EGS totals to disappoint, there is the possibility that Steam sales are exceedingly strong, and both would be reasons to not do the same thing next time.
Eirikrautha wrote on Feb 15, 2020, 21:35:afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.
Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
MoreLuckThanSkill wrote on Feb 15, 2020, 21:24:
Just for clarification, they still haven't released or even named all the DLC that the Gold edition will eventually include, right? Or is everything out already?
Eirikrautha wrote on Feb 15, 2020, 21:35:afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.
Nope. The exact opposite will be true. If people still buy even after the year, all that tells publishers is that they can take Epic's money first, then take our money later. The only way they'll rethink exclusivity is if the games that have it don't meet sales expectations, both during and after. Otherwise, you'll just teach them they can slap you around and you'll still come back for more...
afka Rossini wrote on Feb 15, 2020, 18:18:Eirikrautha wrote on Feb 15, 2020, 15:40:
Well, at least they weren't stupid enough to launch on Steam at full price (there's a 40% "discount" on this year-old game... how generous...). Though I notice that the full price is listed at $39.99 and I don't remember if that was the full price on release. Either way, I'm not paying anywhere near that much for Epic's sloppy seconds.
I find that exclusivity deals have just saved me money, because I really have no burning desire to play some of these games after waiting (and enough lets-plays and other material has come out to show me that I probably would have wasted my money if I had bought immediately... looking at you Phoenix Point & Julian Gollop). I'd have bought Mechwarrior 5 launch day full price if it had come out on Steam. Now, I'm honestly not sure if I'll even bother when it gets rereleased, there's just too much wrong with it based on the lets-plays I've watched. Oh well, hopefully that "exclusivity money" was enough to make up for my lost sale...
Since it's the first AAA title I'm aware of to have Epic exclusivity expire and I had any interest in, I picked it up on Steam today for $24 US. That's less than half the original price. If enough Steam buyers show up this week, maybe developers will re-think Epic exclusivity.